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Program Announcements / Action Roleplaying System

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Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 21st Jul 2007 23:03 Edited at: 22nd Jul 2007 17:03


I have finished this RPG edition software yesterday :

http://www.darvexgames.com

Direct download :

http://www.darvexgames.com/ActionRoleplayingSystem.zip

Took me about 5 months, this software can is designed for users to create Action RPG very easily (I hope). It makes hack and slash games very, very easily, and can make games with a gamesplay and scenario like baldur's gate I. But my first idea was to make games that has an open scenario (linear scenarios can be hard to script) with all the freedom to explore, like the might and magic series. This kind of games are perfect for Action Roleplaying System.

http://www.darvexgames.com
Xsnip3rX
17
Years of Service
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Joined: 20th Feb 2007
Location: Washington State
Posted: 22nd Jul 2007 09:14 Edited at: 22nd Jul 2007 09:15
i see...nothing...

Xenocythe
18
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Jul 2007 09:19
He just joined, his post is still pending.

Xsnip3rX
17
Years of Service
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Joined: 20th Feb 2007
Location: Washington State
Posted: 22nd Jul 2007 09:41 Edited at: 22nd Jul 2007 09:41
ah, so...xeno...how's it going?

Aaron Miller
18
Years of Service
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Joined: 25th Feb 2006
Playing: osu!
Posted: 23rd Jul 2007 07:59
Looking good Darvex. But a word of advice, use PNG, not GIF. For screenshots anyways... Unless the screenshots are somehow animated.


Cheers,

-naota

Xsnip3rX
17
Years of Service
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Joined: 20th Feb 2007
Location: Washington State
Posted: 23rd Jul 2007 08:45
looks nice...assuming it's made in DB/DBP?

Silvester
18
Years of Service
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 23rd Jul 2007 12:28
Intresting toolkit,I'll be sure to check it out.As i love RPG's.


tha_rami
18
Years of Service
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Joined: 25th Mar 2006
Location: Netherlands
Posted: 23rd Jul 2007 15:28
Wow! That seems to have a lot of trouble in it. Must say I'm impressed if this is your first.

Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 23rd Jul 2007 19:18
Thank you guys

@tha_rami: This is my second project with Darkbasic Professionnal. My first one was Darvex's roleplaying system, mostly the same software but completely 2D, and without Dark AI and BlueGui, 2 great Plugins that I used for Action Roleplaying system. I made mistakes with DRS that I did not repeat with ARS, mostly variables.

This is my second DBP project but not my second programming experience, I have been programming since I'm very young with other Basic languages.

http://www.darvexgames.com
Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 26th Jul 2007 22:19
Has anyone tried my game editor yet? I would really appreciate to have comments from those who have tried it.

http://www.darvexgames.com
Monsterlords Dev
19
Years of Service
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Joined: 23rd Oct 2004
Location: Grants Pass Oregon
Posted: 28th Jul 2007 09:15
I must say you did a very good job. Its easy and fun to play, I like it.

I'm making a almost same type of game/editor... I'll be posting screen shots some time soon ( i hope ).

How are your maps made up?
I use a grid of nodes that are linked and hold all info I need for just that one node. (exp: Items on ground, Characters on node , walls, floor tile, ceiling tile, Large Objects , also holds blocked dir... for pathfinding)

Anyways, Good job

I serve the Lord, the Light of the world.
Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 28th Jul 2007 20:47
Thanks Monsterlords Dev

I make maps in a different way : I use a list of objects that have x and z coordinates, and some properties, there is no grid at all the way I make it. The maps themselves are advanced terrains, I don't like matrix for they are too... square. If you want to make natural looking terrains, you must have a lot (too much) of tiles, imo. Yet matrix can be excellent for interior terrains, I might work on it for an update.

Tell me more about your project... hope it's not too much "almost same type" than mine, hehe What kind of rpg does it create?

http://www.darvexgames.com
da power pwnerer
17
Years of Service
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Joined: 28th Jul 2006
Location: Pittsburgh, PA
Posted: 29th Jul 2007 16:33
Does it make stand-alone executables? If so can you email me on how you did it?


http://Freewebs.com/noobisoft
Come to Noobisoft's website today!
Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 29th Jul 2007 19:24
No, it doesn't make stand alone executables. I could make some kind of "fake" stand alone executable, simply by using a game engine program that check for the only openable file, then open and play that rpg file. I don't do that because the player has to have a registred version of ARS to play a game with more that 6 maps. But writing about that kind of gave me an idea...

http://www.darvexgames.com
Monsterlords Dev
19
Years of Service
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Joined: 23rd Oct 2004
Location: Grants Pass Oregon
Posted: 30th Jul 2007 00:02 Edited at: 30th Jul 2007 00:18
Hey Darvex,

My game will have a small amount Anime style to it just a little less then yours, same type of dialogs with character images and so forth.

My main focus is making the game, the tools are just used to modify it.

I dont have much to show for my work, I'm not a very good programmer but I try. My coding needs to be redone(again )
But after I get the editors engine working at a good speed I'll take the engine and add the 'game' elements.

I got a brief story for it and features I am going to program into it(My engine is geared for both story and features). But i dont want to bore anyone with that.

Is the dialog between your characters scripted?

I serve the Lord, the Light of the world.

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Darvex
16
Years of Service
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Joined: 21st Jul 2007
Location: Quebec, Canada
Posted: 30th Jul 2007 01:48
@MonsterLords

What kind of combat will your game have? It looks kind of cool for a beginning. I am curious of features and story for your game, you won't bore me at least

You say you're not a very good programmer, and with what you say I would give you some "hints" I realised with time and experience. To make a good program, more importantly if it is a hard program like a RPG, is to prepare yourself a LOT before even beginning programming. When I was younger, I made games that I had to completely abandon because of variable mistakes I did. Variables are, in my opinion, the "structure" of your program, if they are not good, your game can "collapse" when you realize you cannot go further because you did it wrong, or you would have to change EVERYTHING to use better variables (and better start over). I think for a RPG it is of great importance to know where you go almost until the end before you begin, find every command you'll use, the main structure of your code and the most important variables, do not improvise too much unless it fits in your basic structure, and hold to it as much as possible. It's not fun, but it worked for me, I always do it unless I do simple programs, which are better improvised, imo. I don't know how you program, it's just something I saw beginning programmers often do (being very unprepared then bugging with way too many variables and lagging time), I don't want to annoy you with hints you already do, and I always want to tell everyone how to do things, sorry

The dialogs in my programs are scripted, just load the mini-game I made with the editor tool (dark forest.ars). Click on "program" (I might change that for "script"...) and you'll see the dialog lines, you can change them very easily and add other lines, and other events (gain xp, etc.). Explore the scripts of this mini-game and you'll understand how to script easily.

http://www.darvexgames.com

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