Effectively when developing a skin the 3d artist usually has to unwrap it to give the texture artist the best possible space for areas. Making skins that have the right amount of space and scale is an artform in itself - but basically there are a few golden rules to follow when unwrapping prior to skinning.
1) detailed areas should be given priority - this means try to keep then relatively larger than the rest
2) areas that need to blend suchas arms should all be either a single area or placed close enough to setup the blend
3) try to keep the main shape ... the more of the model you can keep in tact the better and easier it will be to dipict the areas and texture seemlessly
once you have done all of that its upto your artistic skills in your prefered package. I'm sure someone here will be happy to teach you techniques, probably best not from me
Anata aru kowagaru no watashi!