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FPS Creator X10 / Texture Sizes

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Sacristic
18
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Joined: 25th Feb 2006
Location: Denmark
Posted: 20th Sep 2007 16:24
Hello everyone.
I was wondering, what will the maximum texture sizes on Weapons, Walls, Characters and entities be on FPS Creator X10???
And what kind of overlays will be avaiable??

SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 20th Sep 2007 17:03
probably 2048 by 2048.
BMB
16
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Joined: 28th Apr 2007
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Posted: 21st Sep 2007 05:45
I was wondering the samething for a while now... Also while we are on the subject, will the minimum be like 512x512 or something?

Snipesoul
16
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Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 21st Sep 2007 13:54
The minimum SHOULD be 512x512, while the max is probably something over the 1000's by 1000's.
Doggy
18
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Joined: 9th Dec 2005
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Posted: 21st Sep 2007 20:56
Well, it was possible to use technically textures of any size you wanted to in the original FPSC if you did some minor alternations, so don't see any need for any solid limits. 1280x1280 is already quite huge and sharp even in close up, especially if used on a "normal" sized humanoid object, not to mention objects even smaller than that.

2048x2048 would be useful for HUGE objects, like landscapes and buildings.
Sacristic
18
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Joined: 25th Feb 2006
Location: Denmark
Posted: 23rd Sep 2007 13:08
Thanks!
Yeah i was thinking about 1024x1024 and 2048x2048. But since its DX10, it must support 4096x4096, like some old Graphics card did too without a great framedrop.

But also.. What will the max polygons be for objects and models? Since it may handle bigger texture sizes, it should also handle bigger models..

Doggy
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Joined: 9th Dec 2005
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Posted: 23rd Sep 2007 17:14 Edited at: 23rd Sep 2007 17:16
There's still no solid information about graphical limitations. If I recall right you could use objects with as many as 10 000+ polygons in the DX9 (winxp) version, but that would most likely kill the performance as well.

The good thing with FPSCX10 is that you can use shaders like the bump/normal mapping to add details instead of polygons. 3000-6000 polygons + a normalmap made out of model with tens of thousands, or even millions of polygons would look marvelous if done right, and would save precious memory at the same time. Check out some threads with "user" made models that will appear in FPSCx10, especially the "fat zombie" model.

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