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Work in Progress / UltimateMMO.DLL WIP Thread

Author
Message
Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 16th Jul 2007 23:42
Ok, before i continue this project, i would just like to see how many people would actually be interested in using this project when completed.

I really don't wanna do a project no one wants to use.

DarkLegion Studios - Coming Soon
Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 17th Jul 2007 00:00
Count me in.


jason p sage
17
Years of Service
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 17th Jul 2007 01:12
LordCom - I program for a living and have been for some 25 years now.... and I have many unfinished wrecks in my past...

I built an online "Mall" for general use or for companies to automate reordering supplies etc... Just as I was ready to make my move with the finished product - this little thing called the internet was becoming available for dialup... UGH!!

In short - to answer your question? My opinion is:

If YOU make a FAST, Easy to use means for people to make their games multiplayer - and ITS SCALABLE (enough where you can have a few servers running the whole thing together) and it has good performance - people will try it - people may buy it... never enough people buy anything unless you have the marketing power of yahoo, google, or of course Microsoft.

I I could RIGHT NOW - Download your app - maybe a limited trial - (1 server, two clients) for testing, enough help docs to quickly get packets going smoothly ... say a chat, and some floats and integers, and I could choose between UDP and TCP/IP or use both....

I PERSONALLY would go for it - and if I liked it - I MAY buy it.

But unfortunatly - You need to take the risk and build it and see - or move on to something you know will be more readily "liked"... perhaps a bigger market for the idea etc.

Getting opinions is cool - but this is a niche market - how many people on the street make video games? Most just play them, the rest just don't understand how we can play them as long as we do

So - MY OPINION? If its fast and easy to use - and I can implement it easily with my DarkBasic Stuff? Yeah - I'm interested... If its a pain in the butt? I'll make my own - just for the game in question - just enough to get by... then if I make a million selling the game - I'll rewrite/modify my network play with cool features cited above

Good Luck Lordcom! I hope you CAN make something we can use soon!
(I needed that functionality yesterday! ...for the game I'm not finished with yet hahah )

Know way too many languages - Master of none
Dark Dragon
17
Years of Service
User Offline
Joined: 22nd Jun 2007
Location: In the ring, Kickin\' *donkeybutt*.
Posted: 8th Sep 2007 01:11
If its for db, i'd use it.
Hayer
18
Years of Service
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Joined: 4th Nov 2005
Location: Norway
Posted: 27th Sep 2007 15:27
Are u still developing this DLL?

I would loved to have a DLL like this.

Veron
17
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 13th Oct 2007 21:41
Yeah, I must admit, it's sounding very nice, I hope it's still in dev.


aluseus GOD
17
Years of Service
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Joined: 19th Mar 2007
Location: I\'m here. Now I\'m there. I keep moving
Posted: 13th Oct 2007 23:16
call it something else. MMO makes too much attention.

Your signature has been erased by a mod
Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 21st Oct 2007 00:24
I might start again soon on this, im currently working on a fps though, ive been working on to many projects at once, im currently working on a fps in torque, i might possibley get back to this soon... hope for the best, if i start this again it will probley be in a new thread under a new name...

DarkLegion Studios - Coming Soon
da power pwnerer
18
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 21st Oct 2007 04:07
All I can say is.... 5 months and not ONE screenshot... Post them here, not on your website....



-Dan


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 21st Oct 2007 05:02
I went to the website - and the GFX are all REd x's. Hmm. No Screenies there.

Lordcorm
18
Years of Service
User Offline
Joined: 24th Sep 2006
Location: Hyde Park, Utah
Posted: 21st Oct 2007 21:42
Sorry i havent been on the forums much latily, (5 months as mentioned above) the reason is i have been having family probs lattely (as described in prev posts). I just started getting really back into game development a couple of weeks ago... as for right now im handeling to many projects, so FOR NOW, i whould pronounce this one dead.

The order that im doing my current projects in is:

1. SWGPRE-CU Server
2. SWGPRE-CU Client
3. My FPS (the one with torque)
4. This project

As you can see, its at the bottom of the waiting list...

Sorry if i have dissapointed anyone but family comes first :/

P.S. sorry for the horrible spelling/grammer, im typing this from my Wii right now.

Thanks,
Lordcorm

DarkLegion Studios - Coming Soon

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