Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Strange behavior after patch 2

Author
Message
Necrym
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: Australia
Posted: 22nd Oct 2002 12:25
Hey rich

Im having acouple of weired things happen. After applying patch 2 everything seemed ok. I tried recompiling the room demo now the man walks thru the once moveable objects instead of pushing them all the code seems ok though.

Also in my program i was using the terrain comand to load a terain and the bsp commands to load a bsp together with the landscape. This was fine before the patch i was getting
150+ frame rate. Now when i do the same the frame rate drops when the bsp map comes into view to under 20 fps.

Any ideas as to what the work around may be.
Be afraid..be very afraid were all being watched!!
Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 23rd Oct 2002 04:16
Not sure on the 2nd point without seeing some code (and God inventing 48 hour works!!!) but I know the first issue is because Lee coded around a DBPro bug in the Room Demo and it's now fixed which causes a problem. He's sent me some new Room Demo source code which I'll upload shortly for everyone.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Necrym
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: Australia
Posted: 23rd Oct 2002 08:06
Thanks Rich
Ill do more testing first to make sure its not me thats the problem. Then ill send u some code - (i thought god invented the 49 hr working day what are u doing with all that time off LOL.

Thanks again

Be afraid..be very afraid were all being watched!!
Kensupen
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: United States
Posted: 23rd Oct 2002 15:28
I have the same problems using a BSP. I went from ~275 FPS in Patch #1 to ~25 FPS in patch #2. I made a room in Cartography shop outta 6 walls, 5 pillars with 3 ramps and a platform in the middle of each wall. I'm guessing something to do with the new BSP collision detection slowed it down a ton.

I can post my BSP if you need it to test Rich.

-Kensupen
Rpg Cyco
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Australia
Posted: 23rd Oct 2002 15:32
@ Kensupen

Same thing happened to me, I got 43 to 46FPS in the first demo of DB Pro, when I downloaded the Patch 2 demo, It went to 11 to 12 FPS...

l8ter

Rpg Cyco

http://www.rpgcyco.com - My Website & Forums
Specs: PIII - 866MHz, 128MB SDRAM, 8MB SiS 630, 17inch monitor, 18.6GB HDD 5400rpm, Win ME, DX8.1b, 56k Modem
Gorodan
21
Years of Service
User Offline
Joined: 23rd Oct 2002
Location: Germany
Posted: 23rd Oct 2002 21:30
My framerate remained constant form V1 to V2(Hammer map compiled with with Zoner Tools) , but even now, no Collision Detection works properly. (Get BSP Collision Hit(X) returns zero) Do you also have this problem?

Dreamora
21
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 24th Oct 2002 00:49
Hit is never a good idea because its only 1 in the moment you hit the wall ... and if your object's moving with more than 1 per sync then you won't get a 1

REDOXODER
21
Years of Service
User Offline
Joined: 11th Oct 2002
Location:
Posted: 26th Oct 2002 13:44
hello

i ve the same problem 150 fps =>32 fps
does it will be correct shortly ????

thx


ps: can we use quake 3 map???

Deion
21
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United States
Posted: 26th Oct 2002 22:55
iii constantly see through walls in a bsp

Necrym
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: Australia
Posted: 27th Oct 2002 02:59
ive never seen throu a bsp wall dont know how you did that LOL. Yes you can use a quake 3 map.
However ive checked the code thoroughly and there definatley is a slow down in fps of over 70% when a BSP comes into camera view. The collision works ok though.
I reported this and code to DBDN for further investigating.

Be afraid..be very afraid were all being watched!!

Login to post a reply

Server time is: 2024-04-27 04:22:40
Your offset time is: 2024-04-27 04:22:40