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Dark Physics & Dark A.I. & Dark Dynamix / DPhysics - Kinematic model looses collision

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Freid
17
Years of Service
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Joined: 28th Jun 2006
Location:
Posted: 18th Mar 2007 18:57
Hi,

I got one object which is something like my level (i drop a ball onto this model), but i want it to be able to rotate it as i wish. When i turn it into kinematic, something seems broken with the collisions. The same model used in static rigid body works quite ok about collisions.
Is it a bug, is it something in my model ?
Is kinematic the good choice to make that model a level that i can rotate like i want ?
(btw i attached the model)
Freid

www.freid.com

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Freid
17
Years of Service
User Offline
Joined: 28th Jun 2006
Location:
Posted: 20th Mar 2007 11:44
Sob, no one is answering...
is it me ?
is it my model ?
is it a bug ?
is it my weak english ?


www.freid.com
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 20th Mar 2007 12:55
A kinematic object is not suited to this kind of scenario. In your case it may be necessary to break things up into smaller pieces. Possibly look at using simpler, replica models that are convex to be used as your physics objects. Set up your scene using these and hide them and show the actual model you use for the visuals.
Freid
17
Years of Service
User Offline
Joined: 28th Jun 2006
Location:
Posted: 20th Mar 2007 15:13
Thanks a lot Mike, i really appreciate that feedback ))
I'll try asap !
Freid

www.freid.com

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