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FPS Creator X10 / Autodesk Maya & Zbrush

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Mr BIGMIND dev
13
Years of Service
User Offline
Joined: 4th Feb 2007
Location:
Posted: 25th Oct 2007 22:59
Hello, Sorry if this is in the wrong place but.....

I am by no means an experienced modeler but i have noticed during teaching myself that i can create 3d meshs in Zbrush and import them into MAYA as OBJ files..... Can i attach this OBJ file to a character biped for use in FPSCX10? i know maya can make meshs but i just like the way Zbrush works...Its like Moulding clay...Literaly.
Any help/advice on the matter would be highly appreciated.
Once again sorry if im in the wrong place.... Cheers guys

R

<<BladeZoft>>
<GAMEZ>

Let your creative juices drip freely from the Slate of your mind!! R
Conjured Entertainment
AGK Developer
14
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 27th Oct 2007 13:06 Edited at: 27th Oct 2007 13:23
1)Load OBJ file into FragMotion
2)Save from FragMotion as Milkshape 3D file (.ms3d)
3)Open in Milkshape and Merge with MS3D FPSC Skeleton
4)Save from Milkshape as X file (JT not 8)

Don't forget to visit Conjured Entertainment

Mr BIGMIND dev
13
Years of Service
User Offline
Joined: 4th Feb 2007
Location:
Posted: 29th Oct 2007 21:01
thanks dude,

all the best

r

Let your creative juices drip freely from the Slate of your mind!! R

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