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FPS Creator X10 / Better gunfights

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Nowdie
17
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Joined: 31st Jul 2006
Location:
Posted: 28th Jun 2007 05:42
I hope this time around you're able to see enemy bullets because its kinda dull fighting a enemy and you cant dodge thier bullets,and the screen just lighting up red just isnt cutting it..it should be like when the enemies are shooting you on fear(not in slow motion).
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 28th Jun 2007 08:26 Edited at: 29th Jun 2007 06:36
Quote: "because its kinda dull fighting a enemy and you cant dodge thier bullets"

If that was realistic, there would be way less casualties in wars. Unless you want to make a Matrix game, I don't see why this would be needed.



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FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Jun 2007 11:23
Don't see it happening.In real life your vision can't see a speeding bullet.

Please have mercy and use the search function.
monotonic
18
Years of Service
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Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 28th Jun 2007 12:08
Could you not do it by creating a slow(ish) moving projectile weapon, with an alpha mapped trail?

I know the voices aren't real, but they have good ideas!
Black Terror
18
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 28th Jun 2007 17:47
This would be very useful for enemy machine gunners. Most games show the bullets when you are being shot at by a machine gunner.

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Luciferia
17
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Joined: 3rd Jan 2007
Location: England
Posted: 28th Jun 2007 18:01
he's talking about tracer rounds. A tracer has a small piece of phosperus attached making it light up. However you don't see the bullet, you see the buring phosperus in the air behind it. Sorry about spelling but cannot be bothered to change.


Nowdie
17
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Joined: 31st Jul 2006
Location:
Posted: 29th Jun 2007 05:55
i didnt mean it like in real life you see the bullet..but im just saying what fps game have you played where everytime a enemy shot at you, all you see is your screen flashing red.You at least see the bullets
Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 29th Jun 2007 06:34 Edited at: 29th Jun 2007 06:35
I agree that tracers would be a nice addition though.



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ZeD XF
17
Years of Service
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Joined: 16th Jul 2006
Location: The Realm of Darkness
Posted: 2nd Jul 2007 20:55
Ditto

Fancy a spot of pain?
alex 1337
User Banned
Posted: 2nd Jul 2007 22:00
this would be so tight

Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Jul 2007 23:04
They could better up the fact that AI seems to reload first,then fire guns at you,By the time they reloaded you already shot them

Silent Thunder
18
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Joined: 6th Feb 2006
Location: The Ship
Posted: 3rd Jul 2007 03:16
Quote: "They could better up the fact that AI seems to reload first,then fire guns at you,By the time they reloaded you already shot them"

That's already easily fixable in x9, there's a script around here somewhere that fixes that.



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Conjured Entertainment
AGK Developer
18
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 3rd Jul 2007 07:27
Quote: "I agree that tracers would be a nice addition though."

Yeah, but only if it can toggle for those of us who don't want them in our clip.

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P Tew
16
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Joined: 31st Jul 2007
Location:
Posted: 1st Aug 2007 21:08
I agree! This would be ace! It would add to the realism and drama loads!
Squelchy Tom
17
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Joined: 25th Aug 2006
Location:
Posted: 2nd Aug 2007 14:28
humans can only visably see moving objects at speeds of 500 ft per second (for example, a marble/bullet. In retrospect arger objects can be seen at greater speeds)
TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 12th Aug 2007 23:11 Edited at: 12th Aug 2007 23:14
I don't see why it's so hard to put projectiles in. it's already been done with the rocket launcher.

To put in the illusion of bullets firing out the end of your gun, you should just make a decal of a bullet firing from the end of the gun to the crosshairs and dissappearing into the distance, and put in the muzzleflash. It might have been done before, but itwould work for enemies

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Oakley Design
16
Years of Service
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Joined: 18th Jun 2007
Location: Uranus
Posted: 12th Aug 2007 23:35 Edited at: 12th Aug 2007 23:35
Quote: "However you don't see the bullet, you see the buring phosperus in the air behind it. Sorry about spelling but cannot be bothered to change."


LOL
You couldn't be bothered to retype one word, yet you went on to type that whole sentence explaining it?
These forums are full of such strange people...


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dfujis the rocker
17
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Joined: 19th Feb 2007
Location:
Posted: 13th Aug 2007 10:08
Quote: "Don't see it happening.In real life your vision can't see a speeding bullet."

I think I'm an exception to that that rule
and on that note, another quote (argh, rhyming returning)
Quote: "bet you didn't see that coming"


famous last words: check this out
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 2nd Oct 2007 00:44
there are tracers now

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Robert F
User Banned
Posted: 2nd Oct 2007 02:58
Quote: "there are tracers now"

In the x10?

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 2nd Oct 2007 03:16
Yeah look at the September update video, it shows laser tracers with some modification you could easily make them normal tracers...
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Robert F
User Banned
Posted: 2nd Oct 2007 05:24
are you talking about when its the allies vs the enemys part and akio is shooting the laser. I never noticed that before.

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 2nd Oct 2007 06:18
yeah dat

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y

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