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FPSC Classic Showcase / [X9][BOTB]Eldora (The Golden Land)

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tyrano man
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Location: Battle City - Kalspher :)
Posted: 1st Aug 2007 22:06
oh yeah fergot about that

rolfy
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Posted: 2nd Aug 2007 06:17 Edited at: 2nd Aug 2007 06:49
Quote: "or he could just be creatively useing his skyboxes very well to give the impression of a larger area."

Pretty much,a much larger area many miles across to scale is created,the textures are then baked so shadows are there when the centre terrains are removed.
The sky box views are then rendered and the centre terrains which are used in the map are exported,also with baked textures so the whole scene fits together in FPSC.
For the Marek's lair level I changed my mind about a daytime setting and went for a more gloomy night scene with dark fog.
I composited the mountains onto the default night skybox in photoshop and tweaked the levels and opacity so it all fits right.
Below is a view across from the bridge into the keep,I've removed the fog soyou can see the map better.

The cliff face is a more recent addition so will need to be baked in modeler to suit the rest of the scene.


tschwarz
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Posted: 2nd Aug 2007 08:10
"tweaked the levels and opacity so it all fits right"

and it looks fantastic, great illusion of depth.
Great job on this rolfy.
tyrano man
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Location: Battle City - Kalspher :)
Posted: 2nd Aug 2007 10:38
Yeah it deffinatly looks alot bigger than the standard grid, well done on that

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
PowerSoft
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Location: United Kingdom
Posted: 2nd Aug 2007 17:55
Is there a download link?

Good Job.

The Innuendo's, 4 Piece Indie Rock Band
http://theinnuendos.tk:::http://myspace.com/theinnuendosrock
th3 dark j0k3r
14
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Location: In my own little wurld
Posted: 5th Aug 2007 09:59
I almost fainted! It is so beautiful! How was this made in FPSC? You must be lying and made this in something else XD

Fallen Empires-You picked a bad day to come online.
I am A White Hat Hacker. Plz Don't Shoot
Endless Fps Team
13
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Location: At home...
Posted: 6th Aug 2007 02:49
I like it rolfy ... How did you make the terrain?
I love the way this is going ...
When it comes out im willing to buy it....

How much will this be??
Or is it free??

(\__/)
(O.o )
(> < ) This is bunny...-EFT
Me Self
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Posted: 22nd Aug 2007 01:36
That cant be made in fps creator .... . unless you have been working on it for months .

Fletch the best .
Disturbing 13
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Posted: 22nd Aug 2007 08:06
Well his first post is May 7th and I could only imagine how long the idea has been developing before that. It all has to do with what you put into it. And Rolfy seems to be pouring his heart into this one


rolfy
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Posted: 22nd Aug 2007 17:22
I spent a long time learning to use FPSC and then how to get my work into it,I have been modeling for many years for animation so game optimisation was new and took me a while to get used to.
I am currently working on my demo for this,which requires music,sounds,huds,menu's,models,cutscenes not to mention gameplay and of course level design,so it it is a lot of work for one guy.
I am getting there however and expect to release something soon,a full game may take around a year or two

tyrano man
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Location: Battle City - Kalspher :)
Posted: 22nd Aug 2007 17:43
Quote: "I am getting there however and expect to release something soon,a full game may take around a year or two."

I came across the same problem. One of my current 2d projects has been comming along nicely. But i sat down and worked out the maths, and it seems it would take another 4 years to complete at the rate im moving at.

I wish you the best of luck on finishing the project Rolfy
Tyrano

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
FredP
Retired Moderator
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Posted: 22nd Aug 2007 18:07
rolfy,
You need to submit this to Keith for the Best of the Best thread here in the Showcase forum.Instructions are included in the thread and you can send the necessary information to Keith.

Please have mercy and use the search function.
rolfy
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Posted: 22nd Aug 2007 18:10
Sure thing Fred, I will wait till I complete the demo though.

best rolfy.

Inspire
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Posted: 22nd Aug 2007 18:10
Wow, superb job, rolfy. I can't wait to play!

KeithC
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Posted: 22nd Aug 2007 18:49
Yep; as soon as you have a demo done contact me. I've had my eye on this one for awhile and already planned on contacting you about it.

-Keith

xplosys
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Playing: FPSC Multiplayer Games
Posted: 22nd Aug 2007 18:52
Quote: "I am getting there however and expect to release something soon,a full game may take around a year or two"


I was reading about the making of Unreal last night. Did you know that it took Epic Games nearly 4 years to complete? We certainly have an advantage with the FPSC engine, but still, I would think it would take one person AT LEAST one year to put out a game, probably two or more if it were any count.

Best.

I'm sorry, my answers are limited. You must ask the right question.

Inspire
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Posted: 22nd Aug 2007 19:07
@ xplosys:

Can you send me a link? I'm kinda bored right now.

xplosys
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Posted: 22nd Aug 2007 20:16 Edited at: 22nd Aug 2007 20:28
It was in my PC Mag, and I was reading it on the throne, so no. I can't give you a link but PC Magazine online should have the stories from the latest mag.

Best.

EDIT:

From the Mag.....


Innovators: Tim Sweeney
Kids spending too much time playing video games? That's what Tim Sweeney's parents thought, too. But playing games in the basement led to his developing them there, which eventually led to the founding of Epic MegaGames (now known as Epic Games) and the ground-breaking first-person shooter Unreal, which took the PC gaming industry to the next level in 1998.

"Unreal was the first 3D game with panoramic outdoor scenes, and it set a new standard in terms of vivid artwork and lighting," says Sweeney. "It really changed gamers' expectations of 3D gaming from then on."

Working with James Schmalz, Cliff Bleszinski, and others, Sweeney built the editing tools that eventually turned into the full Unreal Engine. Unreal was in development for nearly four years and was a huge risk for the tiny company. But it was a hit, and more important for the industry, Unreal introduced a revolutionary gaming engine (now in its third iteration) that has served as the platform for dozens of other titles to this day.

I'm sorry, my answers are limited. You must ask the right question.

Inspire
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Posted: 22nd Aug 2007 21:56
Wow, sweet. Thanks.

Jams38
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Posted: 23rd Aug 2007 03:52
I definately think this could be the best FPSC game ever!
As far as look goes it is way ahead of anything else i have seen on here. Great great job! Dying to play the demo.
Inspire
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Posted: 23rd Aug 2007 05:21
Quote: "I definately think this could be the best FPSC game ever!
As far as look goes it is way ahead of anything else i have seen on here. Great great job! Dying to play the demo."


I take no offense to this, but others around here might not take this so well.

General powell11
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Posted: 23rd Aug 2007 05:43
i cant stop wowing, this is one of the reasons i got fpsc

Jams38
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Posted: 23rd Aug 2007 05:46
Just my observation.No harm was meant in the comment.
Everyone has there on thoughts on things. I am looking forward to alot of things being worked on here, not just this one.
I hope it will not be taken the wrong way by some. There are alot of talented people who use FPSC and Inspire you are one of them, along with Butters and Lon and so many others that i wont mention here. I am a casual user of FPSC for a hobby and marvel at what you guys can do with it. So if any one takes offense i apologize ahead of time, was not my intention.

jams38
rolfy
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Posted: 23rd Aug 2007 06:07
Quote: "I take no offense to this, but others around here might not take this so well."

Bunfight at the o.k. corral

Inspire
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Posted: 23rd Aug 2007 07:19
Quote: "Just my observation.No harm was meant in the comment.
Everyone has there on thoughts on things. I am looking forward to alot of things being worked on here, not just this one.
I hope it will not be taken the wrong way by some. There are alot of talented people who use FPSC and Inspire you are one of them, along with Butters and Lon and so many others that i wont mention here. I am a casual user of FPSC for a hobby and marvel at what you guys can do with it. So if any one takes offense i apologize ahead of time, was not my intention.

jams38"


Just sayin', because I remember one DBP user flippin' over a similar comment.

Ertlov
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Location: Austria
Posted: 23rd Aug 2007 10:39
Flippin' over a similar comment is logical, because such a statement could be taken as offense by all the others who have showed great results.
However, in this case we can`t do anything but agree. I guess some of us here thought that we`ve brought FPSC already to its limits, but rolfy shows what is really possible with a completely different approach of designing the world. We should found a secret cult worshipping his skills instead of being jealous

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
RickV
TGC Development Director
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Posted: 23rd Aug 2007 10:54
Hi,

Can you please post your best shots into the TGC Gallery? We're really impressed with you game!

http://www.thegamecreators.com/?m=gallery_upload

Rick Vanner
Director
TGC Team

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Airslide
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Posted: 23rd Aug 2007 15:51
Rick must have a <Post Gallery Request> button on his admin controls


Vote today and play the games!
Inspire
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Posted: 23rd Aug 2007 17:46
Quote: "Flippin' over a similar comment is logical, because such a statement could be taken as offense by all the others who have showed great results.
However, in this case we can`t do anything but agree. I guess some of us here thought that we`ve brought FPSC already to its limits, but rolfy shows what is really possible with a completely different approach of designing the world. We should found a secret cult worshipping his skills instead of being jealous"


W00t! Cult!

xplosys
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Playing: FPSC Multiplayer Games
Posted: 23rd Aug 2007 18:10
Quote: "We should found a secret cult worshipping his skills instead of being jealous"


I named all my kids rolfy.

I'm sorry, my answers are limited. You must ask the right question.

Cheese Cake
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Location: At the bakery
Posted: 23rd Aug 2007 18:19
Quote: "I named all my kids rolfy."


Heh heh heh heh.


No but seriously.
Rolfy. You deserve lots of money if this is sold!

I mean it, all the hard work you have done yourself.
The same work that made this game excellent!

Have a drink on me!
Squelchy Tom
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Posted: 29th Aug 2007 01:24
GO ralfy :/

EDIT: relfy

EDIT: roly

EDIT: roffly

ffs let me copy and paste

rolfy :0 How long has it taken you so far? Are you going to make a sequal in x10? Are you using *ANY* stock media? What are the weapons going to be like? How many custom entities/segments have you made? Is there going to be music, if so, what style? Are you planning on releasing a demo soon, or more screenshots?

*interview style ^*

Thanks,
~SquelchyTom
Ehetyz
13
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Location: The house by the cemetery
Posted: 29th Aug 2007 14:00
This one looks really awesome Probably the best-looking FPSC game I've seen.

We've seen the world burn! We've seen the sun eclipse from the smoke of the burning dead!
rolfy
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Posted: 30th Aug 2007 02:14
Xplosys,the girls must be finding that kinda rough.

Squelchy Tom,I am in process of creating a demo,most of the work is custom, tho' for little things like switches I will probably use the stock media,for some corridors etc I will most likely just retexture.It is unlikely that you will recognise much stock media in the game.
Weapons, I intend to create spells and may create some staffs too.
Music will also be my own,I have a collection of synths,keyboards,guitars,drums and f/x.
I will also be replacing all sound effects like footsteps,player sounds etc.

best rolfy.

Inspire
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Location: Rochester, NY
Posted: 30th Aug 2007 02:22
Quote: "I will also be replacing all sound effects like footsteps,player sounds etc."


Not many games do that around here, and it is ten times better when somebody does it well.

Robert F
User Banned
Posted: 30th Aug 2007 02:25
i love the images they are awesome
JBoy77
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Location: The dark path to righteousness is where you'll find me...
Posted: 30th Aug 2007 02:46
Where can I get sofware to make in game videos?


JBoy77
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Posted: 30th Aug 2007 02:47
This looks great!


tyrano man
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Location: Battle City - Kalspher :)
Posted: 30th Aug 2007 10:59
Quote: "I intend to create spells and may create some staffs too."

Will you be releasing these to the public...(For my sake i hope your not..)*fingers crossed*

As i have started a remake of my staves And if they both came out, mine would be ignored...

Sorry to go off topic.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
KeithC
Senior Moderator
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Posted: 30th Aug 2007 15:15
Quote: "I will also be replacing all sound effects like footsteps,player sounds etc."

Thank you for that! Even E.L.E. seems to be using the stock sounds for footsteps, etc (unless its just used as a placeholder).

-Keith

Pain
FPSC Reloaded TGC Backer
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Posted: 30th Aug 2007 15:39
um yea thats the first thing i did when i got FPSC lol change the stock user soundslol

back to topic:

Yup i cant wait for a demo... thats a hint rolfy lol

Me = noob

and i love The TGC : )
tyrano man
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Location: Battle City - Kalspher :)
Posted: 30th Aug 2007 17:22
Yeah The default footsteps are the things that most remind me of an FPSC game. Take that out, and no will think this is FPSC at all ingame.

TATBS 1.8 is now fully functional. Brilodis is having its districts extracted to Battle City. Krina and Karin are twice the size. And you’ll see 5 times as many breeds of monsters... It’s Kalspher V3.
ASTECH
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Posted: 5th Sep 2007 05:19
Nice progress Rolfy. Reminds me of Fable with the werewolf and the waterfall reminds me of one at this them park called Universal Studios. As Peter would say... freaking sweet!


Play the pre-demo of 508, only at the Level Compo...
Fruitless CRUNK
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Location: DRINKING MY HOT COFFEE =:-)
Posted: 6th Sep 2007 02:36
Dude sweet job on everything. What program did you use for the bump maps? Thats the best looking serinery I've seen on the fourms.

If anyone has Xbox live please add me to you're frinds list.
My tag is FruitlessCRUNK, but tell me who you are through a message.
rolfy
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Posted: 6th Sep 2007 03:59 Edited at: 6th Sep 2007 04:00
Quote: "What program did you use for the bump maps?"

All baked into the texture.

All done with the sounds,no more klunk/klang

xplosys
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Posted: 7th Sep 2007 00:40
You must be getting close to release? Please e-mail me so I can get the site ready.

Best.

I'm sorry, my answers are limited. You must ask the right question.

rolfy
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Posted: 7th Sep 2007 08:36
Quote: "You must be getting close to release?"

LOL

Seriously though xplosys,you will be the first to know,I'll send you a link when it's complete so you can check it out before release.

xplosys
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Posted: 7th Sep 2007 16:29
Excellent. Thanks again.

I'm sorry, my answers are limited. You must ask the right question.

rolfy
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Posted: 15th Sep 2007 07:47
Just keeping this thread alive.
I expect to finish the demo for the end of next week so a couple of last pics before then.I have asked a couple of folks to beta test it and will release soon as possible after testing providing no major glitches are found.





Dr Distracto
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Posted: 15th Sep 2007 09:01
AMAZING!!! I never knew FPSC could look so great

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