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FPSC Classic Showcase / [X9][BOTB]Eldora (The Golden Land)

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rolfy
13
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Posted: 9th Jul 2007 15:25 Edited at: 9th Jul 2007 15:41
Quote: "I was worried that you wouldn't come back"

Like a bad smell,I always come back.

Quote: " do you use Cartography or 3D World studio for this kind of build or is it done all in MAX"

Mostly I use Max.

Quote: "Do you plan to make this commercial?"

I really dont know yet,if it turns out to be three or four levels only it will be be free,if I find the stamina to create a larger game there will be a small cost for it,I'm not really money oriented with this.

Quote: "Super! I like it, a lot!"

Thank you

Ertlov
13
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Location: Austria
Posted: 9th Jul 2007 17:08
Great as always!

Whenever you change your mind about joining teams, give me a call

It`s not a bug, it`s a feature
Robert F
User Banned
Posted: 9th Jul 2007 17:28
Quote: "Like a bad smell,I always come back."

lol

Robert F
FPSC Model Packs
User Banned
Posted: 9th Jul 2007 18:23
This is the coolest game i have seen in fps

Have you a demo or something, it have been cool with a demo

Controlls for pc
rolfy
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Posted: 10th Jul 2007 01:56
A little more on the werewolf.



Quote: "Have you a demo or something"

Not yet,I still have to work out some kind of gameplay and weapons which will need some more modeling and scripting,I do have a few complete levels built but still have to work on the puzzles,dynamic objects,doors,characters,cutscenes and all the other things needed to make it interesting to the player.
At the moment I just have the environments ready,but things are moving on and it may not be long now so keep an eye out

Nowdie
13
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Posted: 10th Jul 2007 02:21
wow your game looks great
Disturbing 13
14
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Location: Murder Capital of the World
Posted: 10th Jul 2007 07:18
I absolutely love the model but hate to ask- How many pollies is it? Or are you just using some really creative normal mapping? will this be for X9 or X10 because it looks like its leaning toward x10. high quality indeed


tyrano man
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Location: Battle City - Kalspher :)
Posted: 10th Jul 2007 10:49
Love the new werewolf rolfy

Johny English
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Location: Czech Republic
Posted: 10th Jul 2007 12:27
Rolfy nice werewolf and game. Can we have pics from Eldora on our forum? (I made the topic "the best games/projects in FPSC")

SIXOFT - This is not just a game, this is a SIXOFT game.
rolfy
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Posted: 10th Jul 2007 16:47 Edited at: 10th Jul 2007 17:40
Quote: "How many pollies is it?"

The above is a zbrush render D13,still to finish the hair on the legs,then render out the texture/normal maps.
I got zbrush a couple of months ago and this the first chance I have had to get into it,though I did use it briefly in college a few years back so I was well aware of the strange way in which it works,takes a bit of getting used to.
The low poly version is 3,156 poly's,which is fairly reasonable,I really dont see the difference between using an 8,000 poly character or having four 2000 poly characters in one scene,but maybe I'm missing something here.
I think it would work in both x10 and x9 no problem tho' the x10 will undoubtedly look better and run faster.

Quote: "Can we have pics from Eldora on our forum?"

Of course you can Johny,just grab whatever images you want to use from this thread.

Rawy
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Posted: 11th Jul 2007 01:28
You should finish this for x9, Then if your computer maches the specs(and your wallet does to) Make a x10 version.

Oh remember when this was a city? Such a wonderflee better choice.

Really, there has been nothing like this done with fpsc.

Im rawy,
rolfy
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Posted: 11th Jul 2007 03:14
I expect there will be a lot of games like this when Bond1 and Jon release their fantasy packs.
I probably will get x10 when it's released and if so will create a newer game for it,maybe use some of the media from this in it.
I intend this particular game to be for x9 though.

dreadlord of darkness
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Posted: 12th Jul 2007 00:30
this game is incredible!!!! when are you gonna realese it?! (probably)


(i'm an RPG fantast!)
dreadlord of darkness
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Posted: 12th Jul 2007 03:06
(sorry for wrong spelling. "realese" lol)
small fish
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Location: the Spectre Orbital Palace
Posted: 12th Jul 2007 17:25
I got to say it been a while since I last looked on this tread and by god I forgot how good it looked I would never of guessed it was fpsc I just can't wait to play this game

The world is complicated only people are simple
Pain
FPSC Reloaded TGC Backer
13
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Location: Lake Orion, MI - USA
Posted: 17th Jul 2007 19:01
Um like OMG this awsome

I tink this Blows Gothic3 and Oblivian and all the other fun/ awsome games like that.... im looking forward to see this when its finished

My freinds and i have been working on a game.... but its more like modern city...

This is something i would have prefered to do if ya ever need any ideas ask me id love to help My freinds that live 5 mins from me and
we have lots of ideas and time

astrinobenjamin@yahoo.com if ya ever need any type of idea


Good stuff

Me = noob

and i love The TGC : )
zniper monkey
14
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Location: Look behind your curtain... HA! Got you!
Posted: 19th Jul 2007 22:56
I'm not worthy. This is the most amazing FPSC project i have seen. As a matter of fact it looks to be one of the most promising games I've ever seen anywhere.

I'm a noob and proud of it!!! GRRRR!!!
Inspire
13
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Location: Rochester, NY
Posted: 20th Jul 2007 00:11
Quote: "I'm not worthy. This is the most amazing FPSC project i have seen. As a matter of fact it looks to be one of the most promising games I've ever seen anywhere."


You don't get out much, do you? Take a look at CoD 4.

Red Ocktober
16
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Posted: 20th Jul 2007 13:31
this really does look impressive rolfy... your artwork is stunning (seriously)...

is a demo anywhere in the plans... i'd really like to wander through the virtual world you've created...

--Mike
rolfy
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Posted: 23rd Jul 2007 08:13 Edited at: 23rd Jul 2007 08:17
Werewolf in FPSC.




Trinity Pictures
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Location: Leesburg, VA
Posted: 23rd Jul 2007 08:50
Awesome Rolfy!!

Artist/Modellor of Encrypto Studios
tyrano man
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Location: Battle City - Kalspher :)
Posted: 23rd Jul 2007 12:36
Looks briliant rolfy. Does he have pounce and slash animations?

rolfy
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Posted: 23rd Jul 2007 16:17 Edited at: 23rd Jul 2007 16:19
Quote: "it looks to be one of the most promising games"

Thanks very much zniper monkey.

Quote: "You don't get out much, do you?Take a look at CoD 4."
Have to ask why you even said that.The guy was just being nice.

Quote: "is a demo anywhere in the plans"

Working on this now.

Quote: "Does he have pounce and slash animations?"

Not yet,it is rigged and ready to be animated.

AaronG
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Location: Millstone, NJ
Posted: 23rd Jul 2007 16:19
your amazing man.

rolfy
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Posted: 23rd Jul 2007 16:20
Thanks AaronG.

xplosys
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Playing: FPSC Multiplayer Games
Posted: 23rd Jul 2007 16:29
Can't wait for the demo and I hope I'll be able to host and highlight it on fpsFREE.

Best.

I'm sorry, my answers are limited. You must ask the right question.

rolfy
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Posted: 23rd Jul 2007 16:34
I like the idea of you hosting it xplosys,though it may eat up your bandwith,let me know if you would want to host it exclusively.

xplosys
14
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Playing: FPSC Multiplayer Games
Posted: 23rd Jul 2007 16:45
The idea of hosting it exclusively is tempting. Let me see if I can come up with a way to get people involved with it - perhaps some kind of contest. When I have some ideas, I'll email you about it.

Thanks for your consideration.

Best.

I'm sorry, my answers are limited. You must ask the right question.

General powell11
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Posted: 23rd Jul 2007 16:49
rolfy i say again this game looks awsome, every time i come back there is something new!

Army of One
darimc
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Location: Canada
Posted: 23rd Jul 2007 17:43
@rolfy, The way you design your levels makes them look like a giant world, instead of a relatively small grid.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
DieRider
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Location: Sewers of Sydney
Posted: 26th Jul 2007 16:47
Seeing those shots makes me wish i had skill...oh someday.

Completely amazing, i love every bit of it, just when i think you might take a while on your next piece of stunning work, it just keeps coming like a...um, no i got nothing.

The sad fact is that i can read script, but i just cant write it.
uman
Retired Moderator
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Location: UK
Posted: 26th Jul 2007 23:05
rolfy,

I rarely comment on any one elses games as everyone will know. It is not my place, however in this instance I break a rule and have to lend support to everyones excellent comments. Your excellent work deserves the support of the whole community.



"There are those who said this day would never come - What have they to say Now?"
rolfy
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Posted: 26th Jul 2007 23:46
Thanks uman,I appreciate the support from everyone.

Jams38
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Posted: 27th Jul 2007 05:31
I agree with everyone here. This is looking to be a truly amazing game. Great work rolfy.
Looking forward to more pics and the demo your working on.
game lover
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Posted: 27th Jul 2007 06:21
rofly you have skill that everyone in fpsc forum would kill for (maybe not kill put ya know what I mean ).

We all want to be awesome, but does awesome want to be us?
Cherd
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Location: Where I can see you.
Posted: 27th Jul 2007 21:43
OMG rolfy, i wish i could bake shadows like you do! i mean you do it with such precision, it matches the environment perfectly, it must take a hell of a lot of time =D but its lookin to be worth it!

rolfy
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Posted: 30th Jul 2007 10:28 Edited at: 30th Jul 2007 11:14
Built the waterfall area into Marek's lair level.
This will be the puzzle area to gain entrance to the keep.


You can see a switch behind the waterfall which opens the door.But the water will kill you,you have to find a way to turn it off.

Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 30th Jul 2007 12:23
Is that the famous waterfall? Please, rolfy, adopt me. I will bring you coffee whenever you need it.
j/k, looks great man!

"Or perhaps we're just one of god's little jokes?"
Ertlov
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Location: Austria
Posted: 30th Jul 2007 13:27
Rolfy, is there anything where my team could help you?

*wantstogetin*

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
TZap
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Posted: 30th Jul 2007 21:16
This looks amazing...good luck with the game.
phil17
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Posted: 31st Jul 2007 04:13
wow amazing work there, its great to see somthing outdoors in FPSC. But how are you planning to work the game? through levels each time you enter/exit a area?

Slayer222
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Posted: 31st Jul 2007 04:20
God is that FPSC!!??!?!? Amazing hey Rolfy will you help me make my game JK
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Inspire
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Posted: 31st Jul 2007 16:16
Great as always. Keep up the good work.

Slayer222
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Posted: 31st Jul 2007 18:46
BTW bo you activate the switch by shooting it?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
rolfy
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Posted: 31st Jul 2007 19:17 Edited at: 31st Jul 2007 19:21
Quote: "But how are you planning to work the game? through levels each time you enter/exit a area?"

So far the levels are pretty huge but I have not experienced any problems with lag.
I will continue to build the indoor area into this level if I have any problems then I will make sure there is plenty to do before the level is complete,no point in creating a large area which the player only spends a few seconds in,if the level has to be small it will probably mean a harder puzzle or fight,probably both.

Quote: "BTW bo you activate the switch by shooting it?"

Now that would be telling,eh!

Ertlov,send me an e-mail and we'll have a chat.

Cherd
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Posted: 31st Jul 2007 22:04
how is it possible to create such large levels in FPSC with such a small gridspace!!! You are working miracles

Slayer222
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Posted: 1st Aug 2007 02:41
Please rolfy I won't tell anyone else I promise
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
bsgamemaker
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Posted: 1st Aug 2007 12:16
Quote: "So far the levels are pretty huge but I have not experienced any problems with lag.
I will continue to build the indoor area into this level if I have any problems then I will make sure there is plenty to do before the level is complete,no point in creating a large area which the player only spends a few seconds in,if the level has to be small it will probably mean a harder puzzle or fight,probably both."


@Rolfy

I like the way you think when it comes to game design.
Your logic sounds pretty good when designing levels and what not.
Everyone that uses FPSC should learn from you, including myself.

BSGamemaker..
tyrano man
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Location: Battle City - Kalspher :)
Posted: 1st Aug 2007 14:17
Quote: "how is it possible to create such large levels in FPSC, with such a small gridspace!!! You are working miracles"


I second that, it looks much bigger than the 40X40 grid, have you made the grid larger in the source code? Thats pretty simple to do, but that means you would be using V1, correct?

Disturbing 13
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Posted: 1st Aug 2007 17:25
or he could just be creatively useing his skyboxes very well to give the impression of a larger area. an artist of his caliber could pull it off easily an make it seem as part of the surrounding area.


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