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FPS Creator X10 / Latest FPSC X10 News

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RickV
TGC Development Director
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Posted: 31st May 2007 01:14 Edited at: 31st May 2007 01:14
Hi, all of this info will be in the next newsletter. I felt you die hards deserved an early taster:

http://www.youtube.com/watch?v=FRmxlJHCRlA

FPSC X10 featured in today's NVIDIA developers blog:
http://blogs.nvidia.com/developers/2007/05/more_on_dx10_fp.html

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Satchmo
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Posted: 31st May 2007 03:08 Edited at: 22nd Aug 2007 02:37
Cool

Your about to get pwned.
AlanC
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Posted: 31st May 2007 03:28 Edited at: 31st May 2007 03:29
Sweet Thanks a lot for the update.

Slayer222
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Posted: 31st May 2007 03:43
OMG OMG OMG! rick gave us an update! Rick let me guess my level didn't win
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
FPSnut
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Posted: 31st May 2007 04:00
sounds like x10 is gonna cover most features you find in retail games
AaronG
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Posted: 31st May 2007 04:03
Yes! I may now continue with life just one more step!

Satchmo
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Posted: 31st May 2007 04:05 Edited at: 22nd Aug 2007 02:37
Wow, I just spend a few mins recreating one of the x10 levels in x9 and they dont look near as good, it was fun though.

Your about to get pwned.
Jeremiah
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Posted: 31st May 2007 04:37
Wow only one month later, thanks for the update though. Sounds good, but what is the time frame?
TEST OF WILL
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Posted: 31st May 2007 06:11
LOOKS AWESOME, but what is multiplayer going to be like ahh I hope it's better
Slayer222
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Posted: 31st May 2007 07:20
HAHA dream on! we will be lucky if it's not exactly the same as normal FPSC
*Slayer_2

EOT
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bdigital
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Posted: 31st May 2007 10:13
will i be able to do Phong shading like can, i modified particle fx for the weapons and exposition. and are you adding vehicles...

1.Phong shading
2.modified particle fx for the weapons and exposition
3.vehicles

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bdigital
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Posted: 31st May 2007 10:14
last will we have (Portals)
Duplex
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Posted: 31st May 2007 11:10
Brain... overloading... with...amazement

I wish I had vista!

This Looks totally Awesome!

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
RickV
TGC Development Director
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Location: United Kingdom
Posted: 31st May 2007 14:46
Hi, as promised in the video, here's a list of the new AI properties. These appear when you right click on a character.

Alignment
Sets whether the character is an enemy or friend, and neutral means they are not involved

At start
Sets the behaviour when the character is first created

If see
Sets the behaviour when the character sees their target

If triggered
Sets the behaviour when the character is activated by a trigger event

If hurt
Sets the behaviour when the character is hurt past the hurt value

Hurt value
Sets the threshold below which the character is considered to be hurt

Can strafe?
Sets whether the character can strafe side to side or not

Can duck?
Sets whether the character can duck or not during combat

Can hear?
Sets whether the character can hear any sound made in the game

Loaded weapon?
Sets whether the characters weapon is loaded when they are created

Attack range
Sets how close the character should get to the target

View range
Sets the range at which the character will be able to see their target

Max range
Sets the maximum range beyond which the character cannot hear or be aware of others

Texture array
Set this value between 1 and 5 to choose a texture variation, zero chooses one randomly

Show health?
Sets whether a health bar is displayed for the character or not

Air capacity
Sets the amount of air the player can hold in their lungs before damage is taken

Refraction pattern
Set this value between 1 and 10 to choose a refraction pattern, zero chooses one randomly

The four actions available in the behaviour combos are:

NO ACTION
Performs no alternative action, and resorts to the characters natural reactions based on the condition. This normally is to let the automated AI take charge. In the case of friendly characters, this default setting will keep the ally stationary at their start location until the player is within their range.

INSTANT ATTACK
Forces the character into an aggressive posture, where they will attack their target immediately, ignoring what they where doing before.

TAKE COVER
Forces the character to immediately take cover at the nearest available duck zone marker. A marker is available if no other character is using it. If there are no markers, the character defaults to an aggressive stance and attacks immediately.

PATROL AREA
Forces the character to stop attacking/defending their target, and switch to a patrol behaviour where they move around their present location looking for new targets. If any targets are in sight, or their old target is still in view, they will immediate abandon the patrol and begin their attack.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Duplex
User Banned
Posted: 31st May 2007 15:03
Nice

See The Duplex Creations Website at:
http://www.duplexcreations.mdhost.info
Mickm
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Posted: 31st May 2007 16:00
Looking good Rick,

I can't wait for this to be released

http://www.gamestack.org
http://onlinenotes.gamestack.org
http://onlinebookmarks.gamestack.org
KeithC
Senior Moderator
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Posted: 31st May 2007 17:27
That'd be great if you could add bots to your team in multiplayer (or even in a single player story mode; and assign them these types of attributes (like Rare did in Perfect Dark's Multiplayer mode). Then you could have certain bots guard a certain area, while you go off to wreak havok.

MartinS
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Location: Rochester, NY
Posted: 31st May 2007 17:33
Video looks awesome, I'm glad Dark AI will be used, especially because of allies. Is it possible for the allies to change to enemies or vise versa? I know this is possible in DAI, but will it be in X10?

Keep up the good work!
G2L

Trinity Pictures
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Location: Leesburg, VA
Posted: 31st May 2007 17:41
Yeah Perfect Dark 1 rocks....
Thanks for the updates! I am so glad I decided to buy a next-gen capable computer.

Artist/Modellor of Encrypto Studios
Slayer222
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Posted: 31st May 2007 18:29
Yeah lol I still have that on my "to do" list. Rick those look awesome and I would love to see a tactical fight with an ally and 2 enemies! *Hint *Hint SO we can change all that with no coding?! This is amazing it sounds like yo can make fights like in Quake 4! I can't wait! I'm happy to see your still posting in this thread as well.
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
RickV
TGC Development Director
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Location: United Kingdom
Posted: 31st May 2007 18:47 Edited at: 31st May 2007 18:49
I have just been playing with the AI and it is brilliant. I lined up my team of "friends" and had a load of Aiko enemies on the other side of some large crates. I then told the team to follow me. Battle started and I backed off (I didn't have a weapon). I worked my way around the crates, picked up a weapon that some one had dropped and was able to attack from the rear. My guys all died due to their health being 50. It's a lot of fun, I'm just suffering from this version being un-optimised. Lee is making a new BETA tonight which should be much, much faster. When it's all looking sweet I'll make a video.

The AI system is so cool too. You can make enemies follow you around the levels and if you put way points along stairs or across static mesh based walk ways they will follow you.

I don't have much time to read threads, so sorry not to be reading comments and replying.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
bdigital
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Posted: 31st May 2007 19:00
will i be able to do Phong shading like and can i modified particle fx for the weapons and exposition. and are you adding vehicles...

1.Phong shading
2.modified particle fx for the weapons and exposition
3.vehicles
FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 31st May 2007 19:21
Rick,
Is any of this stuff going to be implemented into this version of FPSC?I believe we are getting an AI upgrade and all so having smarter enemies would be cool.
And do you know if there are any plans to cut down on file sizes?
I'm not even going to bug you about the slider system like x10 has to shift stuff on the fly (but having it would be nice).
If even part of what is going into x10 ends up in this version of FPSC I should be one happy man.
I have been following x10 and you guys are doing one heck of a job on it.I think I speak for everyone when I say I would rather you guys release it when it is ready than do a rush job on it so I will have no problem waiting.Keep up the good work.

Cheese Cake
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Posted: 31st May 2007 19:43
This is looking great, allies is one wonderfull thing in the X10 version.

Cant wait when it is released.
Slayer222
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Posted: 31st May 2007 20:05
I understand if you can't check back on the threads much but just every so often would be great. I (of course) have more questions I would love to be answered before you go check up on Lee in his "X10 cave": Can the enemies still shoot through entities and hurt you if your hiding behind them? Can you set it so if an ally dies you lose the game? And last but not least, is their weapon physics? The level you made sounds cool and and sounds like an idea I had a long time ago BTW if I sent in a level to try and win X10 but it didn't win would you send me a notification email telling me I didn't pass with it or would I just have to assume that after waiting a while?
*Slayer_2
P.S. I'm almost ready to buy a good X10 capable computer with a: Intel(R) Core(TM) 2 Duo processor E6420 (2.13GHz) processor, 2GB DDR2-667MHz dual channel SDRAM (2x1024) of memory, and of course 512MB NVIDIA GeForce 8500GT, TV-out, DVI-I, HDMI. I think that should decently run FPSC X10. Do any of you see any problems with it running FPSC X10 that I missed?

EOT
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SpyDaniel
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Posted: 31st May 2007 20:06
Sounds a lot better than the current FPSC. I would buy it, if I had the will to learn how to texture, I dont like using stock segments because it ends up looking like every other game that is made with stock.

The features sound good enough to buy a new graphics card and vista. Ill have to wait and see what people make with it first.
Slayer222
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Posted: 31st May 2007 20:14
umm you could buy model packs 1-6 for it if you don't have them already? Their media is used in lots of the X10 videos. Of course there is going to be new stock media too. (Please make hands on the weapons then I could see someone selling a game with stock successfully. Rick Another question is MP going to be any different?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Duplex
User Banned
Posted: 31st May 2007 20:42
Quote: "I think I speak for everyone when I say I would rather you guys release it when it is ready than do a rush job on it so I will have no problem waiting.Keep up the good work."


Yeah, the longer the better for a few reasons -
-Enough time for vista and X10 cards to come down to an afforable price
-The more you can test it for bugs and fix them.
-The more time for you to think of and add more features.
-I would put another one here but I cant be bothered


Duplex
[url=http://www.duplexcreations.mdhost.info]Duplex Creations[url]

See The Duplex Creations Website at:
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bdigital
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Posted: 31st May 2007 21:04
and replacing 3d Model's with origanels creaction.. how will that work ..
bsgamemaker
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Location: United States
Posted: 31st May 2007 23:22
@Rick Vanner

Ask Lee if he can add features, such as being able to block/and duck attacks from enemies during melee combat. I also want to see enemies flinch when they get hit, besides just standing there only seeing blood splatters. It would look more realistic.

Like someone else said, will there be any vehicles?

I've also seen some demos of Direct X10 with rain effects.
Can that also be a possibility for FPSC X10?
I talk about this before in another thread, but will there be more of a flexible way to create projectiles besides just using the rocket launcher in FPSC Classic, because if I wanted to shoot lasers, arrows, rocks, or whatever, I don't want them to just explode like a bomb, I want the scripts to be more adjustable than FPSC Classic.

BSGamemaker..
Slayer222
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Posted: 31st May 2007 23:51
all good suggestions man but probably not happening
*Slayer_2

EOT
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Fruitless CRUNK
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Posted: 1st Jun 2007 05:53
you guys got some really cool stuff there how much money will it be???? in dollers?

i had to make a new account im no noob my old name was 300 win mag
Trinity Pictures
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Location: Leesburg, VA
Posted: 1st Jun 2007 07:01
Quote: "Can you set it so if an ally dies you lose the game? "

Yeah, can you make it like you have an ally and then you have a hostage that you rescued, if the ally dies you won't lose, but if the hostage does you will lose. That would rock.

P.S.
Show a vid of that level you made.

Artist/Modellor of Encrypto Studios
Slayer222
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Posted: 1st Jun 2007 07:06
The price isn't set yet but I hope they take a LLLOOOOOOTTTT of time making it. I want every feature and the least glitches possible.
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
AlanC
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Posted: 1st Jun 2007 07:27
Anything new in multiplayer?

jonathan samson
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Posted: 1st Jun 2007 07:49
ow rick i ment to ask when you swim in under water is there a swiming animation so in multiplayer its like the other player can see you swiming when there under water... im definatly buying X10 ether way it rocks!

j.samson
My beauty it is my sin.
Work in Progress...
Jordan Siddall
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Posted: 1st Jun 2007 16:25
Is it possible to make enemies or allies attack objects likes switches?

Say some swicthes have health bars and enemies are trying to destroy the switches, is this possible?

Slayer222
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Posted: 1st Jun 2007 18:09
If you watch the movie you will find your answer
*Slayer_2

EOT
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SpyDaniel
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Posted: 1st Jun 2007 21:08
I think there is one thing that needs changing, which is the gravity. When a player falls, or jumps, they fall at the same rate till they hit the floor, it should increase to make it feel more realistic, as its annoying to float down.
Jeremiah
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Posted: 1st Jun 2007 21:27
Yes, Please do not release until it is pretty well perfect. This means no bugs!!! or as few as possible. Also please implement head shots and what was recommended of the enemies jerking when hit and more / less jerking based on weapons used
X Games
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Posted: 3rd Jun 2007 01:08
I for one will be getting this! I cannot wait but I guess I will have to!

FPSCreator content, information and resources.

http://x-games.mdhost.info/index.htm
Squelchy Tom
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Posted: 3rd Jun 2007 23:14
rick you are a legend
Slayer222
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Posted: 4th Jun 2007 00:28
lol I wish I could find a cheap comp that could run this. I'll see what I can find.
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Jordan Siddall
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Posted: 4th Jun 2007 18:18 Edited at: 4th Jun 2007 18:20
I wish Rick was like my dad so I could go to school and be all like "Rick is my dad!" And people would be all like "Who the [mod edit] is Rick?"

Still would be awesome.

Trinity Pictures
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Posted: 4th Jun 2007 18:24
Quote: ""Who the [mod edit] is Rick?"
"

Only the coolest mod ever. lol

Artist/Modellor of Encrypto Studios
Airslide
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Posted: 4th Jun 2007 23:56
He's not even just a mod...he's admin

Rick123
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Posted: 5th Jun 2007 02:26
Does the frame rates in FPS Creator X10 go faster then in FPS Creator?
Slayer222
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Posted: 5th Jun 2007 05:03
yes alot faster I've seen up to 84 in some pics,
*Slayer_2

EOT
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Trinity Pictures
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Posted: 5th Jun 2007 06:27
Quote: "He's not even just a mod...he's admin "

sweet

Artist/Modellor of Encrypto Studios
Commander in Chief
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Posted: 5th Jun 2007 21:54
Head shots would be great. I also wonder about the multiplayer. Is there anything new?

Another question, is the source more organized this time?

---PlasmaArts---
www.plasmaarts.co.nr - www.plasmaarts-games.co.nr

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