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FPS Creator X10 / Ragdoll X10 demo

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RickV
TGC Development Director
20
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Location: United Kingdom
Posted: 13th Jul 2007 17:29
Hi all,

We're still very busy developing X10, I did find time to create a small demo to show off the engine and the wonderful ragdoll system.



http://uk.youtube.com/watch?v=osF0DqJ68VM

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Jon Fletcher
15
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Location: Taunton, UK
Posted: 13th Jul 2007 17:33 Edited at: 13th Jul 2007 17:35
awesome work

i like how you changed it to a pool of blood at the end

RickV
TGC Development Director
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Location: United Kingdom
Posted: 13th Jul 2007 17:39
The system will allow you to change the water colour using an FPI!

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
RickV
TGC Development Director
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Posted: 13th Jul 2007 17:52
Soap box version:

http://soapbox.msn.com/video.aspx?vid=ef217d41-6753-4f90-800e-86cf35b9dca7

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Duplex
User Banned
Posted: 13th Jul 2007 17:55
Thanks Rick! Watching Now!

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Duplex
User Banned
Posted: 13th Jul 2007 18:05
Nice, One thing I didnt see in the video,

Once they stop moving do they freeze, Or if I threw a grenade under them would they still do flying?

Duplex Creations Has now teamed up withX games.
Urban Pack WIP
Trinity Pictures
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Location: Leesburg, VA
Posted: 13th Jul 2007 20:01 Edited at: 13th Jul 2007 20:13
Awesome! Though they still fall in the same way, it's much more acceptable, I would say that ragdoll is ready! Now how about fixing that air system so prevent people from "bobbing"

EDIT
Quote: "Once they stop moving do they freeze, Or if I threw a grenade under them would they still do flying?"

I heard they are either baked into the scene or they disappear.

Artist/Modellor of Encrypto Studios
FredP
Retired Moderator
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Location: Indiana
Posted: 13th Jul 2007 20:04
But if you notice they react depending what side you shoot them from,whether they fall over a ledge,etc.

Please have mercy and use the search function.
Trinity Pictures
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Posted: 13th Jul 2007 20:46
Quote: "whether they fall over a ledge"

Yeah that was awesome when that guy fell off of the pillar.

Artist/Modellor of Encrypto Studios
vorconan
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Location: Wales
Posted: 14th Jul 2007 00:12 Edited at: 14th Jul 2007 00:14
Perfect, just how it should be, nice job. I must admit, ragdolls and all, my personal perference has to be the water and shader effects like bloom etc. it just gives it that polished feel to it

One question rick, could you show either a vid, image or post even of how the water is created?

Thanks

Trinity Pictures
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Posted: 14th Jul 2007 01:15
Quote: "One question rick, could you show either a vid, image or post even of how the water is created? "

I heard it's default in the level.

Artist/Modellor of Encrypto Studios
vorconan
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Posted: 14th Jul 2007 13:36
Thats not a good method though, and where did you hear that?


shadow651
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Posted: 14th Jul 2007 16:40
yeah i wouldn't want all my levels to have water
bond1
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Posted: 14th Jul 2007 16:52 Edited at: 14th Jul 2007 16:54
Quote: "yeah i wouldn't want all my levels to have water "


You don't have to. The water height can be adjusted by a slider, I think Rick showed how it works in a previous newsletter video. I like to think of the water height as "sea level". If you don't want water for the level, just put the slider at zero.


Even better news from one of Rick's previous posts:

Quote: "Also, Lee plans to make the water work where ever you want it. So you can make swimming pool areas and not be limited to just one water plain.
"


----------------------------------------
"Your mom goes to college."
Trinity Pictures
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Posted: 14th Jul 2007 19:34
It's default in the level, but you can change it to not have water.

Artist/Modellor of Encrypto Studios
vorconan
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Posted: 14th Jul 2007 20:35 Edited at: 14th Jul 2007 20:36
Quote: "It's default in the level, but you can change it to not have water."


I don't think it would be default, the map editor is always blank to start with

@Bond

Thanks for that, must of missed it


Xarshi
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Posted: 14th Jul 2007 21:13
Yeah,you don't have to have the water. Plus,if you think that it is a bad method,well,oblivion and morrowind use this method for water. I think oblivion has more options for water though,but it still uses this method.

Hello
vorconan
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Posted: 14th Jul 2007 21:36 Edited at: 14th Jul 2007 21:37
Bond has already shown ricks quote but yeah, thats oblivion your on about, its full of hills as far as i know, can you honestly tell me that you want water in a room, and then when you look out of the room you can still see the water plain, even in mid air?


Slayer222
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Posted: 15th Jul 2007 01:28
Sweet! I think these are perfect ragdoll physics and if they are not change I will be very happy. Can't wait for the allies video
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Xarshi
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Posted: 15th Jul 2007 06:45
vorconan - haha,good point.

Hello
mastercheif 193
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Posted: 15th Jul 2007 07:12
Huge improvement from the last video, this is awsome. I love ragdolls!
Roger Wilco
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Posted: 15th Jul 2007 15:03
Awesome video, Rick, it's showing true potential now.

I have a question though, would it be possible for the enemy to have a sequence of a death-animation played, say the enemy grabbing for his chest, and then let the ragdoll physics take over? That would be awesome, you could make cool "shoot before dropping dead" type animations like in Quake 2, except with ragdolls.

"Or perhaps we're just one of god's little jokes?"
Trinity Pictures
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Posted: 15th Jul 2007 22:03
Quote: "you could make cool "shoot before dropping dead" type animations like in Quake 2, except with ragdolls. "

Or if you include randomization in the engine, you could have like four or five different death animations and then have the ragdoll take effect....or you could have no death animation at all and have the ragdoll take effect immediatly.

Artist/Modellor of Encrypto Studios
Slayer222
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Posted: 15th Jul 2007 22:25
yeah Q2 had the best death anims. ever That is sorta possible in the current FPSC.
*Slayer_2

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Game CreatorX11
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Posted: 16th Jul 2007 11:39
man this is looking better and better every day one thing that would make it even better would be better ai and mabe having all bullets on collision with a enemy make a blood splatter on a wall or something like that i love the water thoughXD

anthony parker
Slayer222
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Posted: 18th Jul 2007 01:03
Normal FPSC already has blood that appears on a wall (if there is one) behind them
*Slayer_2

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BMB
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Posted: 18th Jul 2007 06:25
...and it's getting better ai.

SamHH
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Posted: 23rd Jul 2007 22:05
Quote: "...and it's getting better ai.
"
lol. looks awesome how is it done exactly is a added animation set?
Person99
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Posted: 4th Aug 2007 09:56 Edited at: 4th Aug 2007 10:05
The idea of ragdolls is neat, but that needs some work.

But for a simple engine like FPS creator, that is really good.

Who will die first?
pak4life
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Posted: 10th Aug 2007 21:45
AMAZING i watched it looks really good i watched all the other ones it looks great cant wait till its finished...

Quick question will it just be an update to ppl who already have the bought version of FPSC or will you have to buy this??...
X Games
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Posted: 19th Aug 2007 08:19
OMG i love it
Doggy
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Posted: 19th Aug 2007 17:50
Quote: "Quick question will it just be an update to ppl who already have the bought version of FPSC or will you have to buy this??..."

This has been discussed many times before, check some threads again.

But FPSC X10 will be a completelly new program, not some sort of update.
piXX3D
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Posted: 1st Oct 2007 18:55
Rick, do you think theres any chance some time in the future FPSC X9 will have ragdolls? Lee was talking about it in some thread a while ago. Maybe in v1.1?

www.ciphersoftware.co.uk
FredP
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Posted: 1st Oct 2007 19:32
Since we are on 1.07 now I don't think it will be in 1.01...
However,Rick has said there will be these type of physics in x9 eventually.
My guess is that if x10 is released late November/early December we would get a pretty good update for FPSC x9 sometime in January.
This is just a rough guess and assumes that TGC will release x10 during the holidays.
This is one of the things that I am waiting for in an x9 update.

Please have mercy and use the search function.
piXX3D
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Posted: 1st Oct 2007 19:55
Quote: "Since we are on 1.07 now I don't think it will be in 1.01..."


No no, that's not what I meant... look what I wrote: 1.1. Not 1.01, but 1.1. As in, 1.10. Beyond 1.07. If you get what I mean.

www.ciphersoftware.co.uk
FredP
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Posted: 1st Oct 2007 20:39
My bad...ancient monitor,ancient eyeballs.
Anyways,the jist of it is that as soon as they get x10 done we can start expecting the x9 update to be out shortly thereafter.
Anyone who hasn't been around for long won't remember how long we had to wait for the first update...and FPSC has come quite a way since then.

Please have mercy and use the search function.
shadow651
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Posted: 1st Oct 2007 20:40
after 1.07 they will probably go for 2.0 there isn't going to be 100 updates
AlanC
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Posted: 5th Oct 2007 04:27
Quote: "after 1.07 they will probably go for 2.0 there isn't going to be 100 updates"


They have said they will keep updating verson the XP verson.

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