First of all, for those who haven't read:
- My shaders don't work on segments, because of FPSC limitations; when you use a light, the shader is lost.
- I kinda solved it by used building blocks(entities) to make walls and buildings, so they CAN get shader use;
- Most of my shaders aren't light affected; So if you're not happy with it, don't use them/buy them upon release; that problem can be kinda solved using texturing.
- The use of shaders doesn't seem to affect game speed, just the number of polygons one use in models; so it's a very nice way to get extra detail for low poly models.
- I'll release 1 or 2 shaders free, the others I haven't decided yet.
- I'll release a Tutorial on how to use shaders in FPSC, limited or not.
- I'm no programmer, so I can't really make a shader from scratch; I only understand parts of the .FX syntax, so I change and work values in order to get different and varied effects.
And that's about it.
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