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FPSC Classic Work In Progress / Bloodeath's WIP('s).

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Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Jun 2007 15:08 Edited at: 15th Jun 2007 15:26
I figured it would save time then starting a new thread everytime i wanna show off what i did, jk. But still.

Uhmmm, to be honest the attached picture is just a pic of a game im throwing together to get better at entity placement and how realistic the game scenerio looks.

No story for this game. No plotline or anything as of yet.

PS. sorry the screens are in .PNG so please let it load

EDIT---

[b]Please be as brutally honest as possible[/b], i want to improve on everything lol.

You'll Know When You See It.

Death has no end

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Disturbing 13
20
Years of Service
User Offline
Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 15th Jun 2007 15:25 Edited at: 15th Jun 2007 15:26
Very nice! Very sinster atmosphere. I definitely love the conduit pipes under the grating! I wish there was a fix for the dissappearing/ distance quality deal on the grated floor. I get the same results when using grating.


Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 15th Jun 2007 15:25
Yea it makes it really noticiable with the render distance

You'll Know When You See It.

Death has no end
Inspire
18
Years of Service
User Offline
Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 15th Jun 2007 23:24
The lightmapper look like it screwed up on the cielings, with those bright corners, etc.

wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Jun 2007 00:09
@Bloodeath 6 6 6 drop me a mail I can make you a proper grate of course free of charge that will look some thing like this...


Pointless Assault RC1 Demo
http://fileho.com/download/534fc0519603/pointless.rar.html

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Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 16th Jun 2007 01:35
Inspire-
It didnt mess up its the lightmap quality, i think its more noticiable in this pic, but its really doing that because of the grates, i thought it looked pretty cool personally.

WoID-
I really do appreciate it because i like your work alot. but i dont know how much i like that grate comepared to the other one you made.
Idk.


More screens comming soon

You'll Know When You See It.

Death has no end
wizard of id
19
Years of Service
User Offline
Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 16th Jun 2007 01:57
@Bloodeath 6 6 6 yeah well I don't like it either it was just an idea...but I can come up with some thing else it's just going to take longer to model....


Pointless Assault RC1 Demo
http://fileho.com/download/534fc0519603/pointless.rar.html
Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 16th Jun 2007 02:09
Hey if you want to model me a nice grate for free i wont hold it against you but if you do, would you post it in this thread so i dont have to go looking around for it?

You'll Know When You See It.

Death has no end
creator of zombies
19
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 17th Jun 2007 13:52
Very nice Bloodeath. I love the lighting. It really gives the shot atmosphere. waht is the HEX number you have used for that colour of light,it looks very atmospheric.

Demon Sun.Coming 2007. Mature gamers Only!!

Bloodeath 6 6 6
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 17th Jun 2007 19:25
I used 2 different light colors in there, which one, the colors on the walls, or the grates?

You'll Know When You See It.

Death has no end
creator of zombies
19
Years of Service
User Offline
Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 17th Jun 2007 19:45
The colours on the walls

Demon Sun.Coming 2007. Mature gamers Only!!

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