I need some more help, i've tried to save alot of animations at once and the program crashes. here is the code with the files again, any idea why this is happening will be grealy appreciated it.
sync on : sync rate 600
Load object "Characters\nurse.X",10
Load image "Characters\nurse_d2.dds",1
texture object 10,1
Position camera 0,100,-100
EnAn_objExtractAnimation 10,"Animations\Spawn.anim", 190, 209
EnAn_objExtractAnimation 10,"Animations\Idle.anim", 210, 234
EnAn_objExtractAnimation 10, "Aninations\Move_Slow.anim", 235, 259
EnAn_objExtractAnimation 10, "Animations\Strafe_Left.anim", 260, 279
EnAn_objExtractAnimation 10, "Animations\Strafe_Right.anim", 280, 299
EnAn_objExtractAnimation 10, "Animations\Move_Fast.anim", 300, 318
EnAn_objExtractAnimation 10, "Animations\Reload_Weapon_(or Toss).anim", 319, 355
EnAn_objExtractAnimation 10, "Animations\Climb.anim", 160, 189
EnAn_objExtractAnimation 10, "Animations\Impact_Front.anim", 0, 19
EnAn_objExtractAnimation 10, "Animations\Bounce_Front.anim", 20, 39
EnAn_objExtractAnimation 10, "Animations\Get_Up_Front.anim", 593, 522
EnAn_objExtractAnimation 10, "Animations\Impact_Back.anim", 40, 59
EnAn_objExtractAnimation 10, "Animations\Bounce_Back.anim", 60, 79
EnAn_objExtractAnimation 10, "Animations\Get_Up_Back.anim", 523, 552
EnAn_objExtractAnimation 10, "Animations\Impact_Left.anim", 120, 139
EnAn_objExtractAnimation 10, "Animations\Bounce_Left.anim", 140, 159
EnAn_ObjExtractAnimation 10, "Animations\Impact_Right.anim", 80, 99
EnAn_ObjExtractAnimation 10, "Animations\Bounce_Right.anim", 100, 119
EnAn_objExtractAnimation 10, "Animations\Crouched_Idle.anim", 356, 380
EnAn_objExtractAnimation 10, "Animations\Crouched_Move_Slow_(same).anim", 381, 405
EnAn_objExtractAnimation 10, "Animations\Crouched_Strafe_Left_(same).anim", 381, 405
EnAn_objExtractAnimation 10, "Animations\Crouched_Strafe_Right_(same).anim", 381, 405
EnAn_objExtractAnimation 10, "Animations\Crouched_Move_Fast_(same).anim", 381, 405
EnAn_objExtractAnimation 10, "Animations\Crouched_Reload_Weapon_(or toss).anim", 406, 442
EnAn_objExtractAnimation 10, "Animations\Freeform_Idle.anim", 433, 462
EnAn_objExtractAnimation 10, "Animations\Freeform_Move.anim", 463, 492
EnAn_objExtractAnimation 10, "Animations\Weapon_Spawn.anim", 533, 572
EnAn_objExtractAnimation 10, "Animations\Weapon_Idle.anim", 573, 597
EnAn_objExtractAnimation 10, "Animations\Weapon_Move_Slow.anim", 598, 622
EnAn_objExtractAnimation 10, "Animations\Weapon_Strafe_Left.anim", 623, 642
EnAn_objExtractAnimation 10, "Animations\Weapon_Strafe_Right.anim", 643, 662
EnAn_objExtractAnimation 10, "Animations\Weapon_Move_Fast.anim", 663, 681
EnAn_objExtractAnimation 10, "Animations\Weapon_Reload_Weapon_(or Toss).anim", 682, 731
EnAn_objExtractAnimation 10, "Animations\Weapon_NEW_Climb.anim", 160, 189
EnAn_objExtractAnimation 10, "Animations\Weapon_Impact_Front.anim", 0, 19
EnAn_ObjExtractAnimation 10, "Animations\Weapon_Bounce_Front.anim", 20, 39
EnAn_objExtractAnimation 10, "Animations\Weapon_Get_Up_Front.anim", 822, 911
EnAn_objExtractAnimation 10, "Animations\Weapon_Impact_Back.anim", 40, 59
EnAn_objExtractAnimation 10, "Animations\Weapon_Bounce_Back.anim", 60, 79
EnAn_objExtractAnimation 10, "Animations\Weapon_Get_Up_Back.anim", 912, 941
EnAn_objExtractAnimation 10, "Animations\Weapon_Impact_Left.anim", 120, 139
EnAn_objExtractAnimation 10, "Animations\Weapon_Bounce_Left.anim", 140, 159
EnAn_objExtractAnimation 10, "Animations\Weapon_Impact_Right.anim", 80, 99
EnAn_objExtractAnimation 10, "Animations\Weapon_Bounce_Right.anim", 100, 119
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Idle.anim", 732, 756
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Move_Slow_(same).anim", 757, 781
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Strafe_Left_(same).anim", 757, 781
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Strafe_Right_(same).anim", 757, 781
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Move_Fast_(same).anim", 757, 781
EnAn_objExtractAnimation 10, "Animations\Weapon_Crouched_Reload_Weapon_(or toss).anim", 782, 831
EnAn_objExtractAnimation 10, "Animations\Weapon_Freeform_Idle.anim", 832, 851
EnAn_objExtractAnimation 10, "Animations\Weapon_Freeform_Move.anim", 852, 881
Load object "nurse.dbo",12
texture object 12,1
position object 12,100,0,100
NurseOAC = EnAn_OACCreate( 12 )
EnAn_SetDefaultPlayspeed 25
time = timer()
do
elapsed = timer() - time
time = timer()
if upkey()
endif
EnAn_OACUpdate NurseOAC,elapsed
sync
loop
P.S. hope u can help me with this
"Originally I was going to have a BS on it but you know how that would be. I can't walk around with the letters BS on me." More or less a qoute by Syndrome from Jack, Jack, attack