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DLL Talk / Sparky's -- Offsetting the collision sphere from the object

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entomophobiac
21
Years of Service
User Offline
Joined: 1st Nov 2002
Location: United States
Posted: 9th May 2007 19:55
I'm probably just supposed to mess with the correct variable here, I guess. Have basically copied the code example in third person into my current project, because I'm very much running out of time.

Anyway, what I need is to know how to offset the position of the object within the collision sphere from the sphere itself.

See, as the sphere uses the object's zero-point (=origo in the 3D program), the object stands in the middle of the collision sphere when Sparky's is activated.

How can I easily do away with this? I guess modifying a variable somewhere by half of the object's Y size would do the trick?

Anyone with a better knowledge of the old example that could help me?
thebulk71
18
Years of Service
User Offline
Joined: 2nd Jan 2006
Location: takin a poop
Posted: 14th May 2007 17:01
I have uploaded my own displacement engine, it is very simple to use and has basic physics... feel free to use it in your game. Otherwise, try modifying the following command



good luck

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