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FPSC Classic Work In Progress / new game "Night Shift"

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bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 10th May 2007 08:40
here is a screenie of my new game Night shift it uses stock + forum media. thank you you everyone who made the media I use and I WILL put you in the credits. now to the screenie.

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano

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=adamW=
18
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Joined: 29th Apr 2006
Location: United Kingdom
Posted: 10th May 2007 09:47
looks 'ok' could you post the story?

Gamer currenly playing world of warcraft
characters:=nightelf warrior level 34=
=human paladin lvl 58=
Man Hunter
17
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Joined: 28th Nov 2006
Location: Pakistan
Posted: 10th May 2007 13:22 Edited at: 10th May 2007 13:22
good things:
entity placement is decent.

bad things:
Ambience is set to 0.
The white and blue light do not look good.
Where is that fire coming from? (again due to ambience level too low)
No ceiling?

I learnt a lot, so i changed my name.
drb1992
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Posted: 10th May 2007 23:29
you need to post more pics and more about the game
bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 11th May 2007 04:58
@Man Hunter: the fire is coming from 2 barrels(think hobo fires) and the bkue is coming from a couple of blue colored lights, the white lights are coming from a lot of stand up movie set like lights.
@ Drb1992: the pics are currently being made into jpegs. The story is that you are a security guard at a warehouse, you come to work the night shift and find the place abandoned so you pull out your pistol and go looking for everyone.(the story is being worked on)

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Red Stone Games
17
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Joined: 11th Feb 2007
Location: FPSC
Posted: 11th May 2007 06:58
Name makes me think of a kids movie called "Night at the Museum" anyways here is what I think

Good:
- Lights look nice in spots not just facing straight
- Fire effect is nice
- Good that your using FPSC stock media

Bad:
- Lighting
- fire position (lower it into the barrel)
- ceiling?


Happy gaming

bass guy1669
17
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Location: The Zone
Posted: 11th May 2007 07:01
@red stone: the first part of the level is outside thats why I made the sky night. yeah i'm woking on the fire the lights i'm also working on. so what do ya think of the story

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Red Stone Games
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Location: FPSC
Posted: 11th May 2007 07:31
A good Story! If you want I have FRAPS full and if you send me a demo I can record movies for you! just saying

bass guy1669
17
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Posted: 11th May 2007 07:33
thanks for the offer red Stone i'll think about it

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Man Hunter
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Posted: 11th May 2007 07:44
you got more screenshots?

I learnt a lot, so i changed my name.
bass guy1669
17
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Posted: 11th May 2007 07:56
coming up soon!! more screenshots from Bass guy1669 stay tuned!
(hehehe) no really how do you do a editor shot?

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Man Hunter
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Location: Pakistan
Posted: 11th May 2007 14:49
press "PRINT SCREEN" on your keyboard. Ten paste into paint and save as .jpg

I learnt a lot, so i changed my name.
=adamW=
18
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Joined: 29th Apr 2006
Location: United Kingdom
Posted: 11th May 2007 18:47
or you could use fraps to make screensbut i used "PRINT SCREEN" its easier.

game looks cool!i see your new,dont give up.

i would like to see this game finished,if not a demo!,good luck

Gamer currenly playing world of warcraft
characters:=nightelf warrior level 34=
=human paladin lvl 58=
bass guy1669
17
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Location: The Zone
Posted: 11th May 2007 20:21
i'm not new at fpsc i used it for a year then i joined the forums and i plan on keeping it going and i'm hping for some voice overs once i get a microphone. a demo is being worked on.

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 13th May 2007 05:52 Edited at: 13th May 2007 18:32
the filoe uploader applet won't let me upload my demo and its 24 MB can anyone help me? thanks

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Man Hunter
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Location: Pakistan
Posted: 13th May 2007 19:43
upload it here [url]www.filefront.com[/url]

Then, u will be given a link to the download from that site. POST IT HERE!

I learnt a lot, so i changed my name.
bass guy1669
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Location: The Zone
Posted: 13th May 2007 23:29
sorry but i'm not allowed to upload to file front and the demo is to big for email so i'm not sure what to do.

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
zavix
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Location: Gone Forever
Posted: 14th May 2007 02:56
great screens.
9/10

what I'm confused about is "why did you give up on you're WW2 game?"

I don't care what they say. T3DGM Rules!!!
bass guy1669
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Posted: 14th May 2007 04:27
because it was going nowhere and the level layout was stinky and the entity placement was beyond repair. And I was getting tired of all the none usefell critiztem and comments. So Started on this game and are working on a demo so that WW2 game is dead. until I can get better media and weapons.

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
bass guy1669
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Posted: 14th May 2007 04:47 Edited at: 16th May 2007 06:04
exe file(needs other files)
EDIT: EXE corrupt

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 14th May 2007 05:57 Edited at: 14th May 2007 05:58
doesn't work...

That installer is invalid and, an FPSC game is not only 80 kb.



Click on the picture to order your copy today!
bass guy1669
17
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Location: The Zone
Posted: 14th May 2007 06:03 Edited at: 16th May 2007 06:05
i compressed the installer and its not the full game its just a one level demo. it doesn't work i'll see on my end.
edit: the installer doesn't work and the file uploader applet won't take a 20MB file but it says it can take up to 50MB whats up with that! can someone tell what i don't know please?
EDIT2: can someone point me to a EXE compresser that won't destroy it thank you.

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
bass guy1669
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Posted: 16th May 2007 03:33 Edited at: 16th May 2007 04:06
never mind this

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
bass guy1669
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Posted: 16th May 2007 03:37 Edited at: 16th May 2007 04:06
or this

you can live with a man for all his days, but you really find what he really is like when hold him over a volcano
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 31st May 2007 23:34
So, you have been using FPS Creator for a year? And you haven't learned a single thing about intelligent and realistic level design? Come on man, I could accomplish better results with the Doom 2-engine. You've gotta put your mind to and think of what you do before you do it, don't just place stuff and walls.
This is meant as friendly advice, whether you take it or leave it or find it offensive, I don't care.

"Or perhaps we're just one of god's little jokes?"
bass guy1669
17
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Location: The Zone
Posted: 31st May 2007 23:55
how would you know what my level layout is last i looked my demo wasn't working so you wouldn't know all i have is that ONE screen shot that depicted ONE part of the games level.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Inspire
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Location: Rochester, NY
Posted: 1st Jun 2007 00:52 Edited at: 1st Jun 2007 00:52
And it looks horrible... I would definitely adjust the lights. Those look devastating.

bass guy1669
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Posted: 1st Jun 2007 01:06
just because its not "GONE" doesn't mean it that bad your just spoiled by your own creation.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
vorconan
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Location: Wales
Posted: 1st Jun 2007 01:22
No it's not that, sorry but you need to really work on your lighting.
bass guy1669
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Posted: 1st Jun 2007 01:25
at least my game has places were light is supposed to comeout of, unlike GONE

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Inspire
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Location: Rochester, NY
Posted: 1st Jun 2007 01:33
Get over yourself. Practice what you're doin' a bit more, and you'll get there. I can show you the light entities I made for Gone, if you're going to get so upset that you go on this rant about it.

bass guy1669
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Posted: 1st Jun 2007 01:38
is that your favorite line "get over your self" you know what go work on that demo your always promising and always getting bugs on the release date i don't think that you have even made that demo yet.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Inspire
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Location: Rochester, NY
Posted: 1st Jun 2007 01:43
No, it's not my favorite line. I'm seriously telling you to get over yourself. I can say tons of things about how bad your game looks.

And there has been one release date. We are planning on releasing the demo sometime in late, late summer, if you even care.

Do me a favor. Play Enigma, which, by the way, won a COMPETITION.

vorconan
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Location: Wales
Posted: 1st Jun 2007 01:55
1.
Quote: "at least my game has places were light is supposed to comeout of, unlike GONE"


Your lights have no meaning, are random placed and GONE does have lights where they are supposed to be.

2.
Quote: "is that your favorite line "get over your self" you know what go work on that demo your always promising and always getting bugs on the release date i don't think that you have even made that demo yet."


You brought this upon yourself with your ignorance to advice, don't start an argument.
bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 1st Jun 2007 02:16
my lights have meaning its supposed to be a warehouse at NIGHT and how are people supposed to see if there is no lights. ignorance? when did he give advice all i saw him do is give useless critizem.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Inspire
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Location: Rochester, NY
Posted: 1st Jun 2007 02:18
Quote: "And it looks horrible... I would definitely adjust the lights. Those look devastating."


bass guy1669
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Location: The Zone
Posted: 1st Jun 2007 02:21
i did. i just haven't posted a screenshot. i'm not going to continue this any longer. now go and make that demo.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 1st Jun 2007 18:06
What we're all trying to say is learn to control yourself when getting criticized and try to see things from an esthetic point of view. Can't you see it? Look at your screenshot again. No one would place lights like that. And if you're so caught up with your excellent design, then at least get a tid bit lighter ambience and makes the lights less saturated. Right now there's too much contrast, and colorful won't make a good scary warehouse. With less contrast and less randomly placed lights/light sources, this might look good.

"Or perhaps we're just one of god's little jokes?"
bass guy1669
17
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Location: The Zone
Posted: 1st Jun 2007 23:41
i fixed that problem. and i never said anything about my level design being excellent i'm just saying will somebody read my post about the lights before posting thank you. i would really like to put that little spat behind us.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Hazzman
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Location: Belfast
Posted: 2nd Jun 2007 00:22
sorry just have to say thatsa pretty big pistol he has whipped out in the first pic i saw lol

Hear no evil, see no evil
bass guy1669
17
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Location: The Zone
Posted: 2nd Jun 2007 01:01
thats was just the test weapon the REAL pistol is the at9mm from model pack 6.

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
bass guy1669
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Location: The Zone
Posted: 2nd Jun 2007 09:21 Edited at: 2nd Jun 2007 09:21
bad news, i lost all my fpsc files when i had to reinstall it. that means i need to redo all of night shift. this could take a while--

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Inspire
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Location: Rochester, NY
Posted: 2nd Jun 2007 14:06
Wow man, I feel your pain. Happened to me last year and I lost all of my custom media and everything.

Roger Wilco
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Location: In the Shadow of Chernobyl
Posted: 2nd Jun 2007 16:19
That sucks, man. Losing stuff ain't ever any fun.

"Or perhaps we're just one of god's little jokes?"
Inspire
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Location: Rochester, NY
Posted: 2nd Jun 2007 19:23
Yep. I stopped game dev for about 2 months, and then I gathered up a team and started Gone.

I apologize for getting off topic bass guy.

bass guy1669
17
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Location: The Zone
Posted: 2nd Jun 2007 22:57
its ok glad its saturday that way i can get to work on Night Shift

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Duplex
User Banned
Posted: 11th Jun 2007 19:23
Wow, people are getting worse on these forums everyday.

I dont like things like "Rubbish Game" "Rubbish light Mapping" "Not a chance".

You havnt given anougth pics for me to fully Judge this game but from that 1 pic this Is what I say to you:

-Light Mapping 6/10

The light mapping looks quite good auctally all I suggest Is highering the ambince level.

-That part of the level design/layout 7/10

Looks pretty Good, Cant really say anything here, But I can say, Maybe A bit smaller?

-Choice Of entitys N/A

Cant Really say as I dont know what the game is about and wether or not the entitys tie in with the game or not.

-General tips

For the roof, use the roof segments in the WWII folder, they make it look like a roof then.

Change the crosshair.

Keep going, Dont let people put you down, but also, Dont put other people down.

If Someone says something bad about your game, take it as a compliment or an Idea and act upon it, after all, its the people that will be playing it, you need to give the people what they want.


- Overall 6/10 Keep going, I see real potential!


Over and out,
Duplex

Duplex Creations Has now teamed up with X games.
X games Website
bass guy1669
17
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Joined: 24th Mar 2007
Location: The Zone
Posted: 12th Jun 2007 04:17
yeah i'll edit this post when i have screenie with the new stuff in it as i lost my files and FPSC is acting up

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
Gob
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Posted: 8th Jul 2007 08:27
This looks pretty horrible...

"it just looks like a game with dark lights nothing new"

Millerwood Studios
Gob
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Posted: 8th Jul 2007 08:28
Umm, and your story, since he's working a night shift... isn't the warehouse supposed to be abandoned?

Millerwood Studios

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