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Child of Bodom
17
Years of Service
User Offline
Joined: 16th May 2007
Location: In your Nightmares
Posted: 20th May 2007 21:05
Well i left Dude hunter behind fo a while and now im busy with another game and seriously this is nothing like dude hunter and killing hippies no man this is a zombie-game and i have some screens for you

Story: Your just a guy working in a chemical factory where you make bombs and stuff. but one day you get at work there is a mass. body's, fire, mess and blood everywhere. a chemical gas called Bycromig-X has broken loos and everone that worked the last days bfore you is infected. So they all became Zombies and you gotta find a way out and look for some survivors.

Well i will send some screens now and the demo will come later

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Child of Bodom
17
Years of Service
User Offline
Joined: 16th May 2007
Location: In your Nightmares
Posted: 20th May 2007 21:16
Screen 2

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Child of Bodom
17
Years of Service
User Offline
Joined: 16th May 2007
Location: In your Nightmares
Posted: 20th May 2007 21:38
Screen 3

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Paul112
18
Years of Service
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Joined: 1st Jan 2006
Location: UK
Posted: 20th May 2007 21:40
It looks quickly thrown together and basic. Make something custom, if you're not willing to put the effort into learning to make textures or models yourself, then how the heck do you expect to be able to put the effort into finishing the game?
Paul

Child of Bodom
17
Years of Service
User Offline
Joined: 16th May 2007
Location: In your Nightmares
Posted: 20th May 2007 21:46
Well paul you know im new itsmy first game i try to make i would love to make costum things but i dont realy know yet how to do that so i just tried something.
Deathead
17
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 20th May 2007 22:14
Paul has a point Bodom it has to many places where you can see out of the room like screen 2 it has a zombie from the origanal and then a zombie from mp3 or 4 (i can't remember) but you can see the dreaded gas sky.

JOIN NOW!Or be square!
zavix
17
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: Gone Forever
Posted: 20th May 2007 23:03
that happens when I'm playing around with FPSC.

you can see that sky protruding out of the corridor.

bodom:
you're game is good. I don't care if a game is made with stock or custom media, all that matters is how good the game is. not how it looks.

8/10

I don't care what they say. T3DGM Rules!!!
Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 21st May 2007 18:51
Google has you Labelled sonny...

Don't worry, I think the forum's advertising just read 'child' and went insane...

Paul

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AlanC
17
Years of Service
User Offline
Joined: 28th Sep 2006
Location: Seattle, WA
Posted: 21st May 2007 20:21
Quote: "Google has you Labelled sonny..."


omg rofl

The game is very basic.

Satchmo
18
Years of Service
User Offline
Joined: 29th May 2005
Location:
Posted: 21st May 2007 20:54
Wahh!?!? I got spanish child abuse video.

I like my sig.
Roger Wilco
18
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 21st May 2007 21:07
Don't listen to Zavix, he gives any random game an 8 out of 10 for no appearent reason.

Now for some semi-construvtive criticism. Your game does not look good at all, no offence meant. The entity placement and mix of segments don't blend in at all. Try to at least make corridors seperate from rooms, and think through your entity placement before you do it. Try hard to make it realistic, and it won't really matter if you use stock media or not.

Oh, and awesome lighting is some great seasoning to put on top the FPSC-steak.

"Or perhaps we're just one of god's little jokes?"
zavix
17
Years of Service
User Offline
Joined: 2nd Sep 2006
Location: Gone Forever
Posted: 21st May 2007 22:00
Quote: "and awesome lighting is some great seasoning to put on top the FPSC-steak."


LOL
that sounded pretty weird.

and I do not give people 8/10 for no reason.
in another forum, I give my best ratings to other people.

red mist got my 10

and some other game (I forget it's name) probably got a lower rating.

this is obviously capable of an 8 score. seriously.
I'm just being friendly because almost no-one else acts so.

end of discussion

found a few probs with the game:
Rogers right. you need real entity and segment placement rather than pumping random stuffs into a crammed space.
and some outdoor levels would be nice.

hoping the best

I don't care what they say. T3DGM Rules!!!

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