Thanks for all of the input Coder, it's definitely helpful as I'm getting ready for the 1.1 build. A few points:
Quote: "think you should use some graphics to tell the story, much like a comic, only with more words"
It would really defeat the entire purpose of the game. It isn't really targeted towards gamers as much as it's targeted toward readers, and it really is a borderline digital novel, hehe. But for the sequel (three games are planned) we've been talking a lot about using images... I'm still extremely unsure if that's a route I want to take and I'll have to wait until the people who buy the game weigh in with their opinions on the game's forums (I set up a
thread on the EE boards just for making suggestions regarding the sequel).
Quote: "you should have used a much earlier version of DBP so that the requirement is a version of DX you get off auto updates rather than being a specific version you have to manually download"
I was made to believe that the version of DX required by your game was the version you have installed on the compiling computer... ack, I should stick to design lol. But that's duely noted and I'll see what I can do to fix that in v1.1
Quote: "Also the icon could be better, i.e. not aliased ms paint like, same goes for the main menu option selection"
I'm extremely artistically-challenged, but I'm thinking about taking up rami's offer for 2D art help... god knows I could use it, hehe. As it stands, I made all of the art myself, except the photographs which were all taken by NOAA. For the sequel, though, I'm hoping to actually take photographs myself, or have a friend take them, in some tropical location (if I can get the chance to visit one between now and then). While some of the art is pretty amateur, I'm still pretty proud of some of it though... just not much
. The coin in the gui is my biggest disappointment :/ but hopefully that can be replaced by 1.1.
Quote: "if you input 5 I think it should automatically chose it for you, pressing enter for your choice is a bit pointless, or you could have a mouse selection for questions / options to pick."
Originally I was using inkey$ commands dropped into loops for making selections, but then I started making options that had multiple numbers involved (10, 11, etc.), and secret buried treasures in the full version have long numeric strings to enter, so it negated the use of inkey$ or scancodes. One of the testers mentioned this as well (I think it was Jess T), but I couldn't work out a decent solution to it that suited every scenario. But this is yet another issue that won't exist in the sequel.
Quote: "Lastly make sure the installer comes with an uninstaller as manually deleting installed files is quite annoying."
Yeah, the installer I'm using isn't the best for a commercial game, unfortunately. A friend says he's going to make MISoft a custom-made installer for the rest of our games, but he said that months ago and we're still waiting :/. Does anyone know of a good free installer that might be better than Advanced Installer, that won't require me to learn some new scripting language?
Thanks for constructive criticism! I want to make the updated version the last update I need to make (I'm sure it won't happen, I'll end up doing v1.3 eventually, hehe), so all of these opinions and bits of advice are warmly welcome
.
"In an interstellar burst, I'm back to save the universe"