Quote: "1553"
Damn. My variable declarations are longer than that.
Quote: "i have no idea how your code gets so long"
Because I code and code and code and code, constantly adding more and more to my game.
I didn't even think to mention that in addition to my 20,044 lines of code + 5k lines of scripts, I have another 3k of lines of code that went into the plugin that I made for the game, and that will soon get a 2k line increase. I also use tons of plugins, which substantially increases the amount of code associated with the game.
Quote: "also, the only plugin I have used is Goga's free plugin to make file management in the editor much easier, i programmed all the lighting, AI and collision myself"
Before you should 'not understand' what everyone else is doing, you should understand what you are doing. I played your game. It was an interesting puzzle adventure game. It was not a complex game. Thus, I understand why the source code is so compact.
I truly believe that not using Sparky's collision DLL is silly. It's way faster than ANYTHING else, extremely powerful, easy to use, and free. I also think that plugins are DBP's greatest strength.
Come see the WIP!