Sorry for the triple post, but I've some bad news (deja vu.....again):
OK, first off, I know I keep not completing, then making new game after new game. I apologize for that.
But, I am temporarily retiring from FPSC for a while. I'll still be around here, but FPSC....I have figured out that it's not all it's cracked up to be. I mean....it's great and all, but it's too simplistic. I will not be using it until all bugs are sorted out, and it's completed (FPSC v2.00?). It's too buggy, and not completed. TGC, this may sound harsh, but next time, release an engine in it's v2 state, and make sure ALL bugs are sorted out. It's not right to release it in it's v1 (early alpha) stage. If I can scrounge some money together, I might (emphasis on might) get DBPro, but I'm not sure if game-making's my thing right now. It might be hard to say goodbye, but sometime in the future, there'll be a completed FPSC, beckoning us to take that update, and use that completed project. The Sims 2 is the reason I'm retiring, it's simply a great game, but sometimes too great. Another reson is that I have simply given up on FPSC, finding it "not challenging" enough. I'd rather learn DBPro, and code a very great FPS, with awesome models, sounds, and animations. I'd rather take my time, and make a demo of a game in around 1-2 1/2 years rather than in 7 months. The latter seems too rushed.
To cut a long story short, I'm retiring from FPSC. It's time to hit the hay, and not worry about game-making. I'd rather take my time with a more complex engine, and create a truly unique FPS. Goodbye, FPSC. I bid you farewell.