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Work in Progress / Kez: LoTF - 2D Anime Action/RPG

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Tecnuro Entertainment LTD
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Posted: 17th Sep 2007 20:16
Unfortunately Micophone you'll have to wait; to quote a beer commercial:

'Its not ready yet'

Kez: Legacy of the Flame
tha_rami
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Posted: 18th Sep 2007 03:25
The most important thing to a platformer is smooth controls, then fluid/fast paced gameplay, then graphics. It seems you got the latter fixed - so I guess the other two would be good.

I personally would love to see blood as an option.


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Dr Manette
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Posted: 18th Sep 2007 04:57
Just a few more specific things. Music, which always seems to be bouncy and techno, should be more mature or just different from the norm. Also, multiple paths through a level, so you're not going from point a to point b all the time.

Micophone
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Posted: 18th Sep 2007 05:06
I would like to also add that another important thing with platformer is interaction with the environment.

For example more power-ups and secret areas? And I think having a variety and different ways of gameplay would be important. It hard to explain witout actualy playing the game. But setting the challenge higher as the game progresses.

Oh and your platformer isnt exactly 2d rite? its got a 3d dimensional aspect to it. Its a great idea, but I think (but I havnt played the game) it makes it easier to avoid enemies? I think there should be some type of limit to this like bridges or pathways that will only allow you to move 3 dimensionally at one 2d plain at a time. (I have no clue whether that made sense) 'Lomax' is a good example of a platformer with a 3d aspect to it.

Mico
Tecnuro Entertainment LTD
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Posted: 19th Sep 2007 21:37
Sorry ladies and gents, the demo release may take a little while longer due to university getting in the way, bare with us. Worst comes to worst it'll be October.

Kez: Legacy of the Flame
tha_rami
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Posted: 19th Sep 2007 21:44
Don't let this one drop, eh. It looks great - can't wait to see a demo.


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Tecnuro Entertainment LTD
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Posted: 23rd Sep 2007 23:57 Edited at: 23rd Sep 2007 23:59
Back with an mini-update on development:

3D KEZ



Here's KEZ in 3D; this model will be used in Kez: Legacy of the Flame, but I won't disclose where. There's a TGC fighting game being made (check the WIP posts section) and this rendition of Kez will be playable in that game.

Additionally, we may use this model for a later project - although it is unlikely.


ATTACKS


Hi all here's whats animated so far - the animation is a little jerky because I'm not too good at in-betweening; here are the keyframes of the attacks.



Kez: Legacy of the Flame
Deathead
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Posted: 24th Sep 2007 00:11
Awesome!

Roxas
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Posted: 24th Sep 2007 00:33
Dang you are good 3d modeller!

Beats my Raiken 50-0

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Tecnuro Entertainment LTD
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Posted: 24th Sep 2007 02:34
More media, self explanatory really.



Kez: Legacy of the Flame
Micophone
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Posted: 24th Sep 2007 04:56
What alot of eye candy, and the attack illustrations are very helpful.

Mico
Cian Rice
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Posted: 24th Sep 2007 05:23
Wow. So much more progress than Rush ever made.

Looks hot Oni.


FOR VICTORY WE RUN... FURY OF THE STORM!
Micophone
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Posted: 26th Sep 2007 09:10
Btw I just realized something. Kez had 7 known moves and 1 out of 7 of these he uses that huge sword of his.

I thought hel'l be using more of his sword considering its size. Isn't it a bit heavy to carry around for just one attack move?

Mico
Tecnuro Entertainment LTD
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Posted: 26th Sep 2007 23:34
Sorry it wasn't made clear - those sprites aren't his full movesset; see the first page for more on his offensive abilities.

Kez: Legacy of the Flame
Tecnuro Entertainment LTD
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Posted: 4th Oct 2007 23:20
in-betweeners needed for sprite animation get in touch asap, thanks.

Kez: Legacy of the Flame
Tecnuro Entertainment LTD
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Posted: 15th Oct 2007 04:46 Edited at: 15th Oct 2007 04:51


TECNURO STALL AT 01 ZERO 1, SOHO, LONDON GAME FESTIVAL '07


Tecnuro will be showcasing it's debut game Kez: Legacy of the Flame, plus giving the lowdown on other projects such as Death Dreamers: Battle for Earth and Crisis RUSH Chronicles.


Kez: Legacy of the Flame will be playable at the event!!

Entry is free, so we hope that you will come and see us!

Find more information about the London Games Festival visit:
http://www.londongamesfestival.co.uk/

Kez: Legacy of the Flame
Eevil Weevil
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Posted: 15th Oct 2007 22:41
Quote: "
* Sprite animation (enemies, NPCs, bosses)
* HUD and 2D UI artist
* 2D scenery artist (all scenery rendered as 2D)
* DB Pro Programming mastery (Collision, Special FX, Lighting, Physics, AI, optimisation of code - everything basically)
* Low poly 3D modeller (some scenery objects)
"


Hmmmm... Perhaps I could help you with the Programming. I'm not that good at 3D modelling, although I'm learning, gradually . NEwA, perhaps I could do anything to help? AI stuff I'd liek to do,a nd perhpas special FX. Although FizIx doesn't really apply that much to side-scrollers. cya

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Tecnuro Entertainment LTD
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Posted: 16th Oct 2007 02:38 Edited at: 16th Oct 2007 22:19
Hi,
Eevil weevil, speak to me at on an instant messenger :

Kez: Legacy of the Flame
Eevil Weevil
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Posted: 28th Oct 2007 20:37
Yeah, just sent you an email. (Talk on MSN). The email address is my live ID for MSN

Impossible? Anything is impossible. Of course it's impossible, you just have to believe in it.

Tecnuro Entertainment LTD
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Posted: 8th Nov 2007 04:04
MINI UPDATE
===========



LGF
---

The festival was weak and nothing to be praised nevertheless the game was showcased at Soho's 01 albeit not in a playable form.

Progress
--------

Engine:
At the moment the engine is still being made more flexible so that we can do more things with it. Functional things like loading maps instead of the individual objects, multiple joypads and combo logic have still yet to be incorporated.

Gameplay:
Having been hooked by Eternal Sonata, the balance between 'platformer' and 'RPG' for KEZ is likely to tilt towards the latter; the game is essentially becoming an RPG with platforming exploration, as it turns out, the gorgeous Valkyrie Profile II, incorporates such gameplay.

Attacking is still real-time, but much unlike any other RPG, a fusion between 'Tekken' and 'Tales of', characters attack in real time with either physical, weapon, magical or ougi attacks in combos. Special commands (e.g. <- <- A , <- -> A etc) are used to do specific special variations of the attacks; the more comboing you do the more your burst gauge increases resulting in the opportunity to perform an Ougi (an suped-up onslaught). Commands vary in difficulty and different attacks are unlocked as your character/weapon levels up.

Taking a leaf from the magnificent looking Smash Bros and admittedly Marvel VS Capcom series, there are now assist characters planned who will join your 8 member party to help you in battle, much like other RPGs the party is determined by both the storyline and location which you are in and naturally, if you prefer, you can control them rather than have them attack automatically.

Visuals:
Should look alot better than the screenshots at the moment once we've got the special FX designed and some 3D sub-bosses roaming.
There's a feeling to change the sprites to make them more psuedo-realistic but the ends don't seem to justify the means on that front. Once the particle functions are coded up, there'll be dust sprayed when you jump and land, bloom in the forest and - touch wood - day and night cycles based on your system clock.

The animé style is here to stay, although as the story has been altered the game world is a little darker than was initially intended.

Cutscenes are done in real-time using sprites, 3D environments and portraits and hopefully voice acting aswell for some scenes.


Linearity:
Taking on board the comments about linearity, everything is being looked at from a multiple-paths angle and we're using Ocarina of Time as the reference for that. If you want to go to particular areas before the game 'wants' it'll be no problem, appropriate gating will be incorporated through the use of items and story. events.

Exploration is another crucial aspect, and I emphasized this to Gil Galvanti who is working on the engine. The 2.5D will be used to it full extent, in the demonstration video you can see that Kez goes into and out of the background on the Z-axis. Areas will need to be searched in such a way, for items, secret goodies and just to generally progress. In this way, the 2.5D environments will be played in 3D.

Audio:
At the moment we're thinking of having a healthy amount of voice acting in the game, particularly for the battling; the cost and just how we'll go about it is undecided but it's likely that we'll use British actors.

The game soundtrack is heavily underway, with around 50 pieces of music already completed.

Completion:
Doesn't look like it's happening very soon, demo not even on the cards for a long while yet. Probably some time in 2008, depends on how smoothly everything gets done. The next video will showcase an actually functional HUD, true multiplayer, assist characters and the battling.





Kez: Legacy of the Flame
Drew Cameron
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Posted: 8th Nov 2007 14:24
Use Voices.com for voice overs. You can get them cheap if you want, but some of the "talent" are very expensive.

In any case I've used them for a game project and a handful of film projects. I recommend Chris Fries if you can find him; he has a great range and is GREAT to work with.

Nothing worse than badly done voice work; even if it's cheesy, make sure it's done by a proffesional person.

That's my input anyway; game looks great

Tecnuro Entertainment LTD
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Posted: 9th Dec 2007 14:55
Development has ceased

I hate to say this, but as Tecnuro Entertainment Ltd is out of
business and bankrupt - the future of this game is uncertain.

With a little luck, things will work out and it'll be back in development as a personal project.

Until then, there is nothing more to update.

Kez: Legacy of the Flame
tha_rami
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Posted: 9th Dec 2007 16:17
Aaaah crap! You HAVE to be kidding me. Kez bankrupt? That is a shame... a real big shame. How come?


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Tecnuro Entertainment LTD
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Posted: 9th Dec 2007 19:51 Edited at: 9th Dec 2007 19:52
For more information about the situation click the link below:

http://www.tecnuro.co.uk

Kez: Legacy of the Flame
zapakitul
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Posted: 9th Dec 2007 21:53
so this is the reason you guys didn't say anything about the second model pack i send! To bad kez has stop! Hope you guys will get back together!

Zombie 20
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Posted: 10th Dec 2007 03:16
Please get back if you can, it was turning into a great game.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
Bizar Guy
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Posted: 10th Dec 2007 23:30
Wait, you're a real company? Sorry to hear that things have gone badly.


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Another Oni
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Posted: 10th Jan 2008 03:27
KEZ LIVES!!!

The game is back is saved thanks to a last-minute deal, however, although Tecnuro is back as an active business, the game is not being made by Tecnuro. Rather it's been developed independently by me - Oni - in my free time.

This time around though, the sprites will be remade and the game resolution decreased.

Cheers all!
Cian Rice
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Posted: 15th Feb 2008 01:56
May I ask why the sprites are being remade? Are they going to be even better than they are?

Will you bite the hand that feeds?
tha_rami
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Posted: 15th Feb 2008 06:11
Another Oni, I take that the license to use Kez in TGC Heroes, as agreed upon by the TGCH team and Tecnuro, is still valid independently of who is developing it.

I can't wait to see what you come up with.


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Another Oni
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Posted: 16th Feb 2008 17:23
TGC heroes can still use Kez for the current game yes but the game will not be worked on by Tecnuro.

Tecnuro does not hold the license to the game nor the characters.

Cheers all!
Cian Rice
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Posted: 1st Mar 2008 02:51 Edited at: 1st Mar 2008 02:54
Sorry to post at random and on something unrelated, but Another Oni, could I have your email address? I'd like to contact you about something.

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