Hey guys! Sorry for the immense delay, school has had me occupied from tip to toe... Even during winter break, I had both school work and work to do.
I'd just like to announce that I'm going to post a few screenies over the next few days of the newest stuff, and also mention that I've gotten some shader-effects to work pretty nicely with some entities, so expect some screenies of that too soon.
So, I'm pretty much done with the pack, will add in a few boxes to fill up the entity-folder as it only contains two variations yet, and I will also adjust material-settings for all the things and set up a seperate shader-map addon installer for those who want them. By default, the pack'll be installed without shader-maps, since they don't work that great in FPSC yet, only the entity-shaders.
Anyhow, the things in the pack are so far (and pretty much final);
15 room segments, some with custom meshes
9 ceiling segments
Curved segment corner pieces for 7 of the rooms
Cylinder-pillar pieces for 14 of the rooms
2 custom, animated doors (working on getting the meshes to work right, so they might be excluded :/)
2 "External" segments for use in outside areas
Snowy-grass exterior segments, with mud-path variations with corners and crossings!
Flat corner pieces for 12 of the rooms
8 "open wall"-segments, square archways (might be replaced with square-CSG cutter segment, for more wide use)
Square pillar pieces for 8 of the rooms
One rusty metal ladder/steep staircase
Tilted ceiling variations for all ceilings
Tilted floor variations for 12 of the rooms
And for the entities;
A barrel with three different texture variations, all with accompanying normal map
A bar-table, with wood and metal texture variations. With n-map.
Two boxes of different types, number to be multiplied.
Has n-maps.
A candle-entity, perfect for cozy settings
A fuel-tank (previously screenshoted) with two size/texture vars. With n-map.
An "industrial tank" entity, for use in those industrial outside areas! With n-map
A waste-container entity, with n-map
A die entity. You know, those you gamble with.
A wad of dollars, screenshot attached.
Various blood-overlays and fake fog overlays
A laundry-basket with two texture vars. And n-maps.
A machine-cog thing. Random, made-up item. With n-map.
A round ceiling lamp with two texture vars. Illumination-mapped.
A static security camera, slightly inspired by Portal. With n-map
A typical restaurant soda-mug, with three types of beverages (texture vars.)
A deadly-looking sharp spike, with bloody version. Might be excluded, as origin of texture is unknown (bad memory)
A wide-screen display with two size and texture versions. Comes with illumi-map
And last, a wooden board with two texture-vars.
That's it, I hope 12 dollars or so sounds fair for it all. More screenies to arrive soon, as mentioned. In the mean-time, check out the new wad o' dollars-entity attached to this post.
(Segments from model pack 5, though, courtesy of Jon Fletcher if I'm not mistaken)
Comments and crits welcome as always, and apologies to all who have been waiting. I swear, it's not far from release now!