You cannot view them directly in darkbasic but you have to use the Visual Remote Debugger (found in the Tools folder).
First open the debugger, then in your project, call
phy enable debug before
phy start. Once you compile and run the project, you should see the object bounds and interactions in the debugger window.
Example:
cls
sync on
sync rate 60
`call phy enable debug before phy start
phy enable debug
phy start
`create dynamic
make object cube 1,10
position object 1,0,30,0
phy make rigid body dynamic box 1
`create static cube
make object box 2,100,5,100
position object 2,0,-50,0
phy make rigid body static box 2
do
phy update
sync
loop
Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why.
Programmers combine theory and practice: Nothing works and they don't know why.