The Jaguar was a quality machine
i had one and a CD32, they were both pretty quality ... the only problem was the marketing and support.
I mean games like Elite2 on the CD32 were cool, cept it was never though ahead and without a keyboard you couldn't do alot or easily (not being able to hyperspace was a good thing i remember being pissed off with) ... even switching weapons was a task and a half - but they never mentioned anywhere in the manual you need a keyboard.
Nintendo were bloody lucky with the N64 as it was the fans which carried that machine, there is no if-buts-or-maybes you can say about that because the only people who still own an N64 are Nintendo Fans.
Without that fan base, this closed developer & refuse to release things outside of Japan (N64DD/N64CD/64NET/etc...) - it was just a joke and the carry on of this train of thought for the GC has been damaging its chances.
If Nintendo weren't as big as they are you know they just wouldn't be competiting right now.
the lack of developers for a machines & lack of true marketing potential is just disaterous - so sad really ... just look at the Console revolution, it is obvious that noone involved with the exception of Sony went into that with the aim to become the dominant machines.
Atari thought thier competition market was so small and with just 2-3 known winner titles thought it'd sell, Amiga felt being the first 32bit machine and a huge back catalogue would win it for them, Panasonic felt M2 & NFS would do it for them, Sega thought that Nintendo were thier only competition & by adding a gimmic (VideoCD control) would win it for them, Nintendo felt just the pure power & speed of the machine would do it for them.
Niether Nintendo or Sega believed anyone else was a threat except each other ... Sony came in using Nintendo's own technology against them - marketed it right and grabbed themselves exclusive development of the first game which showed the industry that 3D wasn't just a pretty tool for FPS games but something which could add depth to the users perspective, with Tomb Raider becomming thier iconic game and the price being constantly dropped with the changes in the market to always keep it cheaper than competitors whilst haveing support for the C language & DirectX 3 libraries to allow easy development and the pure access to developer licenses.
It ment that although they have the same amount of good & bilge on thier machines with almost 3-4x the studios at thier disposal compared to the competition the good amount of title rose now because the ratio was different but they just had more available.
Plus the adaptation of gimmics suchas the Multi-Tap, ForceFeedBack, Analoge Controls, Linking Leads for additional machine, Upgrading leads from RF to Scart & then to DVi for increasing potencial customers, always getting atleast 5 development houses working on games to introduce thier new technology to make sure it became a standard which worked.
Sony had a gameplan from day one to take down the big boys, the new console isn't doing that because now Nintedo have worked on thier marketing and support - and with the Industries biggest monster Microsoft who are probably the best marketeer's and busniessmen on the planet the gameplans have had to change.
its funny really to have though that at one point in history there were 7 consoles on the market at the same time lol
PSx/Ultra 64/3D0/Jaguar/Saturn/NeoGeo/CD32
i'm sure there was another in a similar ilk to the 3DO but i dunno.
Within the Epic battle of the fates the Shadow and the Angel will meet. With it will harbinger the very fight of good vs evil!