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Work in Progress / WIP & Team Request - SeaDome

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tha_rami
18
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Posted: 10th Jun 2007 15:12
Quote: "Hey, I was just curious. How come nobody from Inspire! Media is featured on the Current Team list?"


Since I only know you from the team, haven't seen works from the others at Inspire! Media and you mailed me that you were busy for two more weeks. As soon as we actually have someone working with us we'll add you to the list.

We're definitely interested to have Inspire! Media, and your sent-in works were good so when you've got time to work, I'll add you to the list. The others at Inspire! Media will have to send work themselves and introduce themselves, so that I know who to credit for what.

On a side note, Danny is looking into the Python thing to get a useful Blender DirectX exporter - if he requests a Python programmer, I'll get one from the Blender Forums.

hessiess
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Posted: 10th Jun 2007 18:03 Edited at: 10th Jun 2007 18:04
just found out, blenders exporter dusent export textures propaly. witch is anoying. thats 1 more thing witch needs doing!

learn blender, you will never regret it.
tha_rami
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Posted: 11th Jun 2007 00:40
I think Danny has found a solution to that. Check out the SeaDome forum.

tha_rami
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Posted: 15th Jun 2007 02:06
Team Update
Kyle Vorbach (kvorbach93), also known as Inspire on these forums, has joined the team. He's representing Inspire! Media and will help out on the artistic front.

Game Update
Not much going on. Jeff is away for a week, thus the texturing of the encampment is currently consisting out of three basic textures. Luckily, this has allowed Robert to create a good overall view of what the Encampment will look like. Also, James has been working on a main theme for SeaDome that was considered a pretty good draft version. He's working it out until it sounds right to him right now. Danny has been working hard as usual, fixing some bugs in the SDC and starting on prototyping. Casper is actually here in the Netherlands and I gave him a call - it was a shame he was in a hurry, and I'll give him a new call tomorrow. He's applying for a course Game Design and Development in Utrecht, so he has little time at the moment. Myself I've been working on content creation (textual), dialogue writing and finally concept art for the power plant. I will be going for a very metallic, dark look in the power plant and my images are starting to convey that look.

Life
I passed for my finals! Really, that was a relief. I'll be focussing a lot more on SeaDome (and my girlfriend) for the coming weeks - until I have to leave for Egypt. By then, I hope pretty much of the artistic side will be available in draft version.

tha_rami
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Posted: 22nd Jun 2007 13:15 Edited at: 22nd Jun 2007 13:19
Weekly Update.

Team Update
- None

Game Update
Danny has created a prototype version of the colission system and I must say I'm quite impressed. It works quickly and quite precise and seems to use little CPU. Jeff has returned and continues on textures together with Kyle. We've attracted the services of Red Shift, a dutch music band to help out James with the music. Robert has assisted Danny in supplying the correct models for the colission and continues to texture the encampment. The powerplant images are ready, as are the Science Labs A and the Ecology Labs concepts. I'll put Robert onto those as soon as he's done with the Encampment. I've been working on sketches for the bots, and I've started writing down a lot of things: text, emails, dialogue. In the meanwhile, everything seems to progress steadily.

Life
Some trouble with my studies, as something went wrong with my application. Odds are I'll have to skip this year and re-apply next year, which sucks as I have no alternatives. My girlfriend has ploughed me through. I gave Casper a call and was surprised to hear a normal, Dutch voice from someone who's been here so shortly. He told me to call back later, but his mobile was switched off. Hope to hear from him soon.

hessiess
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Posted: 22nd Jun 2007 22:18
the development of the encampment has kinda ground to a halt becose im weighting on the textures

Quote: "
Odds are I'll have to skip this year and re-apply next year, which sucks as I have no alternatives"


more time to work on the seadome

Quote: "until I have to leave for Egypt. By then, I hope pretty much of the artistic side will be available in draft version."


how long will you be in Egypt? will you still have a net connection?

learn blender, you will never regret it.

http://vector4.co.uk/SDbanner.jpg
tha_rami
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Posted: 23rd Jun 2007 04:08
Quote: "the development of the encampment has kinda ground to a halt becose im weighting on the textures"

As stated, I got Jeff and Kyle working on those.

Quote: "more time to work on the seadome"

Yeah, and getting a job for money, lol.

Quote: "how long will you be in Egypt? will you still have a net connection?"

Seven weeks. On and off net connection, probably will be able to check in weekly.

Inverted
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Posted: 25th Jun 2007 06:51
I would be willing to do the level design rami. Please email me at: tellert@yahoo.com or AIM me at: tomt1994 or MSN me at: inverted1994@hotmail.com


Lawl
tha_rami
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Posted: 25th Jun 2007 16:17
Hey there, Inverted.

Could you please come over to the SeaDome forums and register and post in the team board over there? I've added you to MSN, recommend you edit out the addresses to avoid spambots and the like.

tha_rami
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Posted: 2nd Jul 2007 04:58
Weekly Update.

Team Update
We got additional offers from different parties on the design side of the project, including a forum member here (Inverted). We've heard no news of them. Danny is working to create a test for another programmer, Bozzy.

Game Update
Extremely slow week this week, basically, there hasn't been any noticable progress. A submarine was modelled for the intro, but besides that, I haven't heard from anyone on the team - could've been that it was an extremely busy week for, but the forums indicate that this just was a busy or slow week for all of us.

Life
Got to skip my studies this year as expected, terrible situation, but was surprised and honoured to learn I was chosen by the teachers at school to do the only student and the final speech tomorrow at the official ceremony. Been nervous for that and I feel the time with my girlfriend before six weeks of Egypt running out. Basically, I'm trying to see her as much as I can. We're arranging DSL in Egypt as well, so maybe I can still keep working on Seadome ánd contact my girlfriend. We'll see. Back to the drawing tables I go.

tha_rami
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Posted: 12th Jul 2007 05:23
Team Update
I do not know where Danny went, but he surely seems as if hit by an intergalactic explosion or something. I haven't heard a thing from him in weeks.

Game Update
Some great media progress. Jeff, Robert and Kyle have been working very hard and the Encampment bedrooms are taking form now. Casper has been working on the PDA interface and seems to be yielding good results by now.

Life
Tad late for the update, but things have been extremely busy for me. Speech went pretty well, I got quite positive reactions. Also, I've starting working on Wartorn, a small individual text adventure sideproject. Don't worry, Seadome has top priority.

Mr X
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Location: Universe, milkyway, sol-system, Earth...
Posted: 12th Jul 2007 11:47
Nice to hear of progress. Keep up the good work.
tha_rami
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Posted: 19th Jul 2007 05:05
I'm trying to keep up progress and good work, but it seems Danny is on vacation and forgot to notify us. At least, unless something bad happened, I cannot understand why he's not responding and leaving us use his webspace and bandwidth.

Media is progressing as it should thanks to Robert, Kyle and Jeff, programming seems falling behind (although Casper is doing great!) and James I haven't spoken to or he seems to just miss me every time on MSN. I've requested him to mail me asap, if it takes 2 or more weeks to get any reply at all, I might consider putting Cody Darr on first musician spot. Not just yet, there's probably a totally normal reason why Danny and James seem to have disappeared...

Shadow heart
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Posted: 19th Jul 2007 05:57
hey man need some audio/music contact me.

haha lets rock this world.
tha_rami
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Posted: 1st Aug 2007 18:46
Thanks, Shadow Heart. Danny (DSG) has still not returned. Although I'm starting to getty very worried about him, I do hope he just missed telling us about a long vacation or something. Odd thing is he checked in on 10th of July on our forums. I'm wondering if TGC keeps a last visited stat, if so, I'd be really happy to know if he visisted TGC Forums after the 10th of July.

On the Media side, the Encampment's 2nd floor is considered finished.

Inspire
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Posted: 2nd Aug 2007 02:23
I'm still on vacation, and I'm working on my shoddy laptop right now, but I'll get on working when I get back.

tha_rami
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Posted: 2nd Aug 2007 02:32
I've never doubted you will. We're glad to have you on the team, your texturing help is great.

Inspire
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Posted: 2nd Aug 2007 02:34
Haha, thank you.

tha_rami
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Posted: 2nd Aug 2007 02:57 Edited at: 2nd Aug 2007 02:59
A quick view of the staircase on the second floor. Turns out a few of the textures still miss, Inspire is to review and enhance them when he gets back.

I must congratulate and thank Robert for his wonderful work. I can't wait to see this with all shaders and effects on.



hessiess
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Posted: 3rd Aug 2007 12:06 Edited at: 3rd Aug 2007 12:08
just mention that the above image was rendered with blender internal and the texture paneling will be replaced with simply molded paneling after the building is ruffly completed

learn blender, you will never regret it.

tha_rami
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Posted: 12th Aug 2007 09:49
Good people, welcome back to the Seadome project.

We're gearing up once more as the lead programmer, Danny, has re-appeared after some things he had to arrange. He regrets having to leave for an extended period without warning, but he explained it all kind of happened and everyone knows life tends to screw up well planned things.

So, the media sides of things are completing the encampment. I will probably be looking for another 3D modeller soon - for now I think Jeff and Robert can keep up to things with the combined force of Inspire from Inspire! Media.

hessiess
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Posted: 14th Aug 2007 23:05
from my point of view, another texture artist would be halpfal, current big time waster is waiting on textures to be made, texture artists welcome

learn blender, you will never regret it.

Blastwave man
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Posted: 15th Aug 2007 00:36 Edited at: 15th Aug 2007 00:36
what kind of texture artist are you looking for?

rami shot me down for the programing position, lol.


Current Project: Blastwave Saga
Completion: 33% (give or take a percentage)
tha_rami
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Posted: 15th Aug 2007 02:20
Indoor Architecture/Items.

greenlig
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Posted: 15th Aug 2007 03:26
Got any more screenshots of progress? I wouldn't mind seeing some before I decide if I can pitch a little help your way...

Greenlig

Blender3D - GIMP - WINXP - DBPro
tha_rami
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Posted: 15th Aug 2007 04:16
Yeah. If you're interested, I'll have to discuss showing some of the movement engine to you. Basically it takes the 'moveable area' of the buildings and calculates if the player is on it. Quick, clean and fast, it seems. Danny (DSG) made it, so I'll ask him.

If you're interested in progress, try visiting the forums, BTW. May I ask, of what assistance do you think you could be?

hessiess
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Posted: 15th Aug 2007 15:45 Edited at: 15th Aug 2007 15:50
greenlig, if rami dusent mind i can send you the latist version of the encampment modal.

Quote: "If you're interested in progress, try visiting the forums "


everything has been hapaning in the private form, the public forms are rarther empty.

as for types of textures, everything basicly, need textures for the staircase and the doors in the above image, tables, chairs, people...

epologise for spelling errors, as some people here know, im dsylexic. the networks playing up, again .only owr win 98 box has a working net conection, and it dusent have fire fox

learn blender, you will never regret it.

tha_rami
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Posted: 22nd Aug 2007 03:38
Update
Robert has been on the move. A lot of simple models have been made on his account. Things like toilets, paperholders, tables and the like. Danny is progressing again and we're doing a bit of discussing on the future course of Seadome. So many options. Casper is probably getting ready to work again. Jeff and Inspire are not active at the moment. I'll peep them up soon to get to texturing those objects.

Inspire
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Posted: 22nd Aug 2007 04:11 Edited at: 22nd Aug 2007 04:11
I just noticed an error on both the website and this thread. You have me listed under my email name (kvorbach93), rather than my TGC alias.

tha_rami
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Posted: 22nd Aug 2007 05:09
To prevent mistakes with the other Inspire member. Seeing this offer no longer seems to hold, I'll replace this with 'Inspire' tomorrow. In the future, could you please use Seadome forums/email for such problems?

As said, will be fixed tomorrow. Robert has some texturing work for you, I think. Check the forums tomorrow.

Libervurto
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Posted: 22nd Aug 2007 23:07 Edited at: 23rd Aug 2007 00:18
Do you need a musician? probably my best thing but I'm also pretty good with programming (DBC only) and also art.

I have a slight alternative idea for the storyline:
Quote: "
The seadome was originally built as a prototype for space colonisation; the rapid increase in pollution and climate change has pushed forward research into finding alternative locations for the population of Earth to live.
Tests were successful and the Western Space Programme have begun construction of the first civilian space-dome on Mars.
Since then the seadome has been transferred over to marine biology research.
"


I can't think of what catastrophe would happen, I'll have to do some research, you need a reason for the explosion (or whatever).
Also I think it would be better if the explosion destroyed all the stored fuel and there was only enough in all the subs to fill one tank.

I'll get to work on the music you've listed and upload some for you to listen to.
I don't mind working with the other guy doing music, it will probably make it better anyway

Here is a rough version of some calm underwater music
Attached >

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tha_rami
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Posted: 23rd Aug 2007 00:34
Well, the storyline is figured out, and if it is for marine biology, I guess it would be monitored. Downloaded your sample, I found the music a bit too high-pitched. We're mostly looking for dark, haunting, submarine music. This would fit in the dramatic scenes, or someone's death scene, most likely. I'd really like to hear some samples. If you're interested in working with us, join up on our forums.

I'll discuss your proposal with James.

Libervurto
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Posted: 23rd Aug 2007 00:43 Edited at: 23rd Aug 2007 00:57
Yeh it was only supposed to be for sad moments
OK I'll do some darker stuff next.
How much do you want to be going on? Should it blend into the game or stand out?
I would like to hear what James has done, is it on the site?

I can do some voice over too if you need it.

[edit]
I can't believe you said "there's nothing down there" there's loads in the oceans.

Your signature has been erased by a mod because it was rubbish.
tha_rami
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Posted: 23rd Aug 2007 02:33 Edited at: 23rd Aug 2007 02:35
Like said, join the Seadome forums. You can access them from the site. Also, I've added you to MSN. We can chat there.

For your voice, I'll need to know if you have an accent, some samples and what size you'd like your role to be. We require 21 voices, and we've got 14 of them covered, 3 up till now by team members, and others by people with the appropriate accent (Arabic, Italian, French, German, English, Russian, Japanese, Dutch, Spanish, American and Canadian come to mind). The main roles are taken, so most of your text will be the likes of 'Auch!' 'Aaahrg!' and grunting like some animal being castrated.

By the way, like all vehicles and equipment in the Dome, the subs are not fuel-driven - they are powered up only in case of emergency and use electricity or similar power-source for their propulsion.

Libervurto
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Posted: 25th Aug 2007 19:12
I can't find music on the site, can you give me an example of the type of music you want.

Your signature has been erased by a mod because it was rubbish.
tha_rami
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Posted: 26th Aug 2007 01:47
If you'd join the forums, yes, I'd be able to give you examples.

Otherwise, music along the lines of the final cut of 'Drink up me hearties' from PotC3, or 'My name is Lincoln' from the Island are songs that come to mind. You'll notice that they have in common long tones for a haunting effect, and sharper, faster tunes for an action effect. Both tracks have a subtle build and 'My Name Is Lincoln' sounds powerful.

We won't be using anything that is not signed to the Seadome project by the creator, just for safety. Unless you join the team - we will not be using media you create. Again, just for safety.

phil17
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Posted: 26th Aug 2007 05:14
This looks excellent, sort of like Bioshock. The whole under city theme. Cant wait to see more progress good luck.

tha_rami
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Posted: 26th Aug 2007 16:23
Thanks, phil17. We're aiming to live up to expectations as good as possible .

Libervurto
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Posted: 26th Aug 2007 20:55
OK, I've joined the forums.
Quote: "We won't be using anything that is not signed to the Seadome project by the creator, just for safety. Unless you join the team - we will not be using media you create. Again, just for safety.
"

Better to be safe than get sued

Your signature has been erased by a mod because it was rubbish.
tha_rami
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Posted: 27th Aug 2007 00:21
tha_rami
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Posted: 27th Aug 2007 16:30
Due to an extreme workload artistically for several projects and business in real life, Inspire was forced to retreat from the Seadome team. We regret this, but would like to thank him for his support and help. Of course, Inspire and Inspire! Media will be credited as should be.

Due to this, Seadome is again actively searching for a texture artist.

Libervurto
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Posted: 28th Aug 2007 21:04 Edited at: 28th Aug 2007 21:05
OK I have a very short bit of music, is this more like what you want?
Sorry for taking so long.

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tha_rami
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Posted: 28th Aug 2007 22:32
I rather have you taking long, and coming up with something good, than quick work that isn't worth anything. Of course, a combination of those scenario's is either welcomed or extremely discouraged.

This sounds rather good. We'll discuss it further on Seadome forums. I plan to keep this thread clean except for updates.

Libervurto
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Posted: 29th Aug 2007 02:57
OK, sorry, I just wanted to get an idea of what you wanted
*TO THE SEADOME FORUMS!* Daddle-a daddle-a-dowww!

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tha_rami
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Posted: 30th Aug 2007 03:23
No need to apologize .

hessiess
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Posted: 3rd Sep 2007 01:28
i have been working on all the misolanias junk, so we now have a large number of untextured/ badly textured objects.

the encampment is now starting to get furniture

learn blender, you will never regret it.

tha_rami
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Posted: 3rd Sep 2007 02:53
Yeah, I'll upload the shot to the media page soon.

tha_rami
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Posted: 12th Sep 2007 02:54
Joe Hart, HartGames, has shown interest in working on the Seadome team and has been working on an intro. We're still looking for a texture specialist. I've asked James to work on music for that intro - ofcourse he needs the video to score it to.

Danny and Casper have been working hard on the engine - I must say I'm quite happy with the performance of most of the team.

So far for this update. Of course, something little can't hurt. It's a little newsarticle that'll be hanging somewhere in the game, explaining a little background of the game.



Gil Galvanti
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Posted: 12th Sep 2007 03:00
Can't wait to see some screenshots/videos of the intro . Interesting article, when is the game set?


tha_rami
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Posted: 12th Sep 2007 03:08 Edited at: 12th Sep 2007 03:09
Somewhere around 2100. In the fictional future, nothing much has happened in the coming hundred years. Transportation, computering, AI and the like have evolved, political factors have been shifting to Asia. The third world is not as poor as it was, yet still poor and humanity is still in the early, careful steps of space exploration. There has been no atomic war, no desastrous greenhouse effect - life goes on as we know it now, just ever so slightly more automated, as the bots in the games will prove.

Of course, in the Seadome itself, there'll be little to see of this all. The only connection with the outside world is patience. The Seadome will be built in a normal, functional style without too many whizzy gadgets - there'll be very slight sci-fi touches, but the game might just as well take place now.

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