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FPS Creator X10 / X10 Without Water

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Uthink
14
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 6th Nov 2007 14:34
Given that water is a cool new effect in X10. What are the chances
that someone will actually make a game without it?

I'm really hoping that this opens the door of creativity rather than
providing a new effect that everyone will use until it's tired.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Doggy
14
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Joined: 9th Dec 2005
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Posted: 6th Nov 2007 17:23 Edited at: 6th Nov 2007 17:24
Well, I'm not going to use/need the water that much, mostly going to use it as a background stuff and as a natural blockages.

I'm going to need to do dozens of custom segment pieces for my natural outdoor scenes. I hope TGC or someone else soon comes up a way to do bumps and hills in the editor.
Conjured Entertainment
AGK Developer
15
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 6th Nov 2007 17:47 Edited at: 6th Nov 2007 17:51
I can see the water opening up a whole new world that would be hard to get tired.

This is not just something to hide secret rooms amd passages, although that is a great use for it.

I imagine there will be sharks, giant octopus, squids, manta rays, and alot of other interesting enemies/obstacles on the way.

Quote: "I hope TGC or someone else soon comes up a way to do bumps and hills in the editor. "

I think that has already been done...

Check out the small island thread for an example.

Don't forget to visit Conjured Entertainment

Uthink
14
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 6th Nov 2007 19:20
Quote: "I hope TGC or someone else soon comes up a way to do bumps and hills in the editor."


Would be great to just grab a point on the floor grid in the editor and use pgup pgdwn to pull points up to make hills.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Doggy
14
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Joined: 9th Dec 2005
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Posted: 6th Nov 2007 20:14
Quote: "I think that has already been done...
Check out the small island thread for an example."

That was done with custom segments, the only currently possible way.

It's not a big problem, since I have decent modelling and texturing skills, but it'll mean more work than what it would if the editor itself would have the mentioned editing possibilities.
Orrion Carn
13
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Joined: 23rd Jul 2007
Location: Sandpoint, Idaho
Posted: 6th Nov 2007 20:25
Would it be possible to make an underwater city with this for a more realistic water effect... But, in the areas under the water it doesn't come in to it?


Click here to join my design team, EARTH PRODUCTIONS
Black Terror
14
Years of Service
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 6th Nov 2007 21:19
Orrion Carn:
No, FPSC X10 currently only has one vast area of water that you can adjust the height of. Try and think of the water as one large flat plane the reflects objects near it. The water can't actually interact with slopes or fall or anything like that.


Custom graphics, textures, and segments
Uthink
14
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 6th Nov 2007 23:02
Is the water set per segment or for a whole level?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Black Terror
14
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 6th Nov 2007 23:10
Sorry, but I didn't understand that. The water is a plane that is probably the whole grid big, and the user can adjust if it is active, and if so, the height of the water, and the color effects.


Custom graphics, textures, and segments
Doggy
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Joined: 9th Dec 2005
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Posted: 7th Nov 2007 19:10
Like Black Terror said, the water covers the whole grid area and beyond.

Some time ago there was this discussion where Lee was planning to allow a placing of separated water-areas, so that you could have "pools" with different effects and heights in different areas of the map.
Black Terror
14
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Joined: 22nd Mar 2006
Location: Pulse Game Development
Posted: 7th Nov 2007 21:19
Pools would be really nice, and I don't see why they can't make segments of water too.


Custom graphics, textures, and segments
Uthink
14
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 9th Nov 2007 18:32
So you have to be careful. If you want the illusion of water in a room, you can't have windows. Otherwise they'd see it everywhere else as well?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Inspire
13
Years of Service
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Joined: 23rd Dec 2006
Location: Rochester, NY
Posted: 10th Nov 2007 00:12
Ugh.

Ew.

You think too far ahead.

TGC friends, care to answer this?

Thought zone
13
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Joined: 15th Aug 2007
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Posted: 10th Nov 2007 19:43
this is really nice but there is one problem
you CAN'T shoot underwater!
maybe new weapon will become...

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Peut etre que non peut etre que oui mais la seule chose qu'on sait ces que l'on le sauras jamais

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