Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Program Announcements / Space Cop v2.5 (Port)

Author
Message
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 17th May 2003 20:48
Sup everyone. I'm porting my famous (well atleast in my school) SpaceCop v2.5 game to Dark Basic. It was previously in TI-83+ Basic code (which means I had something fun to do in algebra class, thank you TI). I would like some feedback on this. I cant really release any screenshots of it unless people find it a good concept. Its really only a simple shooter game (but the best one I could Program).
Please say if you would want it in DB or not, or I wont port it. Cya on the battlefield.
sicjoshsic
16
Years of Service
User Offline
Joined: 8th May 2003
Location: United Kingdom
Posted: 17th May 2003 21:56 Edited at: 17th May 2003 21:57
where is it?

telling me what code it used to be in doesn't do a lot for making think its good

you should post a link to the original game, and a link to the new version (if there is 1)

Danmatsuma
16
Years of Service
User Offline
Joined: 2nd Mar 2003
Location: Australia
Posted: 17th May 2003 22:39 Edited at: 17th May 2003 22:41
It would probably only take you an afternoon to do it in db if it was a TI proggy, those things are fun could you post a little screenshot?

I'm porting my school-written-shoulda-been-doing-homework-game to DBpro right now, it's fun

The question is not if we want it, but do you want to do it? People here will try anything you post for download if you post a screenie or two.

[edit]

If you have the pc-link cable and a ti-83 emulator it shouldn't be too hard to do a screen capture, other than that a webcam or scan of a photo of the actual calc game in action could be cool

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 17th May 2003 23:13
Well I dont have the full version of Dark Basic, but I'll try and get an image up from the calc version
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 17th May 2003 23:59
Ok, here is an image with a few shots from the games. If Omega Games already exists, sorry for using the name.
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 00:00
If you cant see the image (I dont know how you cant) go to http://www.angelfire.com/mech/bazzar/SpaceCopPic.JPG to see it
Danmatsuma
16
Years of Service
User Offline
Joined: 2nd Mar 2003
Location: Australia
Posted: 18th May 2003 00:06
Hehe, Cool, you could get easily get that going in the db demo no problem in an afternoon, especially if you were to use the ascii characters, but you could liven it up with sprites or even go the whole 3d route without much more effort

ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 00:23
If you want to download it you can go to http://www.angelfire.com/mech/bazzar/games.html
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 00:26
well I could try the 3D route, I just need to practice it more. But I could port it no problem.
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 02:09
Ok, I made a quick port of the SpaceCop game and this is what I have so far. It currently has a nesting error at line 279. What should I do?
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 02:10
Oh, the above code works in DBC (well it doesnt work yet, its just a quick port with alot of bugs in it)
Preston C
16
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 18th May 2003 20:25
I've decided not to make an exact port, but a reletively new game. I will release screenshots of it whenever possible.
sicjoshsic
16
Years of Service
User Offline
Joined: 8th May 2003
Location: United Kingdom
Posted: 19th May 2003 00:18
the nesting error means you havn't closed an IF,REPEAT,DO statement etc., or you've clode it in the wrong place, or you've tried to close one that isn't there

btw, your page has been removed for breaking the rules tuttut

Login to post a reply

Server time is: 2019-09-22 02:27:25
Your offset time is: 2019-09-22 02:27:25