Quote: "Very nice. What is the sky going to look like?"
The skyline is actual pictures from london, with animated clouds. That's going to be one of the last things I add, as it's pretty straight forward, but I want to just keep that BG plain for the minute.
Quote: "How in the world did you get black?
Now, before you go an say "Well...it's not 00000"
I tried making it something like "090909"
and I still got some black "specks""
Uh, I don't get why people find this hard. it
is RGB 000000, saved out to DDS DXT5, with no alpha channel. Level ambience set to zero. Arron, if you drop me an email, I'll send you a jet black DDS to play with.
Fallen One.
Yeah dude, I kinda see it as a risk going black and white.Everytime I take a break from dev I go play something AAA and I just think that perhaps I'm hacking myself out of the general market. But then you gotta consider that a whole bunch of games have had strange visuals and done really well, X111, The first half of Blood will Tell, and as you said there are BW sequences in Max Payne. Whatever. This is like my version of Tarantino doing Kill Bill. There may be a chance everyone hates it, but I don't really care. It's gonna be fun to make!
Quote: "'bout time this thread got the "red icon" award for 50 posts."
LOL. It's like once it goes Red you feel like there's no way you can slip off the first page....
Quote: "Are those models of people sitting down, or is it an animation?"
Uh... well they're models that are animated sitting. Ijust took the MP4 meshes into maya and re-rigged them with my own biped, then game them new poses. I'm also using that to create the cutscenes. Which I'll have to host elsewhere to avoid breaking the AUP!