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FPSC Classic Work In Progress / Submerged {UnderWater Experience}

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butyouman
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Posted: 3rd Jun 2007 00:01
You are Jhon parker.After going for a trip under water with the navy you discover and underwater city.
A city abandoned.Atleast you think it is until you enter house and a giant bolder falls crushing the door.
You are traped away from your team and the only way to get out is to go deaper.After exploring a house half
submerged in water you find a secret lab.As you enter more you find an elevator to the real lab.
You think nobody in their but after you find a working decompression chanber you no something is going on.
Then you find a room with weapons all locked up.Now you have to fight you way to the surface
Befor they kill you they all kill you.


Screen shot 1 The Big water Walk

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butyouman
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Posted: 3rd Jun 2007 00:02 Edited at: 3rd Jun 2007 00:02
Screeny 2 Finaly under Everything floating

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butyouman
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Posted: 3rd Jun 2007 00:03
Finaly In the acid


More screenys later and a demo

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bass guy1669
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Location: The Zone
Posted: 3rd Jun 2007 00:04
who is "they" and how did you make the screen blue

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there
butyouman
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Posted: 3rd Jun 2007 00:08
It something im working on ill share it with all the fourms members later and no its not lighting.They you will find out in the demo its basicly a bunch of Hazardes Zobmies and a Infected Hazard Control team but its all mostly underwater. No u cant swim yet but im gana see if i can get 1 of my dads friend who is a scripter to try and make me 1 for swiming.

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Inspire
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Location: Rochester, NY
Posted: 3rd Jun 2007 00:36
There is no swimming script. Your best bet is to have the hands play a swimming animation.

Cherd
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Posted: 3rd Jun 2007 00:54
that looks really good actually, i never thought of that, did you use the lighting to give the blue effect?

butyouman
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Posted: 3rd Jun 2007 00:55
I used some lighting but mostly a custom entity that i made.

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butyouman
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Posted: 3rd Jun 2007 00:56
Im gana Get some bubbles going on in their if anybody want to make a bubble decal or teach me how it would be great

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butyouman
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Posted: 3rd Jun 2007 02:47
soo anybody gana comment

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darimc
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Posted: 3rd Jun 2007 04:43
nope, lol.

go to:
www.freewebs.com/futurefps
www.chainoffreedom.com.piczo.com
butyouman
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Posted: 3rd Jun 2007 05:29
Dude comment or not ok

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Inspire
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Location: Rochester, NY
Posted: 3rd Jun 2007 06:07
I would calm down about comments. Your game hasn't been up for that long. You also triple posted. Use the edit button!

Anyways, about the game. The environments are far too big and open, empty, and boring. It's the same boring segment in all three screenshots. It's a pretty cool idea, good job with achieving the whole water deal and whatnot, but i would definitely work on it some more.

butyouman
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Posted: 3rd Jun 2007 07:57
Thx fianly some decent words im gana keep working but it 12 30 im tiard

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butyouman
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Posted: 3rd Jun 2007 13:45
Cmon its a game underwater isnt that new

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Deathead
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Posted: 3rd Jun 2007 14:14
NICE!NICE!VeRY NICE!
I like the floaters isn't that exposed to be just only in fpscreator x10?? guess you proved us wrong.

My Avatar is copyright to John F's Wick Models
butyouman
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Posted: 3rd Jun 2007 16:42
lol well im working really hard on scrips for it to get floating dynamic enitys that you can push into and theyll move

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butyouman
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Posted: 3rd Jun 2007 19:53
so far i got 5 levels done and ill make a demo soon

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will_help
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Posted: 5th Jun 2007 23:15
hey looks cool!!

-will
vorconan
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Posted: 5th Jun 2007 23:52
Quote: "get floating dynamic enitys that you can push into and theyll move"


Can I ask if you have got anywhere with that?
Shadow heart
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Posted: 6th Jun 2007 02:03
it looks cool.

to the ones thats trapped inside of you, this is it!!
butyouman
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Posted: 6th Jun 2007 03:00
no i haven got much with it but im working on it im trying to get floating entitys that u can push outa ur way

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Zaibatsu
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Posted: 6th Jun 2007 04:10
Looks good, I like the overall idea. I have an idea for the pushing floating things. try setting the physics weight to 0 so it doesn't fall. That may or may not work, you might need to edit the other physics things.

"I admire its purity, a survivor, unclouded by conscience, remorse, or delusions of morality"

Slayer222
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Posted: 6th Jun 2007 05:14
Or get X10

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Bloodeath 6 6 6
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Posted: 6th Jun 2007 12:24
Why not make the weight like 0 and turn it to dynamic?
or like -1 so itll float...if you can do negitive integers

You'll Know When You See It.

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piXX3D
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Posted: 6th Jun 2007 13:19
Quote: "Or get X10"


But at the same time that involves getting Vista! Which has too much Digital Rights Management so only let's you use other people's media a certain number of times before it locks it, supposedly according to a friend.

It looks good, but the rooms are a tiny bit plain, you could spice them up with a floating body wooooooo!

www.ciphersoftware.co.uk

MindLife - v1.0: At the forums: http://forum.thegamecreators.com/?m=forum_view&t=107284&b=25
Slayer222
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Posted: 6th Jun 2007 18:44
locks it? other people's media? sounds like BC,
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
butyouman
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Posted: 7th Jun 2007 01:50
idk i like the ideas from u guys tho ill try it

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TEST OF WILL
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Posted: 8th Jun 2007 20:34
I have a script where object can float, be pushed, be destroyed and still have collision with the walls

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