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FPS Creator X10 / [LOCKED] FPS Creator X10 Work in progress shots

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vorconan
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Posted: 25th Mar 2007 13:18
whats a vista ready card?

evil lies within all of us...we just don't know it yet
incense
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Posted: 25th Mar 2007 16:55 Edited at: 25th Mar 2007 17:04
I dont have the money for a new PC with vista on it with a nVidia 8800 Series video card. TGC doesnt sell computers so thier is no real profit in them makeing things only for vista PCs that can only run one kind of video card. Im not a programmer but I know quite a few. They say that they make stuff that is platform independant or cross platform alot. Why would this be any different? Why cant they make an install that would run on either XP or Vista and does the same things but on different levels? This is taking this affordable product that is finally getting to be what I thought it was when I bought it and turning it into something I cant use again? Most indie game designers are indie game designers because they dont have the money for the more expensive tools. FPSC is supposed to make it possible for indie game designers to make games without having to get the more expensive tools. At least that seems to be the logic of it.

This leads me to 2 questions.

Will these new tools be availible for the majority that run XP?

At what point will FPSC fail to run properly or at all on windows XP?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
Steve J
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Posted: 25th Mar 2007 21:08
@Tyler GS: Where the hell do you get your info RC means release candidate, that has nothing to do with A NEW OS. It also isn't being recoded from scratch. Vista WAS recoded from scratch however. It is supposed to be released 2009 as well, not 2012...

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Cyborg ART
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Posted: 25th Mar 2007 21:17
Is it actually Ragdolls I see?
Oh my holy God!
And the water, does you lose health after a while?
I got FPSC before Christmas and it says need: 2000/XP/Vista, do I just need a computer that got Vista to get FPSCX10?

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.
creator of zombies
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Posted: 25th Mar 2007 22:21
you DON'T need DX10 to have all theese cool effects. All of which where stated are possible on DX9. Unfortunately,TGC have developed a product,which not many people will buy due to needing vista. They are basicly hanging themself with X10.I thought your products are ment to be friendly on the pocket;well,shelling out for a new OS AND a top of the line graphics card JUST so we can use your software is NOT affordable.

Rant over

-Josh

Demon Sun.Coming 2007. Mature gamers Only!!

Benjamin A
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Posted: 25th Mar 2007 23:18
Josh at least you and I agree on this. Most people are so excited about all of this, forgetting that TGC just shows plain old DX9 stuff and I really fail to see the point why they're even using DX10 to develop it in. Why not give this stuff to everyone, without the need of spending lot's of $$$. All that TGC has showcased until now is totally possible under XP with DX9.

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Fonz
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Posted: 26th Mar 2007 01:23
forgive me for sayin this but is x10 a new version of fpsc?, ive got 1 already and patched to 1.04

will i have to buy this for the added xtras or will it be in the form of a patch?

thanks looks gud

fonz
Shallows
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Posted: 26th Mar 2007 02:53
Yeah, DX9 can do this stuff.

Why won't they put the water and ragdolls into 1.05 or whatever, it will be a lot easier for people who can't spend that much money. I for one don't have the money for all that stuff so I can use X10 I just bought an XP computer so I can use FPSC and now I won't be able to have that cool stuff like ragdolls and water.

Aragagahsfdaslfm, I'm annoyed.
Doggy
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Posted: 26th Mar 2007 14:48 Edited at: 26th Mar 2007 14:52
I think they're using DX10 simply because DX10 does many things faster and better than DX9.
It simply makes the card and DX10 do most of the graphical stuff, leaving more memory open for other processes and programs. While most of the stuff seen in images and videos can be done in DX9, they consume lots of resources and memory, which is why they have been used "economically". Now different kinds of shaders and filthers are must if you're planning to use DX10.

It's kinda hard to explain it without using all those odd technical terms. Let's just say that with DX10 the graphics won't impact performance as badly.
Benjamin A
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Posted: 26th Mar 2007 15:15
Quote: "I think they're using DX10 simply because DX10 does many things faster and better than DX9."


Well, looking at the system specs needed to run DX10 stuff comfortably, I doubt this system. Use the same system for DX9 and you're not going to have much problems at all. We all know TGC themselves with their 4XCPU,4GB,nVidia8800 512Mb don't have much trouble running anything they want on FPSC V1 at a constant 33fps speed. Any DX9 stuff flies on a machine like that.

Most of you tend to overlook that DX10 demands a hefty machine, try running it on one of the minumum specs Vista machine and you soon see that faster is a very limited term.

You need to keep things in perspective. Use the same machine you run DX10 on for Dx9 and you'll see Dx9 suddenly isn't slow anymore.

Besides DX9 isn't slow at all, it's TGC that has created an application with such a messy code that makes stuff slow. Most of us have good running DX9 games and no slowness at all. It's not DX9 that is slowing down FPSC at all, it's Lee's coding and having created it in DBPro. The DBPro just isn't the best language to control a DX9 enviroment with.

If FPSC V1.0 would have been programmed outside of DBPro (as Lee is doing with FPSC X10 now), we wouldn't have half of the issue we see now and FPSC would be very stable and mainting balanced framerates as other indie engines have.

Dx10 isn't what is making FPSC X10 faster at all, it's dumping DBPro which makes the huge difference and that choice could have been made with FPSC V1 also. FPSC will never be able to overcome it's problems, they're inherit in the use of DBPro. Lee didn't switch for no reason. That's what made me realize Lee will never be able to get FPSC running well, it will always be hold back by DBPro.

If you compare FPSC V1 & X10 or DX9 & DX10 you have to look at the whole picture. FPSC V1 running in DX9 without DBPro could have had the same features and stunning graphics and speeds as X10 in DX10 without DBPro.

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Van B
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Posted: 26th Mar 2007 15:22
Fresnel water needs 2 seperate cameras, bloom needs it's own camera, in DX9 this means an extra 3 draw calls (albeit incomplete ones). Typically adding fresnel water cut's your frame rate to a quarter.

DX10 also has geometry instancing, so for a FPS game, you could have 30 soldier running around, costing a fraction of what they would with DX9, but all based on the same model, just different skins and stuff, this feature is perfect for FPSC.

Volumetric particles would need collision detection plus a lot of extra handling, so there's no convenient way to do this in DX9 without including Ageia physics in the equation.


FPSCx10 will kick it's predecessors arse, just by taking advantage of the features of X10, that's without considering what else could be added in future or any improvements in the code. The people who say it could all be done in DX9 obviously have never coded in a DX9 engine, because it's more than just loading and applying shaders involved in this stuff - if it seems so damn easy then that means you've misunderstood what's involved.


Good guy, Good guy, Wan...
SamHH
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Posted: 26th Mar 2007 15:46 Edited at: 26th Mar 2007 15:47
but not very many people are going to have an 8800 so it doesn't make much sense to get X10 when only a select group of people will be able to play a game made with it.
Van B
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Posted: 26th Mar 2007 15:54 Edited at: 26th Mar 2007 15:54
Yeah, missing the point entirely.

The amount of 8800's in the marketplace is your marketplace - maybe a couple of hundred thousand. Now those 8800 owners who are starved for DX10 games to play only have a few options, and TGC are gearing FPSC up to be one of those options.

So imagine your marketplace now, XP owners with reasonable machines, who have a gazillion games to choose from before yours - now consider 8800 DX10 users with a dozen games to choose from, one of them being yours.

It's like the old shareware Apple argument...
Write shareware for the PC with all it's users and software and you'll make peanuts.
Write shareware for the Mac with it's much smaller market footprint, and your likely to make some money - simply because there's less options, less chance of being pirated, and a lot less programs doing just the same thing as yours.


Good guy, Good guy, Wan...
Komet
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Posted: 26th Mar 2007 16:11
Van B, will they be able to afford our games after laying out for a new computer and Vista?

Not of all of the Vista users will be into games and out of those that are only a percentage will like First Person Shooters.

Of course now that they have this wonderful high spec computer running Vista, do you really think they are going to fall over themselves to buy games made with FPSC X10 given that it will have less features than most games made to run on WinXP?

Pirate sites are already eagerly awaiting FPSC X10 apparently, so the arguement about the games being less likely to be pirated is no consolation, not for TGC either.
bond1
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Posted: 26th Mar 2007 16:29 Edited at: 26th Mar 2007 16:32
Everyone's worried about selling their games...doesn't anyone use FPSC just for fun like me? Good lord it's going to cost what, 60 bucks?


From this point forward, every Joe Schmoe on the planet who buys a new computer is going to have Vista. It's gonna come on faster than everyone thinks I bet. I visit my local electronics places at least twice a week (I'm that sad), and they're always buzzing with people buying new pc's, laptops...and it's all Vista. No one says you HAVE to buy X10 the moment it's released. But this is where the scene is heading. And from someone who has Vista and an 8800, I'm loving the performance of this card. Most Vista issues I had are gone now, I have drivers for everything, and my rig is running smooth as butter.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Van B
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Posted: 26th Mar 2007 16:31
New computers these days are being shipped with Vista, people buying new computers have Vista...

Is it likely or unlikely that some of those people will want to play games?

More and more and more people are buying new computers from Dell and the like, cheaper DX10 cards are around the corner, and new computer users tend not to relish filling it with crap from warez sites.

Trust me, a lot of people buying Vista want to play games, a lot of people buying 8800's want to play games. There's no point in putting on the blinkers and seeing it from your own POV, think about the people buying PC's right now and what they'll want to do with it. I think early adopters of this stuff appreciate any software, especially that which shows off their new hardware nicely.


Good guy, Good guy, Wan...
Benjamin A
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Posted: 26th Mar 2007 16:52
Quote: "Yeah, missing the point entirely.

The amount of 8800's in the marketplace is your marketplace - maybe a couple of hundred thousand. Now those 8800 owners who are starved for DX10 games to play only have a few options, and TGC are gearing FPSC up to be one of those options."


Yeah sure..... FPSC V1 has been out 18 months now and hardly anyone succeeded in releasing a full game. Why would I believe that's going to be any different with X10? Seeing TGC's past history, it's save to say that by the time X10 gets stable enough to release a full game, everyone else has caught up also and you don't have the cutting edge anymore, but will be outdated.

Getting X10 is a huge gamble and seeing how TGC has a habit of releasing extemely buggy software and taking ages to update it sufficiently, I'm not prepared to take the gamble, no way. TGC is good at showing eye-candy, but often fails to deliver.

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Locrian
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Posted: 26th Mar 2007 17:05
Quote: "Everyone's worried about selling their games...doesn't anyone use FPSC just for fun like me? Good lord it's going to cost what, 60 bucks?"


Amen Bond.
Steve J
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Posted: 26th Mar 2007 17:12
You say look at their history Benjamin, but you completely ignore that for some, it hasn't been that full of issues in comparison to us actually coding and using other engines. Go complain in a booth with raven.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Komet
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Posted: 26th Mar 2007 17:26
Hang on bond1, you expect to sell your models don't you, so why should FPSC users not expect to sell their games if that's why they bought it and want to do, Benjamin makes some valid points.

X10 is going to cost 60 dollars or so plus a whole lot more for a new computer with Vista, so it's not just 60 bucks.

I still think that FSPC (classic, X9 whatever you want to call it) is going to have nothing new added to it, bugs will probably remain, in short X10 is the new baby, but it's up to TGC at the end of the day, I know they will lose my interest in all at this rate plus probably a good number of other FPSC customers.
Steve J
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Posted: 26th Mar 2007 17:39
No TGC will probably have mike working on X9 in the end, while lee works on X10

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
bond1
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Posted: 26th Mar 2007 17:44 Edited at: 26th Mar 2007 17:49
Never meant to imply that anyone shouldn't have a right to sell their games, just that frankly I'm surprised that so many people seems concerned with their "potential market".

Again, I really think that Vista's gonna come on faster than most people think, new PC's are sold every single day, all Vista.

And I don't understand the logic of comparing FPSC to Half Life 2. That's like me complaining to the creator of Milkshape, "Hey, the guys at Autodesk have had this feature in 3ds max for years, why can't you put this in Milkshape - and oh yeah - for 25 dollars too."

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
Steve J
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Posted: 26th Mar 2007 17:51
haha, no, no. I am being serious. If you've ever played HL2, you know a lot of the features are becoming more and more possible with X10. Water, Water Physics, Physics, Ragdoll, Lightmapping, Shaders, and many enemies. The engine capabilities are right here...

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Komet
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Posted: 26th Mar 2007 17:56
Quote: "Never meant to imply that anyone shouldn't have a right to sell their games, just that frankly I'm surprised that so many people seems concerned with their "potential market"."


Ah OK. LOL yeah they all want to develop fanatstic games see, understandable when you recall the FPSC advertising of the engine combined with human nature and a love for the root of all evil

Quote: "Again, I really think that Vista's gonna come on faster than most people think, new PC's are sold every single day, all Vista."


They can specify XP I guess unless they really want Vista
bond1
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Posted: 26th Mar 2007 18:04 Edited at: 26th Mar 2007 18:07
Quote: "They can specify XP I guess unless they really want Vista "


Only the most computer savvy person would do that, because every schmuck working at Best Buy is convincing every housewife and senior citizen that Vista is what they want. And I guess that's true, everything will eventually be geared towards Vista, since most people don't upgrade their OS, they just buy a new PC.

----------------------------------------
"Your mom goes to college."
My FPSC stuff at http://www.hyrumark.com
creator of zombies
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Posted: 26th Mar 2007 22:36
I am rather concerned about FPSC X9's future. None of the updates So far have been truly stable which makes for a very fustrating game dev experience.I wouldn't mind,but i have a horrible feeling that features like Dark AI etc will never be added to X9 due to everybody at TGC will forget about it and treat X10 as the "Older brother",and shove X9 into a drawer!!

Anyway point proven


-Josh-

Demon Sun.Coming 2007. Mature gamers Only!!

FredP
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Posted: 26th Mar 2007 23:19
Quote: " Go complain in a booth with raven."


Ouch...

Quote: "I am rather concerned about FPSC X9's future."


Lee has stated (and it gets unnerving having to repeat this over and over and over when you can just read what he posted) that he is working on both versions of FPSC at the same time.
The various upgrades have different levels of stability and are good for different things.
IMO the latest (v1.05rc2 or whatever the technical name for it is) is the best one so far.

tyrano man
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Posted: 26th Mar 2007 23:32
Does FPSC X10 remove the anoying fisheye effect thats in the current FPSC.


The Kalspher forums are now open!
filya
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Posted: 26th Mar 2007 23:41
there is no fisheye effect in FPSC!!!
Your monitor must be conking out

-- game dev is fun...but taking up too much time --
Locrian
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Posted: 27th Mar 2007 00:32 Edited at: 27th Mar 2007 00:37
Your wrong filya. Theres a horrible "fisheye" effect casued by the camera that happens on no other game.

Look straight leaving some object on either the right or left of your screen. if you've placed a object on the left, turn your player from center to the left slowly. Don't tell me you see no 'streching' of these side objects. This happens on all 3 of my monitors,including my newer one.

I've mentioned this here:
http://forum.thegamecreators.com/?m=forum_view&t=95375&b=26
But called it "Camera Adjustment" in the title. Though I mentioned 'fisheye' perhaps the title caused them to look over it. Funny this was brought up becasue last night I was looking at the demo for a game and complaining FPSC was distorting.

Glad to see someone else as seen this and it bothers them as well.

Loc
ZAKU
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Posted: 27th Mar 2007 01:31
Guys, I fear from readin ghtese posts that most members are missing the entire point of X 10.

If I am to understand the situation correctly, it has been stated that new upgrades for the X9 version will still be made and worked on.
So FPSC X9 won't die the quick and horrible death everyone proclaims here.
We all, well most of us who have been around from waaaay back , know that it has been tough going at times,hard on some, impossible and crippling for others.Unfortunately , this is nothing new in the software development world, everything ever released has had its share of "teething problems".

Although many people are proclaiming VISTA to be going nowhere, we all have to remember, it is the future, every PC on the market will eventually step into the VISTA age and will not have X 9 or anyhting remotely related to XP on it.
even in our small corner of the world , every single pc sold since january is being shipped with VISTA.

What TGC is doing, and this has been statred by one of the mods , is allowing us to utilize this new platform and compete , even if only due to availability, with other titles,bigger ones i might add, head on.
Yes , its still the FPSC we all love or despise, whatever the case may be, but its there.
Now I can already hear all of you screaming about hrdware prices again, no one has said that we have to upgrade immediately, we could wait, all hardware goes through a price reduction phase 4-6 months after the tech is first avialable, if you don't believe me , look it up.

I don't agree with comments regarding the fact that FPSC is unstable in its current version, we're working on it, every day , fulltime, and we are about to release a title built entirely on v1.04, yes we have had small problems, but we have overcome them.

I think the main problem is that we as a community are spoiled, most of the newer users especially, read the adds, saw the box and thought "Sure, why not, I can do what other studios do in 4 years, only I can do it in 10 minutes."

Now, the fact that soemindividuals were disillusioned by the fact that creating a game takes actual work doesn't surprise me, at all infact.
But creating something takes time and effort, yes this framework we all use is a shortcut, but there is still work involved.

If we take a look at everyhting said and done, we'll find that what TGC is doing will benefit all of us in the long run, not only a select few, but the entire community.

FLAME ON !!!

filya
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Posted: 27th Mar 2007 02:03 Edited at: 27th Mar 2007 02:04
Quote: "Your wrong filya. Theres a horrible "fisheye" effect casued by the camera that happens on no other game."


wow!! I must be going blind then (obvious effects, I guess, to using a PC more than 12 hours a day!).
Honestly, I somehow never experienced that. Might have to check it when I get home. How could that have escaped my eyes (not that I have 20/20 vision!)??


edit: And my brain is going bad too I just see my reply to that thread of yours, and I dont even remember it

-- game dev is fun...but taking up too much time --
incense
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Posted: 27th Mar 2007 08:48
FredP,

Things only get to people if the people let them. I have aquired the skill of completely disregaurding almost anything that might annoy me or make me feel put out. It was hard to do at first but it gets easier. Hope it gets better for you.

People will continue to do things that annoy us untill the end of time and there is nothing we as humans can do about it, Unfortunately.

Thanks for the tip on the dual project senario. I was really worried. I came into the game late on this subject and must have missed some things when reading the previous posts to get caught up. Thats what I get for reading to fast.

No biggie, Life goes on.

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. FPSC is Getting better. Now if we can just keep the ball rolling.
Mr Makealotofsmoke
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Posted: 27th Mar 2007 15:29
i think i have an idea
ship your games with vista and a free 8800GTS 320mb in it
RRP: $20game+$400Vista+$500(8800) = about $920 game (AUD)
lol


pdidy
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Posted: 27th Mar 2007 15:49
rick will x10 suport higher polly models.
Doggy
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Posted: 27th Mar 2007 17:07
Quote: "will x10 suport higher polly models."

I'm not Rick, but I don't see any reason why it wouldn't. You can pretty much have 10000 poly characters in the old FPSC's games, but with cost of performance.
Steve J
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Posted: 27th Mar 2007 17:07
@pdidy: Yes, doesn't take rick to answer that one.

pleading and needing and bleeding and breeding and feeding exceeding..where is everybody? trying and lying defying denying crying and dying..where is everybody?
Roger Wilco
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Posted: 27th Mar 2007 19:05
Hm, so far I haven't seen a trace of those awesome stencil shadows Lee showed off at that nvidia-thang.

"Or perhaps we're just one of god's little jokes?"
Jeremiah
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Posted: 27th Mar 2007 20:06 Edited at: 27th Mar 2007 20:07
Please answer these questions

1) I took a look at the http://www.fpscreatorx10.com/fpscx10_shot1_full.jpg , will this be what the graphics look like in game, or are these just models taken out and done up in something like 3d studio max (like a cutscene, where the graphics are far nicer than when you are playing)

2) Will we be getting particle effects?

3) I take it ragdolls Physics will be completly implimented?

4) Using the recommended specs, what is the maximum amount of poly's that can be on screen without dropping the framerate below 30FPS


thanks for taking the time to answer my questions, i know these questions have been addressed by other members, I would just like definitive answer. Either way I know I will be getting x10 this summer same as everyone else.

BTW, everyone not talking about getting it because noone else is using it, think about the amount of time this gives you to build a quality game.
RickV
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Posted: 28th Mar 2007 00:08
@ba7
No chance of you running X10, your mobile will certainly not have a Direct X10 card in it.

@ Jeremiah
Quote: "1) I took a look at the http://www.fpscreatorx10.com/fpscx10_shot1_full.jpg , will this be what the graphics look like in game, or are these just models taken out and done up in something like 3d studio max (like a cutscene, where the graphics are far nicer than when you are playing)"

This was a mock up screen shot before we had an X10 engine. Now that we have an X10 engine we can easily create that scene.

Quote: "2) Will we be getting particle effects?"

Yes, see some screen shots below. These are very much just out of the lab and not polished but Lee has now added shadows and particles into the engine.
Quote: "
3) I take it ragdolls Physics will be completly implimented?"

Rag doll is in and working. It's great when an enemy falls back and folds over some scenery or tumbles down some stairs. I also like it when I shoot an enemy and the enemies behind the dead one push him over as they try to get nearer to you.
Quote: "4) Using the recommended specs, what is the maximum amount of poly's that can be on screen without dropping the framerate below 30FPS"

I have no idea right now, we're still in the tech side. Like any 3D engine there will be limits but with a DX10 card you will be hard pushed to start hitting those limits. We can also do much more optimisations when we get the tools from NVIDIA.

Financial Director
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[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
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Posted: 28th Mar 2007 00:09
Here are some screen shots of a test level Lee made when he created the smoke and shadows.

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TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Mar 2007 00:10
Smoke2

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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RickV
TGC Development Director
24
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Mar 2007 00:10
Smoke 3

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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RickV
TGC Development Director
24
Years of Service
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 28th Mar 2007 00:11
Smoke 4

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]

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Komet
18
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Joined: 24th Aug 2005
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Posted: 28th Mar 2007 00:40
Is it possible to create a thread about improvements being made to X9 along with screenshots as available?

America's Army has a cool smoke grenade affect, would it not be possible to reproduce similar with X10 not even with all that new hardware and software that X10 will have available?

The screenshots of the water in the X10 look cool, but water effects can be achieved to a very good standard with DX9.
Inspire
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Location: Rochester, NY
Posted: 28th Mar 2007 01:20
I have a couple questions, Rick.

Can we alter the smoke created with the particle system, such as to create our own smoke effects?

Also, I'm not sure if you answered this, but what new shaders will be available with X10? And if so, will the shader problems be fixed (shaders kill my lightmapping).

Nomad Soul
Moderator
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Joined: 9th Jan 2007
Location: United Kingdom
Posted: 28th Mar 2007 01:49
Komet - Yes it would be nice to at least be told officially by TGC if some of the X10 features e.g. water / particles is a) possible with FPSC X9 and b) whether it is something they intend to implement.

It's not important at this stage to be given exact details / dates but they must have an idea regarding the feasibility / possibility of it happening. In my opinion the whole frame rates thing doesn't really matter as this is something we have to work with in our current FPSC game design anyhow. If they can be included they should be and the only 2 reasons why they wouldn't is if they are either intentially keeping them as X10 exclusive features for sales or because they are unable to do so.

Dark Physics, Dark AI and ragdoll physics have all been mentioned but Lee has stated that he is only working on fixing existing bugs within FPSC X9 for the time being to make it stable before implementing any new features. Therefore they might not happen for a while.

Inspire - There is a video interview with Lee on Youtube where he mentions a feature in the markers tab within the FPSC map editor called emissions. I haven't seen this in the markers section of any FPSC X9 version so maybe someone can shed some light on this. The only way I know of to create custom smoke effects is to use decals. Check out Lee's interview at the following link:

http://www.youtube.com/watch?v=voyKvXCuhUY
Jeremiah
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Posted: 28th Mar 2007 05:06 Edited at: 28th Mar 2007 05:08
While the smoke looks great. I can think of some great ideas for implementing it and why, but I was more interested in particles from the point of shooting lasers / glop guns / shrapnel that you can see come off gernades and bounce of surfaces

Any answer you can provide on that would be great. Regardless of whether x10 will ship with this feature or if it will be added a later date would be really nice to know. It would also help me to determine how soon I want to buy a new system and upgrade to vista so I can own the software.

One last questions,

Will you guys be upgrading the game startup screen to allow multiple videos and animated title / load screens?

If you can answer these questions I would appreciate it, and I really appreciate you taking the time to answer my previous questions. I promise these will be the last of my questions regarding x10 until after it comes out.
Aaron Miller
18
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Joined: 25th Feb 2006
Playing: osu!
Posted: 28th Mar 2007 07:03
I figured I would take all these shots and add them to an archive. Ive uploaded it here so you guys can view them without having to be on the internet, and at more convenience.



Cheers,

-db

Enter my forums here.

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Mr Makealotofsmoke
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Joined: 10th Dec 2006
Location: BillTown (Well Aust)
Posted: 28th Mar 2007 08:17
looks ok
whats with all the water tho?
is the water like a box or is it like a top layer like fpsc or what?
sorry if its be said

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