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DarkBASIC Professional Discussion / Stair walking wont run right in this game :(

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MiRRoRMaN
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location: Netherlands
Posted: 23rd Oct 2002 22:23
Hi,

I downloaded this game http://www.hufsoft.com/darkbasic/ but when I have access to stairs in this game, I cant walk upon them it will only walk two or three steps.

What am I doing wrong? Do others also have this problem?

Thanks in advance!

Rio.
www.mirrorman.cjb.net, the classic Commodore 64 and Amiga site.
Zep
21
Years of Service
User Offline
Joined: 31st Aug 2002
Location: From PA, USA. Currently reside in Hanoi, Vietnam
Posted: 23rd Oct 2002 22:46
the game with the ants? yeah..I had that same problem..he used an older version of DB, it probably worked in that version, but somewhere along the line the commands changed and his program will not compile right anymore in DB 1.13

Zep--

MiRRoRMaN
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location: Netherlands
Posted: 23rd Oct 2002 23:33
yes, it is the game with the ants what commands can I change in order for it to work again?

www.mirrorman.cjb.net, the classic Commodore 64 and Amiga site.
Zep
21
Years of Service
User Offline
Joined: 31st Aug 2002
Location: From PA, USA. Currently reside in Hanoi, Vietnam
Posted: 23rd Oct 2002 23:38
I don't know, I just looked at it briefly a long time ago.

Zep--

MiRRoRMaN
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location: Netherlands
Posted: 24th Oct 2002 15:27
Darn Hehe ok. Thanx

www.mirrorman.cjb.net, the classic Commodore 64 and Amiga site.
MiRRoRMaN
21
Years of Service
User Offline
Joined: 9th Oct 2002
Location: Netherlands
Posted: 24th Oct 2002 18:43
Perhaps anyone here knows a better stair routine? Currently its:

`hit a set of stairs
if a$="ST"
`is player also colliding with a bar?
set object collision off i
j=object collision(player,0)
set object collision on i
`if so bar stops player
if j<>0
Position Object Player, oldX#,oldY#,oldZ#
else
`if not, go up stairs a little
Set Object Collision To Polygons i
if onObject(0)=0
onObject(0)=i
endif
Y#=HeightOnPlane#(onObject(0),Player)+18
Position Object Player, x#,y#,z#
endif
exitfunction 0
endif

www.mirrorman.cjb.net, the classic Commodore 64 and Amiga site.

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