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FPSC Classic Showcase / [X9][BOTB]Eldora (The Golden Land)

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Ertlov
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Posted: 15th Sep 2007 10:43
Quote: "I have asked a couple of folks to beta test it"


Strangely, I didn`t get such a message

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
KeithC
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Posted: 15th Sep 2007 13:03
Like I said, it's just a formality of me playing the full game/demo before I bestow the BOTB title upon you.

-Keith

Zilla
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Posted: 15th Sep 2007 23:02
I may not check this thread anymore.
I may not check this thread anymore.
I may not check this thread anymore.



Cheese Cake
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Posted: 16th Sep 2007 00:18
Looking great!

Cheers,
Cheese Cake.


ASTECH
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Posted: 16th Sep 2007 00:19
Quote: " I may not check this thread anymore.
I may not check this thread anymore.
I may not check this thread anymore."


Was that really needed? And why not... this is FPS genius!


Second Chairman of COZ's Productions.
phil17
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Posted: 16th Sep 2007 21:54
Loving the new screens rofly, your Hud looks excellent too

Zilla
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Posted: 16th Sep 2007 23:47 Edited at: 17th Sep 2007 14:39
@ASTEK
Quote: "this is FPS genius!"

You are right. And every time I see some new screens from rolfy's game, I know that I would need nine lifes to achieve his 3d-zen-level and that I should collect stamps instead of making games.

In other words:
Quote: "I may not check this thread anymore."

was a joke. Therefore the emoticon

DarkFact
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Posted: 17th Sep 2007 00:44
This game is truly amazing. I cannot wait for a demo or full game for purchase.

~Dave

Phoenix Sentry Programmer
alimpo83
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Posted: 17th Sep 2007 15:07
Yes, it does look amazing. Hoping to play the demo as soon as possible.

- Limpo Arts - Bringing the concept of real art to your PC!
Ice Cube
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Location: United Kingdom
Posted: 18th Sep 2007 21:15
WOW! Rolfy, I am speechless...just cannot find words...this game is STUNNING! Congratulations! I really wish you to have millions of sales! Good luck!

http://yuppieserve.com/fpsc/
Locrian
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Location: Burton Mi.
Posted: 1st Oct 2007 22:51 Edited at: 1st Oct 2007 22:59
Um...I guess you haven't released this publicly I'd take it or a thread of yours would be at the top of the heap(so why don't we bump this right now. I know I'd said I'd email back but this is just as good). What can I say Rolfy...."Absolutely Beautiful!!". From the very start, of the room with 4 doors, this has very little, if any FPSC feel. Maintained a good frame rate. The splash screens were professionally done. Gorgeous from top to bottom.

Question: Are the Shadows from the trees painted on the textures?

Note: Birds(all sounds really, even foot steps) chirping was a wonderful touch. Sound levels seemed very consistent.

If you could ....send me some screen shots of your maps in FPSC...Love to see the behind the scenes stuff.

What can I say?....Get me a towel....

Without doubt, the best completed game I've played from FPSC.

Best
Loc

Ertlov
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Posted: 1st Oct 2007 23:32
I´m still working on the mail I`ll send you, rolfy, but I agree with the others that it is very good in most aspects.

Support the efforts of Homegrown Games! Don`t let us starve!
Buy Anderson:
https://buy.metaboli.com/vnt/panier.html?partenaire=33&id_titre=354&langue_page=en
KeithC
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Posted: 2nd Oct 2007 00:03
So, it's done then?

SamHH
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Posted: 2nd Oct 2007 00:37 Edited at: 2nd Oct 2007 00:39
Quote: "So, it's done then?"

No loc's talking about the beta I think.


rolfy
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Posted: 2nd Oct 2007 02:48 Edited at: 2nd Oct 2007 03:25
@Locrian,first off it's really good to see you around here again,I've missed your presence.
Yeah the tree shadows are baked into the textures,there are secondary softer shadows using the lightmaps produced by the engine as well,giving things a nice dappled sunlight appearance in the level you speak of.
Now that I have received some feedback from the beta testers,there are a couple of things which will need sorting,things which did not show up on my computer during the build.
These are fairly minor issues with textures not showing on certain objects which I believe are just uvmapping glitches.
The werewolves at the moment were just placeholders with pretty naff AI and animation,I will make them faster and give them lope and slash anims now to get them up to speed,I will then send them over to s4real for scripting.
Since the fps has held up pretty well on most machines I feel I can actually expand and improve on these levels,introducing more gameplay.

Sorry Keith it's still at beta stage just now and I wouldn't like to release till it's the best I can make it.

For anyone interested,the latest news on this is my friend Alan Craig has agreed to let me use the music from his opera 'The nicht's the nicht' (Tonights the night), performed by the Prague Symphony Orchestra no less,in the demo.

Ertlov,I look forward to hearing from you.

Airslide
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Posted: 2nd Oct 2007 04:46
If ya want I can do some scripting for ya. After all it is my specialty (Though I haven't exactly used it in awhile...unless DBP programming counts)

Anyways, this stuff looks excellent! I don't think I could ever get to the level you're at. Reminds me alot of Oblivion.

If you changed the footstep sounds, bless you. I'm getting sick of them. I really need to change mine but I don't really have a good sound resource. And my microphone's quality has a bit to be desired.


Vote today and play the games!
s4real
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Posted: 2nd Oct 2007 08:27
This is def going to be one game to watch out for awesome design what more can be said.

Best s4
Pain
FPSC Reloaded TGC Backer
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Posted: 18th Oct 2007 20:57
still waiting Rolfy

pain

Me = noob

and i love The TGC : )
Fluffy
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Posted: 19th Oct 2007 14:35
I think this is gonna be the next BOTB!

Anthology Games
Pain
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Posted: 19th Oct 2007 18:07
yea... but were's the demo?

pain

Me = noob

and i love The TGC : )
rolfy
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Posted: 20th Oct 2007 19:21
Just been on holiday for couple of weeks and now getting back into things.
The first beta has thrown up a couple of minor issues which I will attend to now,I can also now think about introducing more level design and gameplay.the first beta was checking out any collision problems and framerate and all seems well so I am very happy with things just now.
Things still to do include completing animations on enemies and creating better ai for these,I am also going to expand the size of some areas,this is only a three level demo so far so it has to be perfect in all ways.
I would like to thank the beta testers for their valued help on this,I have also recieved the music and dont expect to take too much longer now.

KeithC
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Posted: 20th Oct 2007 23:16
That's good news; can't wait to get my hands on this one.

Pain
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Posted: 22nd Oct 2007 19:24
same i would love to play the demo... if not then id love to be a beta tester

Me = noob

and i love The TGC : )
Fluffy
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Posted: 23rd Oct 2007 13:02
I CANT WAIT YAY!!!

Anthology Games
Puff
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Posted: 25th Oct 2007 20:13
This game looks amazing VERY nice work Rolfy
game ferret
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Posted: 27th Oct 2007 14:26
WOW this game is great looking! GREAT work

visit gameferret.kk5.org!ALL FREEWARE, ALL THE TIME!
Fluffy
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Posted: 5th Nov 2007 09:52
Any updates?


Come see the WIP!
rolfy
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Posted: 5th Nov 2007 20:06 Edited at: 5th Nov 2007 20:06
Quote: "Any updates?"


I have just completed the cottage cutscene for the first level,this is where Sixus will,give you the first key to the garden door, let you know what you have to do and gives a couple of clues on how to get through it all.
Took a lot of animating and 20 hours of rendering,it's not perfect but it does the job for a demo
Reanimated the werewolves with lope and slash attacks,redid some scripts for doors so they are one way.
Waiting for a special switch script from s4real,hint hint lol
Still to place the music in areas that could use a little extra atmosphere.
All in all it's coming together,I also have to earn a living, so patience, it will happen

Squelchy Tom
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Posted: 5th Nov 2007 20:40
How loooooong!
NBKgames
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Posted: 6th Nov 2007 02:40
This looks......
GREAT!!!!!!!!!!!!!!
I can't wait to play, definitely a BOTB game!

bsgamemaker
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Posted: 6th Nov 2007 12:32 Edited at: 6th Nov 2007 12:34
@rolfy

You are really detail oriented. But that's what it takes to produce a really good game. I will definately take plenty of notes from you as should others in this community. Its all about perfection to the best of your/ and ours abilities when creating games.

Based on what I've seen since you first showed us screenies of your project. It would seem 3DS MAX is a good choice for creating rendered graphic objects and models for FPSC. It also allows you to overcome some of the quirks in FPSC aswell.

Can't wait to play the demo.
rolfy
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Posted: 6th Nov 2007 16:04
bsgamemaker,
thank you very much for the kind comment,I just hope the demo,when released,lives up to expectations

KeithC
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Posted: 6th Nov 2007 18:18
How about some new screenshots while we wait, Rolfy?

-Keith

s4real
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Posted: 6th Nov 2007 19:26
@rolfy9hint,hint) Sorry been busy and forgot all about it will try and have a look tonight.

Anyway game looking awesome but not going to say to much as ya head might get to big lol(he he).

Best s4
rolfy
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Posted: 6th Nov 2007 21:25 Edited at: 7th Nov 2007 06:06
Quote: "How about some new screenshots while we wait, Rolfy?"

Okay,since I know you like dragons.Here's a shot from the opening movie sequence for the full game,this is not intended for the demo,it still needs a little work.
Movie clip in download.



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creator of zombies
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Posted: 6th Nov 2007 21:29
Jeez Louise Rolfy, thats some awsome stuff I like the lighting effect on the dragons wings, very professional.

Keep up the good work

CoZ



Deathead
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Posted: 6th Nov 2007 23:55
That looks like CGI film quality! It looks alot like that film...Beowulf.

m man
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Posted: 7th Nov 2007 00:11
how long did it take you to do that. It looks too too good!
Deathead
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Posted: 7th Nov 2007 00:15
Oh yeah and rolfy to add more drama to that scene make it slower well not so slow it takes ages to watch just about... Let me explain...
Here is one frame of the film...
1-------2-------3
Then the average..
1-2-3-4-5-6-7-8-9
Get me?

nackidno
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Posted: 7th Nov 2007 08:22
Did it take long time to render the clip? It took me like two hours to render just a terrain scene and it was just 2 minutes long.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Fluffy
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Posted: 7th Nov 2007 10:04
WOW thats all I have to say WOW

You just wasted a few seconds of your life reading this signature!
KeithC
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Posted: 7th Nov 2007 12:08
I just asked for a new screenshot.....not a piece of cinema....now you have thrown me into an envious rage!

....Did I mention I love Dragons?

nackidno
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Posted: 7th Nov 2007 18:20
Btw, the motion of the dragon is a little wierd, it swings arond way too much, smoothing down the movement would make it looks better.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
darimc
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Posted: 7th Nov 2007 18:22
I agree, but I still love it anyway.
Quote: "Btw, the motion of the dragon is a little wierd, it swings arond way too much, smoothing down the movement would make it looks better."




Dr Parsnips
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Posted: 7th Nov 2007 18:44
Quote: "Btw, the motion of the dragon is a little wierd, it swings arond way too much, smoothing down the movement would make it looks better.
"


you do better! lol im joking! tis a good point! but still it is sweet as!!

HMMMMMMM
KeithC
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Posted: 7th Nov 2007 20:57
For some reason, every time I try to download that video, it is corrupt (I can never download the entire thing either, it keeps concluding the download too soon).

xplosys
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Posted: 7th Nov 2007 20:57
Quote: "Btw, the motion of the dragon is a little wierd"


How do you know? When was the last time you watched a real one fly?

Quote: "this is not intended for the demo,it still needs a little work."


I just wish I could do it that bad. LOL

Best.

I'm sorry, my answers are limited. You must ask the right question.

nackidno
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Posted: 7th Nov 2007 21:44
Quote: "How do you know? When was the last time you watched a real one fly?"


lol, it still looks wierd. Though i think you are joking. I didn't say the clip in general is bad, just that small detail that annoys me.

Footsteps W.I.P
Trala'em Goes Oblivion (TES IV Mod)
Inspire
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Posted: 7th Nov 2007 22:43
Quote: "How do you know? When was the last time you watched a real one fly?"


Haha.

rolfy
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Posted: 7th Nov 2007 23:26
Erg!What a stramash
I did say it was needing some work,the terrain is needing some serious antialiasing,and o.k. the dragon animation could be a little smoother.
This was a long render,the terrain is a mix of geometry with some displacement mapping,the texture diffuse is three colours calculated on height and slope,with additional bump. The sky is also volumetric and not simply a skybox so it has some heavy processing.
This was only a small part of what will be fairly long sequence with travel through many different landscapes and was a first trial render.

Keith,I dont know why this wont download for you,I will e-mail a copy over to you and see if that works

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