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Dark Physics & Dark A.I. & Dark Dynamix / Dark Physics && DBSDK?

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vitrus2002
17
Years of Service
User Offline
Joined: 9th Apr 2007
Location:
Posted: 9th Apr 2007 11:12
I got that Dark Physics is available for Darkbasic Professional but some time ago I began to hate the Basic syntax. How soon it'll take to make the DP DarkSDK-friendly?
P.S. Does it really work without PhysX hardware?
Hoozer
17
Years of Service
User Offline
Joined: 8th Sep 2006
Location: Bremerhaven (Germany)
Posted: 9th Apr 2007 13:20
@ Vitrus2002: The hardware is actually only required for the fluids simulation! All other features work fine without hardware! (Maybe in the "next update" of DP every feature will run in software-mode, but time will tell, if Mike (TGC) choose to do so!)

I don't know about anything reguarding DarkSDK, sorry!


Hoozer

AMD 64X2 4800+ (939); 2GB; GF 6800LE (@12PS, 6VS; 380 MHz, RAM: 434 MHz)
DP-Sw-Mode-Comp-Entry (updated to V. 1.3):
http://forum.thegamecreators.com/?m=forum_view&t=93582&b=5
Miguel Melo
18
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 10th Apr 2007 00:01
Dark Physics doesn't currently work with the DGDK or DGDK.Net, sadly - I too would love it to be available because DBPro's basic is unwieldy as a programming language IMHO.

Anyway, Mike said that TGC may in the future make it compatible which would be great, but I am unsure how high up in their priorities this is (better yet, I'm pretty sure it's low on their priority).

I have vague plans for World Domination

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