Quote: "i don't know if any one's mentioned this, and i don't want to sound like somebody requesting loads of crap into the engine, but people had quite a debate long ago about...
flashlights.
just think of the dynamic shadow'y goodness going everywhere
now THAT would be the best way to show off effects in the engine (hint hint) whilst the player moves.
"
Yeah....I've requested that.......here is my list of demands from the other x10 thread. If these demands are not met within 24 hours I will destroy.....
PIZZA HUT Muhuahauhahahuahahhahauhahuahhau!!!!!!!!!! *cough*
Anyways, here is the list:
I would like to see....
1. Animated textures (like avi. or gif. for tv's, computers, etc.)
2. The possibility to assign lights to...entities, weapons, characters, etc. (like have a real working flashlight)
3. Different animations for weapons (reload 1, reload 2, fire 1, fire 2, fire 3, walk 1, walk 2, walk hurt, etc.)
4. Dynamic Damage (where you shoot an enemy there will be a gruesome bullet hole)
5. Dirrerent injury areas (If you shoot in the head or groin it is one shot kill, two shots for torso, and three shots for arms & legs.)
6. Also it would be cool to have a flamethrower weapon where if you hit the enemy their clothes will catch fire and they will slowly die.
7. Lipsyncing for characters....like just put DarkVoices in the way you put DarkAI in and stuff....
8. In-game cutscenes (these things are practically standard on any fps game today)
9. in-game movie recording (so we don't have to use fraps )
Thank you, please take your time and make a high quality product.
Artist/Modellor of Encrypto Studios