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FPS Creator X10 / Flinch

Author
Message
Opposing force
14
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 15th Oct 2007 20:54
Enemies should flinch in X10. It was annoying to see the enemies in X9 take all your flak without moving one bit. Who agrees with me?

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Flash
15
Years of Service
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Joined: 31st Mar 2005
Location:
Posted: 15th Oct 2007 21:36
I agree! It was like shooting the teminator! lol

Hippopottomonstrosesquippedaliophobia
Marine10 beta corp
13
Years of Service
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Joined: 14th Jan 2007
Location: First Man Studios
Posted: 16th Oct 2007 17:43
I completely agree with both of you guys... that would be cool.
Like in Doom 3 when you shoot next to civilians.

FIRST MAN STUDIOS--Scripting and Game Design
Harrison, Alijandro, Jacob, Diego, Willis, Ned, Alex, Levi
locomad
13
Years of Service
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Joined: 14th Feb 2007
Location: 2fort
Posted: 17th Oct 2007 18:18
Me too,Interacting with your shots is good too,They react, not just keep on shooting.

who is locomad?!
ME,ME!
bsgamemaker
16
Years of Service
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Joined: 16th Jul 2003
Location: United States
Posted: 17th Oct 2007 20:44 Edited at: 17th Oct 2007 20:45
I've been requesting TGC to incorporate this in FPSC Classic for the longest time. I definately want to see this in X-10, because right now it doesn't look real enough when characters get shot or hit. Maybe Lee can create an event handling where respond to collision of an item or bullet/lasers or whatever in the code or in the scripting language, that would be cool.

Bsgamemaker..
Slayer222
13
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 17th Oct 2007 21:50 Edited at: 17th Oct 2007 21:53
Maybe they can add vehicles in Wait this could already be done! All you do is make the grenade throwing animation a flinch one and make a script to stop and play the animation whenever they take damage! In theory it should work, but you would need to be able to script decently and model/animate very well. You also might be able to vary the animations, stuff like flinching to flying back onto their back and getting back up
*Slayer_2

EOT
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Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Opposing force
14
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 18th Oct 2007 00:03 Edited at: 18th Oct 2007 00:03
Quote: "Maybe they can add vehicles in"


Um, yeah. Adding a flinch is a lot more simple than adding vehicles.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Slayer222
13
Years of Service
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 18th Oct 2007 00:07
sarcasm, what I mean is they aren't adding any more features (for V1 at least).

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
vorconan
13
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Joined: 4th Nov 2006
Location: Wales
Posted: 21st Oct 2007 17:27
For flinch in X9 couldn't you just put this in the Main AI script?





Jeremiah
13
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 21st Oct 2007 22:38 Edited at: 21st Oct 2007 22:39
technically your script works vorconan, but the animation doesn't stop
Inspire
13
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 22nd Oct 2007 04:01
Good idea vorconan, I'll see if I can get that to work.

Jeremiah
13
Years of Service
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Joined: 9th Sep 2006
Location:
Posted: 22nd Oct 2007 05:35
GL inspire I spent two hours working on something similar and I haven't got it to work. But maybe you can succeed were I have failed

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