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FPS Creator X10 / Physics questions

Author
Message
Cyborg ART
13
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 8th Sep 2007 22:51
I have got 2 questions about the physics in X10

1. Will ragdolls react to eachothers or do the float appart like in CS?

2. will the weapons have physics to, so if the enemy blows away the gun also does instead of just lyung there?

And then I have a suggestion for allies in water:

I think it looks good if the allies just walks on the ground as if they was very hevy, in that way allies could follow you in water to. Much easier than making swimming animations for them.

Regards, Joakim

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.
RickV
TGC Development Director
19
Years of Service
User Offline
Joined: 27th Apr 2000
Location: United Kingdom
Posted: 9th Sep 2007 16:16
1) Ragdolls do fall on top of each other, they are all part of the physics simulation.
2) When an enemy dies, he/she drops their gun, the gun is part of the physics sim too.

I like the idea for moving enemies in water, I'll tell it to Lee.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Snipesoul
12
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 9th Sep 2007 17:05
If the gun is part of the physics simulation as well, does that mean if an enemy were to die on a slanted segment, the gun it drops will also roll or slide down it just like the character?
Cyborg ART
13
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 9th Sep 2007 20:35
Quote: "I like the idea for moving enemies in water, I'll tell it to Lee."


Thanks for answering my questions Rick!

Visit us at www.freewebs.com/bigvikinggames , you can find our new free games and new free models.

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