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FPSC Classic Work In Progress / My First ever fpsc GAME!!

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General powell11
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Posted: 24th Jul 2007 18:25
srry for tripple post but when i try to build game i get 3 errors


1-Debug String report
2-runtime error 8003 could not find path at line 22776
3-application has encountered a problem and needs to close

can someone help me?

[img]
General powell11
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Posted: 25th Jul 2007 00:45
Ok my comp crashed and i lost everything so... i am starting from scratch, i am using sensei to see whats good so im only on version 1, and i fixed build game so my game will have allies

[img]
Cheese Cake
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Posted: 25th Jul 2007 14:43
Edit your posts man.
Cherd
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Posted: 25th Jul 2007 16:48
Quote: "This game makes no sense. In the beginning you see a high tech futuristic lab (with a cola machine thrown in there for no reason) then you see medieval tunnels. It makes no sense."


what so scientists don't drink cola?
and i mean how is that a medieval tunnel =S its a cave type place, i mean look at half life, just because some of the outdoor scenes had "rock cliffs around them" and you had to crawl through the odd tunnel every now and again, your saying it looks stupid? =S

General powell11
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Posted: 25th Jul 2007 16:53
thanks, well do u think i should start over on this project or no?

A Noob
TGPEG
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Posted: 25th Jul 2007 17:33
yes. but come up with better storyline. also, i don't think you are allowed to mention your age on TGC forums. (see your second last post on page 1) i'd edit that post quickly

Your signature has been deleted due to the fact that it was far too humourous to possibly show.
http://www.fpsinsane.co.nr/ -New FPSC Forums By Jenkins
General powell11
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Posted: 25th Jul 2007 17:49
k thanks

A Noob
General powell11
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Posted: 25th Jul 2007 18:27
I forgot, i put my lvl on a memorycard type thing that you can cary around with you so i have the lvl, uploading now!

A Noob
General powell11
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Posted: 25th Jul 2007 20:01
Lvl one demo is on first post! ITS HERE!(caps off)

A Noob
General powell11
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Posted: 26th Jul 2007 18:52
no comments?

A Noob
Cheese Cake
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Posted: 26th Jul 2007 18:57
General powell11.

Could you use the edit button?
I mean 4 posts and they where all done by you.
Inspire
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Posted: 26th Jul 2007 18:57
I know I'm not downloading it. I don't download people's first try at making a game, because they usually suck. That's probably why you don't have many comments.

General powell11
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Posted: 26th Jul 2007 19:10
*tear*, i thought it was actually pretty good

A Noob
Inspire
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Posted: 26th Jul 2007 19:49
As do most noobs...no offense...

General powell11
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Posted: 26th Jul 2007 20:14
well any ideas for lvl 2?

A Noob
uman
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Posted: 26th Jul 2007 22:53
General powell11,

Would you please use the jpeg file format for attached screenshots. Thank you

"There are those who said this day would never come - What have they to say Now?"
General powell11
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Posted: 27th Jul 2007 00:38
i do its just screenie 2 got messed up somehow

A Noob
TZap
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Posted: 27th Jul 2007 23:55
Good work!

One thing to be aware of there is a lot of dynamic entities in the first section (boxes). I try to keep these to a minimum as it could slow things down a bit. Make them static if they are just there to fill the room and are not going to take part in the game.

You could make that sentry chase you as well (use chase.fpi as the main script). It would really hot things up for the player! That tunnel has good atmosphere...really spooky with the red lights!

Good luck with the rest of your game and look forward to more levels.
General powell11
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Posted: 28th Jul 2007 13:35 Edited at: 28th Jul 2007 15:14
thank you, i am working on a second level, and its should be somewhat harder, (maby by alot) but how do i make them damger you more and less accurate, because i have noticed when they shoot at you they dont miss, but they didnt hurt that much, did you like the custom game menus?

A Noob
Shim Kangrey
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Posted: 30th Jul 2007 21:24
it might be nice to credit to the people that made the crowbar and that looks like Stamina's electric fence.

Great for your first, just remember to fill the room with scenery.

"The world is like a little brther, it will copy your every move"--Shim Kangrey
Chimera
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Posted: 31st Jul 2007 11:43 Edited at: 31st Jul 2007 11:44
The lightening is not all too good, you should spend some time looking into that But it's probably one of the hardest things in FPSC cos it's so time consuming to test and all. But good job!
General powell11
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Posted: 31st Jul 2007 15:36
ok, if your read all the posts I took out the crowbar and replaced with the knife, i worked on the lighting a lot more, and thats just lvl one and when i make the full game i will give credit to all custom models

A Noob
GP PrOdUcTiOnS
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Posted: 1st Aug 2007 15:55
i had some truble with doneloading to much from fps free so dont doneload to much but its ok to doneload some. can i see some screen shoots befor i play it?

priske productions
General powell11
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Posted: 3rd Aug 2007 01:04
yea ill give you some

A Noob
Sibraa5
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Posted: 3rd Aug 2007 01:13
I tried it. It's ok. Better than the game I'm making. I just hate the spiders..Annoying.

Coming Soon: Outbreak
General powell11
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Posted: 10th Aug 2007 02:33 Edited at: 10th Aug 2007 02:42
Well I will post screens in a bit just need to tesst out some stuff, level 2 is going to be much bigger and much harder, oh yea and when i try to make a generator stactic it disapears!

A Noob
General powell11
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Posted: 17th Aug 2007 18:50
[url]http://files.filefront.com/World+War+3+lvl+2rar/;8336384;;/fileinfo.html [/url] LVL 2 DEMO IS HERE!!!! caps off

A Noob
Advancement Games
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Posted: 17th Aug 2007 20:07 Edited at: 17th Aug 2007 20:08
Edit and stop using caps. I haven't checked out the game, but from the screenshots it seems like you need some better level design. The levels just look kindof bland to me.

@ Underside, what the hell is wrong with you? Are you one of those stuck up liberal morons all about following this and that copyright rule to the exact word? He stated before the crowbar was just temporary and they established that he would take it out. And I don't think anyone, besides you, reads the AUP.
Inspire
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Posted: 17th Aug 2007 20:18
Out of curiosity, why did you capitalize the word "game" in your thread title?

Also, Advancement Games, Underside isn't at fault. He just stated that it's against the AUP, and you're flippin'.

Advancement Games
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Posted: 17th Aug 2007 21:19
He said that he would replace it, so theres no reason to hound on him.
General powell11
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Posted: 17th Aug 2007 22:32
im with Advancement games on this one it gets annyoing after like 3 ppl said to take out the crobar when i said i would.

@Inspire i was excited on the name .

A Noob
Advancement Games
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Posted: 17th Aug 2007 23:27
Are you still keeping generally the same storyline?
General powell11
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Posted: 18th Aug 2007 00:06
umm sort of generaly well, could you or someone else help me make up a better storyline??

A Noob
Advancement Games
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Posted: 18th Aug 2007 02:39
Sure, I suppose.
RockStizzar
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Posted: 18th Aug 2007 02:57
I don't usually post anymore but I couldent stand letting this thread slide.

I don't really understand why a couple of you feel the need to bash this guys game as much as you are. There is a fine line between constructive critisism and tearing his game apart. He has already stated that it is his first game, and although it's not of amazing quality it is much better looking then many of the games I see in the showcase. He is not proclaiming that his game will be the next Halo, he is just asking us to tell him how it is and what he could work on. Instead he gets told on numerous occasions that it is his first game and is horrible. I even saw one post that said that they would not play the demo because they already knew it sucked. This is the kind of attitude and negativity that I don't really think has a place here.

Now to the game, it looks fine. It still needs work but thats the best part about FPSC, you can make as many games as you want. I suggest looking around the showcase forum at some succesful games and playing that to see what they did right.

General powell11
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Posted: 18th Aug 2007 03:19 Edited at: 18th Aug 2007 15:54
thank you rock stizzar. i really dont know what else to say, i seriously thought that the game is actually pretty good gameplay wise

Oh yeah and could somone make to types of fluorescent lites, one hanging perfect and number 2 hanging down connected to some wires maby with some sparks comming out i hope you get the idea, thanks

A Noob
General powell11
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Posted: 22nd Aug 2007 00:49
and could someone make a spark sprite

i married acow
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Posted: 26th Aug 2007 09:19
the crowbar is from half life which is kinda cool to have
Fruitless CRUNK
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Posted: 26th Aug 2007 17:18 Edited at: 26th Aug 2007 17:19
Hay I don't know whats up with the rest of you guys but, thats better than my first try give him a freaken brake. Dude you have the talent to do this you know how to do levels. Trust me you don't wana see my first lvl. GREAT JOB

If anyone has Xbox live please add me to you're frinds list.
My tag is FruitlessCRUNK, but tell me who you are through a message.
General powell11
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Posted: 26th Aug 2007 17:55
Thaks fruitless, and i took out the crowbar bc of copyrights, i am hoping this game has 10 lvls i already have 2 done

Your signature has been erased by a mod because it's larger than 600x120
xplosys
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Posted: 26th Aug 2007 19:20
GP11,

Just played the level 2 demo. Frame rate suffers terribly from too many dynamic objects. In the first and second room, nearly every object is dynamic, even a piece of wood on top of a storage area, though they play no role in the game beyond looks. Using static entities for non essential objects would greatly increase speed. No one can fault you with bare levels, as you have used almost every object available, perhaps too many.

The tunnel to outdoors is well done and lighted, and the outdoor area is interesting. There are issues such as overlapping textures, a vehicle that gets pushed around by the enemy and player, tight spaces, etc, but the level shows imagination and creativity. There is nothing there that could not be fixed.

You completed a level which puts you in the upper 50% of users and for a first game attempt, it's better than most. Work on realism in your level design and frame rate by removing or changing to static those items which don't contribute to game play. I would think that you are not working a game plan, which is fine for practicing level building. When you're ready to build a game, create a detailed plan from which to work. That will help you make better transitions (like from the lab to the tunnel) and avoid those tight spaces where the player has no room to move or pass.
Best.

I'm sorry, my answers are limited. You must ask the right question.

General powell11
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Posted: 26th Aug 2007 20:15
ut oh i think i uploaded the wrong lvl, i think i uploaded number one lvl

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Shadow heart
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Posted: 27th Aug 2007 11:04 Edited at: 27th Aug 2007 11:04
cool , i saw rolfy's spiders.

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General powell11
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Posted: 31st Aug 2007 02:10
i uploaded new demo (the real lvl 2)

A noob
Inspire
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Posted: 31st Aug 2007 06:37 Edited at: 31st Aug 2007 06:37
Quote: "ut oh i think i uploaded the wrong lvl, i think i uploaded number one lvl"


Did you even read xplosys's post? You didn't even acknowledge his existence.

Slayer222
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Posted: 1st Sep 2007 06:56 Edited at: 1st Sep 2007 06:58
Nice try for your first game in FPSC, I rember mt first *shrudders. Back then I though light entities made the light-maps and didnt know how to pick up entities!
*Slayer_2
P.S. Where did you get the tank in the 7th pic?

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
General powell11
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Posted: 1st Sep 2007 15:38
i think it came in a free entity pack from the forums or at fps free

A noob
General powell11
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Posted: 1st Sep 2007 16:43
anyone play lvl 2?

A noob
Slayer222
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Posted: 1st Sep 2007 17:33
Thanks man found it, I haven't tried level 2 yet but maybe I will soon LVL one is awesome for a first attempt (compared to mine anyhow)!
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
General powell11
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Posted: 1st Sep 2007 19:10
thanks i hope you like it (lvl 2)

A noob

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