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Program Announcements / How fast will Dark Basic Pro be with my graphics card test software

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NeX the Fairly Fast Ferret
19
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Location: The Fifth Plane of Oblivion
Posted: 9th Feb 2008 13:34 Edited at: 9th Feb 2008 13:35
Considering that much of my PC is more than four years old and it cost £210 to build, it didn't do too badly.

Single core AMD 1.8gHz
1Gb of DDR-166 on four cards of 256mb
AGP-8x dirt cheap nVidia 6200



(render has been resized but the text has been preserved for readability)

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feiting shadow
17
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Posted: 9th Feb 2008 14:33 Edited at: 9th Feb 2008 14:34
33 objects at 60 fps
68 at 30 fps
131 at 15 fps.

1024 by 768

I have onboard VRam. 3.0ghz P4 and 1 gig with 256 taken for video. Runs planetside ok, but I guess I'm falling behind.

LLRGT omglol
DB PROgrammer
17
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Location: Nowhere But Everywhere
Posted: 10th Feb 2008 11:24
Need new Processor.


If it was illegal to be stupid we'd run out of room.

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cyril
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Location: 7 miles away from big ben
Posted: 21st Feb 2008 16:21
the downstairs computer done better then my notebook heres the results

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Blobby 101
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Location: England, UK
Posted: 27th Apr 2008 13:08
i'm ashamed of my army:

Your signature has been erased by a mod - 340 KB is a little big don't you think?

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Ranietz
AGK Gold Backer
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Location: Norway
Posted: 21st May 2008 23:27
And I'm supposed to make 3D games with this setup!

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Codger
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Posted: 24th May 2008 20:29 Edited at: 24th May 2008 20:31
My MacBook Pro Army Rules

This is one great laptop only matched by a couple of hot gamming rigs. Lets see you guys take your army on an airplane



1135 Objects @ 15 FPS
1440 X 900 x 32 Resolution

All the Best

Codger

System
MacBook Pro
Windows XP Home on Boot Camp

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cyril
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Location: 7 miles away from big ben
Posted: 31st May 2008 20:11
I got a new powerhouse

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Earl Walker
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Location: Where I currently am
Posted: 3rd Jun 2008 14:44
see my first rate quality soldiers(from 1998 maybe)

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Super Nova
18
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Joined: 14th Jun 2005
Location: Earth
Posted: 14th Jun 2008 03:15
My results look very low compared to others, I had no other program running but I am using win2k...

"What I have shown you is reality. What you remember, that is the illusion."

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kaedroho
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Location: Oxford,UK
Posted: 19th Aug 2008 01:27
Im using Windows Vista and my results are alot more different to everyone elses.

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26552655
15
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Posted: 21st Sep 2008 22:47
hi ppl! I have a question, with DarkBASIC Professional what computer do you use with it? and please give the model name if you know what its called please! I need a new computer and I only have about 500$ or maybe 450$ thanks!

e-mail me plea se at gameswereus@gmail.com





Hello, I have a question about this computer use the link and tell me if it would work with most of the products on this site. http://www.toshibadirect.com/td/b2c/pdet.to?seg=HHO&poid=419836
Master Xilo
17
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Location: Bern, Switzerland
Posted: 24th Sep 2008 01:47
dbp can be used with every pc you can get for this money

Three suggestions:
-don't post your mail
-give your account a name
-stop spamming (waht do you want to do with our mail addresses???)

Alfa x
17
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Location: Colombia
Posted: 2nd Oct 2008 18:39
I have a question.
How do I do to improve the performance of this Test, with the same PC or CPU? ( without changing anything ). Is like to have better response from the same PC to improve a game speed and load.

Has anyone tried to animate the objects with a Dll to see the speed changes? (for example, extended animation Dll).

Has anyone improved the base model (less poly count, less animation frames) to see improve in performance?

Has anyone tried something else?
General Reed
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Posted: 3rd Oct 2008 21:31
Rewrite it in pure dx or opengl

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Alfa x
17
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Location: Colombia
Posted: 6th Oct 2008 03:07
Quote: "Rewrite it in pure dx or opengl"


Thanks.
I know is a good option, but it is
the last option everybody wants to take.

Anyone knows a different method o a dll?.

Regards
Ben Johnson
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Posted: 6th Oct 2008 03:34
My rig, CPU's are overclocked.

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Alfa x
17
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Posted: 6th Oct 2008 06:26 Edited at: 7th Oct 2008 15:30
I Have tried the tool and work greatly.
Does anyone knows in wich format is the soldier and in wich tool was it developed?.

Thanks

EDIT:

This is build using clone or instance object?

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Dream Scape
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Posted: 7th Oct 2008 20:26
Here's mine (not overclocked). I'm suprised having a Duo didn't reduce it greatly compared to those whose rigs have Quads. I guess having a 8800 GTS bumped it up a little.

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General Reed
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Posted: 7th Oct 2008 21:09
Quote: "I'm suprised having a Duo didn't reduce it greatly compared to those whose rigs have Quads. I guess having a 8800 GTS bumped it up a little. "

Thats because dark basic compiled programs will only take advantage of core 1, the other 3 are completely disused. If you open up task manager->performance, you will notice on your cpu usage only 50% is being used, 1 core out of two.

Basicly someone with a dual core, and someone with a quad core, will both only be using 1 core anyway, so clock speed is more important with dbpro applications.

Dark physics will use core 2 if u specify it to, leave all of core one for dbpro logic.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Alfa x
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Posted: 7th Oct 2008 23:48
Quote: "Thats because dark basic compiled programs will only take advantage of core 1, the other 3 are completely disused. If you open up task manager->performance, you will notice on your cpu usage only 50% is being used, 1 core out of two.

Basicly someone with a dual core, and someone with a quad core, will both only be using 1 core anyway, so clock speed is more important with dbpro applications.

Dark physics will use core 2 if u specify it to, leave all of core one for dbpro logic."


Didn't know this...

Quite interesting. Thanks for the info.
General Reed
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Posted: 7th Oct 2008 23:50
n/p. Theres an argument you can set on Phy Start for multithreading.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

GatorHex
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Location: Gunchester, UK
Posted: 8th Nov 2008 01:29 Edited at: 8th Nov 2008 02:45
I was working on a multicore version but not got around to releasing.

Basically its compiled to run in a windows box and opens 4x 640x480 windows and adds the scores up. It's the only program I have that will max out all 4 cores on my Quad for stress testing my fanless cooler



Quote: "How do I do to improve the performance of this Test, with the same PC or CPU? ( without changing anything ). Is like to have better response from the same PC to improve a game speed and load."


As this is only using basic shading it is relying more on the CPU than the shaders in the graphics card. Something else I want to get around to changing in the new version.

So...

1) The fastest single Core CPU.

2) Close any background tasks like webservers, antivirus or firewall.

3) If you're on a laptop plug it into the mains to get full CPU power.

4) Ctrl + Alt + Del and set the task/process high priority. (it may be doing this itself I can't remember)

5) If the soldiers are white it means your graphics card driver doesn't match the directx version. Update them.

For real world games also

1) Add a better graphics card it's a must for any 3D game. The ATI X1950 is very fast DX9 card and can be picked up for £50ish now.

2) Use a velociraptor 10,000rpm harddrive or RAID 2x 7200rpm drives together to improve game loading speed.

3) Add more memory. Some of the latest Battlefield maps were laggy until I upped the memory to 3gb. Also helps loading times.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
AlexI
19
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Location: UK
Posted: 30th Nov 2008 00:49 Edited at: 30th Nov 2008 00:49

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Alfa x
17
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Location: Colombia
Posted: 5th Jan 2009 19:13 Edited at: 5th Jan 2009 19:15
Quote: "I was working on a multicore version but not got around to releasing.

Basically its compiled to run in a windows box and opens 4x 640x480 windows and adds the scores up. It's the only program I have that will max out all 4 cores on my Quad for stress testing my fanless cooler "


Hi,
I don't know if you are keeping the code secret for your project, but if not, can you explain me how did you achieve using various cores when it's complete?.


Quote: "As this is only using basic shading it is relying more on the CPU than the shaders in the graphics card. "


How do achieve such a good performance without shaders?. I'm using fastbone shader to improve performance of my animations for example.

are your animations frame based? or they are loop based?.

Are you shading with a shader?

Thanks
General Reed
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Posted: 5th Jan 2009 19:40
Quote: "I don't know if you are keeping the code secret for your project, but if not, can you explain me how did you achieve using various cores when it's complete?.
"

DBPro only uses one core, Dark physics can be forced to use a seperate thread, So thats potentialy two cores. As for the other two, Its not possible in dbpro, Unless he develops a dll for it, Or just uses darkgdk.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

James H
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Location: St Helens
Posted: 7th Jan 2009 13:36 Edited at: 10th Jan 2009 13:27
If you do a search fo "affinity" you can see how its possible to use multicores in DBP. Using affinity values of 1,2,4 or 8 will set the affinity for cores 1 to 4 and 17 should allow the system to auto manage them(nowhere near optimal though) - a warning though, I was trying to find the last combination for tri core, when I found it, it changed all values of the mask except 1,2,4 and 8. Hasn`t affected my system but any exe with the name "Example1" followed by "Ux.x.exe" (ieU7.1) will have the same mask value problem as these were the names of the affinity test projects on my system - results in the use of all four cores as one without multithreading, but hangs when the program is exited.

Edit : I stand corrected, IanM has pointed out it cannot be done safely in this manner, here http://forum.thegamecreators.com/?m=forum_view&t=142974&b=1
Mr Z
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Posted: 17th Jan 2009 18:33 Edited at: 17th Jan 2009 18:43
My new laptop.

FEAR THE EVIL ARMY IT SPAWNED FOR ME !!!

EDIT:

Anyone else see the guy who faces the wrong direction?

There is no greater virtue, then the ability to face oneself.

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Jammy
21
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Joined: 15th Jan 2003
Location: Scotland
Posted: 18th Jan 2009 04:02 Edited at: 18th Jan 2009 04:04
Here is my results with the PC I built after winning the soft body section of the nVida 2008 competition. Not much better than your laptop.



Would be interesting to see how Kendors (Kenneth Bugeja) computer faired, if he put both his winning cards in one PC.

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Mr Z
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Posted: 18th Jan 2009 14:42 Edited at: 18th Jan 2009 14:44
Well, I can on the highest resolution I could . When I ran at 640x480x32 I got about 1200-1300 objects at a max (then I did run an "fast" run, though, and not an accurate). Yours is still better, though.

There is no greater virtue, then the ability to face oneself.
BMacZero
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Location: E:/ NA / USA
Posted: 18th Jan 2009 18:59
Woo, I think I'm winning!

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Lemonade
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Posted: 19th Jan 2009 03:22
It looks buggy in Vista 64....the soldiers are white.
Jammy
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Posted: 19th Jan 2009 17:55
Quote: "5) If the soldiers are white it means your graphics card driver doesn't match the directx version. Update them."


This is from the authers notes above.

KISTech
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Location: Aloha, Oregon
Posted: 19th Jan 2009 18:37 Edited at: 19th Jan 2009 18:45
Quote: "Woo, I think I'm winning! "


Hmm.. I couldn't find your results. Here's mine.



Different resolutions and Accurate vs. Fast all come out about the same.

BMacZero
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Posted: 19th Jan 2009 20:12
They're attached to my post.

But yours are better, anyhow

Uncle Sam
18
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Location: West Coast, USA
Posted: 21st Jan 2009 09:13 Edited at: 21st Jan 2009 09:17
I have a top of the line 9000 series card, so I guess what limits me is the quad, vs higher speed dual cores, and Vista. Maybe I should overclock it...



Lemonade
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Posted: 21st Jan 2009 09:20
Quote: "
Quote: "5) If the soldiers are white it means your graphics card driver doesn't match the directx version. Update them."

This is from the authers notes above."


Thanks, I missed that..however I updated to the latest DirectX and it's still buggy.
GatorHex
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Location: Gunchester, UK
Posted: 14th Feb 2009 17:05
"Thanks, I missed that..however I updated to the latest DirectX and it's still buggy."

After updating Microsofts DirectX you also need to update the graphics card driver by visiting the web site of it's manufacturer usually nVidia, ATI or Intel.

DinoHunter (still no nVidia compo voucher!), CPU/GPU Benchmark, DarkFish Encryption DLL, War MMOG (WIP), 3D Model Viewer
Visigoth
19
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Location: Bakersfield, California
Posted: 2nd Apr 2009 06:31
just got my new video card installed, and first thing I did was ran a before and after test. The old card was an NVidea 8400GS. The new card is a Radeon 4670.
At first, I wasn't too impressed with the Radeon. In 1024x768x32, it broke 1 million polys, but, then I tried 2048x1536x32.

ALMOST THE SAME!

I just cropped out the results, and put into one image. The first one is the Radeon at full res, second at 1024x768, last one is the nvidea.

And, I haven't even started tweaking yet. I just loaded the drivers, and whatever they are set at, ran the test.

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Visigoth
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Posted: 7th Apr 2009 04:49 Edited at: 7th Apr 2009 04:49
well, I've been messing around abit, and I think the limit for me is about 1.1 million polys, with everything in the card set to performance; no AA, etc. Which is still pretty good I think, since I would consider this system a low price build. I just got a 32" 1080p tv, and tried it with the HDMI connection. Also, I have all card settings at about medium, and am still breaking 1 million polys. So, I'm pretty happy with this setup, atm. And still only using a 300 watt power supply! And my MB is just a PCIE 1.0 board, so I still have some bandwidth to play with if I go 2.0. So, I think I'll be upgrading my MB to a crossfire ready board, and investing another 80 bucks in another one of these cards. I'm sure it will beat the 4870 for a little less money, alot less noise, and alot less heat and power.

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Aeros
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Posted: 18th Apr 2009 09:32

Superior.
DB newbie
18
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Location: um..... i dont remember.
Posted: 19th Apr 2009 03:36 Edited at: 19th Apr 2009 03:37
ahhhhhh nice i beat you in the first two but you got me on the last one.





Come see the WIP!

Darkowen
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Posted: 1st May 2009 13:19
My Cpu is running at 3.0ghz O/C (stock is 2.7ghz) when i get a better heatsink, new Fans or maybe even a new case so i can overclock my cpu more and my graphics card, im really interested to finding out what i will get then!

Darkowen
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Posted: 1st May 2009 13:21
@ DB newbie : How the hell did my GTX 260 beat your 285?, Ram and Cpu's are basically the same so.. Do you have a motherboard that supports PCI Version 2.0? maybe thats whats wrong,
DB newbie
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Posted: 7th May 2009 04:52
yep, it is 2.0


Come see the WIP!

Not_Maindric
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Posted: 9th May 2009 02:57
@Darkowen

Maybe AMD's processor is faster than Intel's? (Excluding the same clock speed..)

Monk
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Location: Standing in the snow =D
Posted: 9th May 2009 13:26
I get approx 1100 soldiers whichever settings I use, and thats not a bad little army =)

It says i have 2048mb ram, when windows acknowledges 3.25gb and I know it has 4gb...

General Reed
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Posted: 9th May 2009 18:08
Quote: "It says i have 2048mb ram, when windows acknowledges 3.25gb and I know it has 4gb.."

Windows 32-bit applications, Are never allocated more than 2048MB of ram. This is the limit on 32bit windows. You have to switch to 64bit windows in order to take advantage of more than 3.25gb of ram. Even then if the application is 32-bit, That particular application will not take advantage of more than 2gb's.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

Monk
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Posted: 9th May 2009 22:25
Damn, so bragging about 4gb ram over someones 2gb on xp is virtually pointless?

General Reed
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Posted: 9th May 2009 22:30
Well 32-bit xp, Yes. Same applies for any 32-bit os.

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

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