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FPSC Classic Work In Progress / Mind's Eye Entertainment's Secret Project! SHHHHSH!!!

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Godrich13
18
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Joined: 28th Jun 2006
Location: In your Mind...
Posted: 8th Mar 2007 07:38 Edited at: 8th Mar 2007 08:19
Ok, so I recently spoke with a man who just recently put out a great game and asked him if we (the whole Mind's Eye Team) could produce the sequel. He asked for a proposal and I began work on it. I haven't sent him the levels yet and I haven't got the green light yet but I wanted to show the community what we have done because I feel that the community at large could help us out greatly. Even if I don't get the green light (Which I really want, It would be a huge honor to follow up such a sucessful FPSC game) I will still develope it and release it into the world (Slightly changed so as to not infringe on anything of course).

p.s. I'm back foolz!

p.p.s. There are dev notes on the pics because these are from the beta version. Most of the things pointed out have been fixed as off beta V.1.02.

Level Designer Looking for work!

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Godrich13
18
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Location: In your Mind...
Posted: 8th Mar 2007 07:38
Pic 2

Level Designer Looking for work!

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Godrich13
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Joined: 28th Jun 2006
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Posted: 8th Mar 2007 07:39
Pic 3

Some C&C would be greatly welcome.

Level Designer Looking for work!

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KeithC
Senior Moderator
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Mar 2007 14:25
The layout looks pretty good. I just noticed on the rear-right of the shotgun, there appears to be a missing poly. I wonder if Simon knows about it?

-Keith

RedneckRambo
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Location: Worst state in USA... California
Posted: 8th Mar 2007 16:08
Looks pretty good. However that missing poly in the shotgun is too noticeable.


http://www.fpsinsane.co.nr/
Godrich13
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Posted: 8th Mar 2007 16:19
Huh...I never noticed that till now. Maybe I'll get someone on the team to fix that.

Level Designer Looking for work!
Inspire
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 8th Mar 2007 22:09
I think it's a UV mapping problem. Here's my honest opinion.

1st Screen: Good, but I think you should grunge the textures up and use a different cieling light (the one from MP3 is crap)

2nd Screen. Good, except the doorway from the catwalk into the hallway on the second floor is somewhat blank. Make an archway or put a door in there. Also, the cieling lights don't look right. Are they coming from the cieling?

3rd Screen. I think that the piles of tires shouldn't be so neat. Also, one of the tires is going through the wooden thing.

P.S. What image editor are you using? Because in Photoshop you can easily get rid of the logo on the box.

Godrich13
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Posted: 9th Mar 2007 00:06
I use photoshop, and yes I have removed the logo now. Thanks for your comments.

Any others?

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smith
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Location: iraq.
Posted: 9th Mar 2007 13:24
You might wanna edit the lighting a bit.

Your signature has been erased by a mod because it was too big
SpyDaniel
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Location: United Kingdom
Posted: 9th Mar 2007 13:41 Edited at: 9th Mar 2007 13:42
The bit about the wall showing up through the other, thats got nothing to do with uv mapping, its because the wall on the other side overlaps with the other wall, making the thin side of one wall show up through the other. The only way to fix this, is to edt the wall segment by deleting the sides.
Godrich13
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Posted: 9th Mar 2007 16:54
Quote: "You might wanna edit the lighting a bit."


Yeah, I know. Its been fixed.

Quote: "The bit about the wall showing up through the other, thats got nothing to do with uv mapping, its because the wall on the other side overlaps with the other wall, making the thin side of one wall show up through the other. The only way to fix this, is to edt the wall segment by deleting the sides."


Wow really? That is gonna be a pain to fix.

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rolfy
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Posted: 9th Mar 2007 17:49 Edited at: 9th Mar 2007 17:50
Looks pretty good so far,how is the framerate?
It's easy enough to import and alter a segment in segment creator.

By the way that poly on the shotgun is probably there,just needs the normal flipped.
Godrich13
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Posted: 9th Mar 2007 22:56
Quote: "Looks pretty good so far,how is the framerate?"


Thanks Rolfy. On my machine, its running at about 29-33 FPS.

Level Designer Looking for work!
Godrich13
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Posted: 11th Mar 2007 00:58
Here is another pic!

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Zdrok
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Location: Pittsburgh
Posted: 11th Mar 2007 01:09
Looks nice. Inspires me to get MP6, MP3 and MP4 on my birthday (if I have $60, that is!).

Clarion: Violent Clash

Arriving in 2007.
Godrich13
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Posted: 11th Mar 2007 01:37
Quote: "Looks nice. Inspires me to get MP6, MP3 and MP4 on my birthday (if I have $60, that is!)."


People here at the office bought me the model packs for my birthday. (It was on tuesday, I got the packs early so that I could work on this)

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Zdrok
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Posted: 11th Mar 2007 01:45
Ah, now I get it.

So those pesky co-workers finally did something nice after all, after what they did to your Employee of the Month photo.

Clarion: Violent Clash

Arriving in 2007.
Godrich13
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Posted: 21st Mar 2007 08:58
Quote: "So those pesky co-workers finally did something nice after all, after what they did to your Employee of the Month photo. "


Man what did they do post that on the internet? Lol

I haven't gotten an e-mail back from the owner for a while So I am going to send the finished levels to him then post them here for the community to enjoy.

Level Designer Looking for work!

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