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Dark Physics & Dark A.I. & Dark Dynamix / implimenting jumping Using DP

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Dark Angel_1246
19
Years of Service
User Offline
Joined: 7th Jul 2004
Location: Australia
Posted: 14th Apr 2007 04:24
Hi, after stuffing around with the character displacement command to start implementing jumping (I final got it working), I then realized there’s no command to return whether the controller is colliding with the level or not - In which I would use it to make sure the player cant jump while still in the air. I thought about using ray casts but not sure if it’s an effective alternative. Any Ideas!

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