Not sure how many people remember my group's first project, Immortal Guardian. It had a lot of bugs and issues with it, but that's all in the past. Presenting the sequel, IG2.
The premise of the original game was to navigate through a labrynth within a certain amount of time before the minotaur got you. This time, we're adding all the things that we missed. Namely, AI, shooting, shaders, 3d objects, better graphics and movement, ect.
We're about 70% done with this, pretty much left with textures and maps to make. The AI is decent, I think, and probably the best I've ever written.

Ignore the bad texture on the gun (Sigma .22), it's a place holder texture.
NEWEST VERSION OF DEMO:
http://www.biofoxgames.com/immortalguardian2demo.zip
The list:
Percent done: 85%
Game-

Can look around and up and down

Two cut scenes

One-level map construction

Each level, begin with full health

GUI/menus
Options-

Background music on/off

Two difficulty settings

Shaders (Normal Mapping) on/off
Items-

3d object loading/placement

10 Levels completed

Puzzles/Traps

Keys

Health

Ammo

3D models
Enemies-

Enemies, 3D animated models

Textures finished

Animation handling

Stats
Weapon-

Single weapon that can be upgraded over time

Textured and modeled

Shoots at enemies

Bullet holes
Screenshots:

The demo level. I'm proud of that gun model. =)

The elusive Employer from IG. Any one know what the original model was?

A shot of the chadeliers from the first cutscene.

The Employer's desk, complete with one of those little ball things

An Example of shaders

The main menu, click the typewriter for a new game and the gun for options.