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Dark GDK / DarkGDK 1.0 is available for FREE with Visual Studio 2008

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Kenobi
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Posted: 21st Nov 2007 04:20 Edited at: 21st Nov 2007 18:20
Oops didn't mean to post twice.
SageTech
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Posted: 21st Nov 2007 06:06
Wow, this is great! I had jumped the BASIC ship a month or so ago, and this is just all the more reason to continue learning C++. Thanks TGC, and congrats!


Battle Legacy: Online Third Person Shooter
Look for it on the WIP Board!
Aaron Miller
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Playing: osu!
Posted: 21st Nov 2007 06:54
Quote: "Oh well, I'll wait till january. I don't like VC++. It feels dirty and overbloated, so i'll extend my switch date to then"

I wanna make a joke but I'd get n00b slapped...

Cheers,

-naota

"I choose to believe, what I was programmed to believe!"
Aex.Uni forums
RickV
TGC Development Director
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Posted: 21st Nov 2007 23:28
The release of the .Net version is not clear at this stage. It will hopefully be early 2008 but we need to get clear on what we're doing with it, so no exact dates for now.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Dan the man
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Posted: 21st Nov 2007 23:50
I neverseen so many mods in one place.

Who are you and why are you here?
Aaron Miller
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Playing: osu!
Posted: 22nd Nov 2007 00:34
If you guys are working on an update might I suggest that by January 2008 if it's not ready just slap the new free version of the installer onto the "to become old" version of DGDK .NET and distribute saying an update to come soon... ?


Cheers,

-naota

"I choose to believe, what I was programmed to believe!"
Aex.Uni forums
n008
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Posted: 22nd Nov 2007 01:25
Quote: "I wanna make a joke but I'd get n00b slapped..."


Well, it is. VC++ is terrible. Micorsoft needs to do some serious revising. I'd rather use Gedit and G++ if given the chance then VC++! Also note what Kenobi said... :-\

The VB and C# .NET IDEs are the only things Micro$oft hasn't screwed up.

DEastham
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Posted: 22nd Nov 2007 09:33
I'm sorry if this isn't the place to ask, but..

I installed DarkGDK and cannot get the Wizards to show up when I create a new project. What am I doing wrong?

I can load and compile the sample code (i.e. showcase) just fine, but no wizards.
dark donkey
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Posted: 22nd Nov 2007 11:49
Cool i might download just one question. Cand DARKgdK interact with dbp in anyway?.
Philip
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Posted: 22nd Nov 2007 14:21
I'm glad that this news is finally out so I don't have to keep biting my tongue. Especially as ever since the Con I've been trying to learn about Visual Express Studio 2005 (for Visual Basic) with the aim of then shifting to Visual C++.

I do have a question though. Have any decisions been made yet as to whether people who have bought the plugins for DBPro will have to re-buy the same plugins again for the GDK, i.e. EZrotate, DarkAI, DarkPhysics, etc. etc.?

Cheer if you like bears! Cheer if you like jam sandwiches!
"I highly recommend Philip" (Philip)
CattleRustler
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Posted: 22nd Nov 2007 14:40
Quote: "I've been trying to learn about Visual Express Studio 2005 (for Visual Basic) with the aim of then shifting to Visual C++."

If you learn vb.net theres no need to switch to c++ or c#. Some people like to still think these are the bad old days where c++ was king, and vb6 was a "toy" language. This is no longer the case, VB.NET and C# are co-equal, and both are just as powerful as c++. Some may argue, most of them are uneducated in the facts, and need to retain their self-serving elitest paradigms, I say pfffft!
If you want to spend the time to learn c++ then enjoy but there is no real practical reason to do so, aside from c++ still being a negligible shade faster than .NET in general runtime. w/e.

Wolf said his plugins will be available for dbp, c++, and .net, without having to re-buy. The others I cant say for sure, but I am waiting to use my mod voucher on Dark Physics, once it is available for dgdk.net.

heres a picnic basket, btw

My DBP plugins page is now hosted [href]here[/href]
jasuk70
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Posted: 22nd Nov 2007 14:55
*Clap* *Clap* *Clap*

"Here Here!"

"Well said"



VB.NET all the way

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
CattleRustler
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Posted: 22nd Nov 2007 15:55
thanks, not to mention that the learning curve will be way less steep with vb.net or even c#, as compared to c++. And btw, I'm not ranting or trying to offend any c++ coders - more power to ya, I am just trying dispell the perpetuated myths (once true-now mythical)

anyway, cheers.

Lets get all of the DBP users to switch to DGDK or DGDK.NET, lol

My DBP plugins page is now hosted [href]here[/href]
RPDan
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Posted: 22nd Nov 2007 18:03
If you want to create a program that can run on different operating systems (which you don't if you're looking at DarkGDK), use c++. If you only want to write for windows (which you do if you're looking at DarkGDK) then I would personally use C#, mostly because the IDE is better.
Miguel Melo
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Posted: 22nd Nov 2007 22:43
Quote: "Have any decisions been made yet as to whether people who have bought the plugins for DBPro will have to re-buy the same plugins again for the GDK, i.e. EZrotate, DarkAI, DarkPhysics, etc. etc.?"


I seriously hope not. I bought both DarkAI and DarkPhysics less than a year ago with an aye for using them with the GDK if/when that version was been released. Other than compiling the demos, I have never used any of them because, well, I don't like DBPro.

In all honesty TGC never promised they would release them for GDK up until now - so it was a gamble buying them. But I never considered that if they indeed released those plugins for the GDK, we had to pay for them again...

I have vague plans for World Domination
Ron Erickson
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Posted: 22nd Nov 2007 23:58
Quote: "Wolf said his plugins will be available for dbp, c++, and .net, without having to re-buy."


Correct. EZrotate and Enhanced Animations are already released for DBpro and GDK. You get both versions by purchasing. So, if you buy EZrotate, you get a link in your order history to download it for DBpro AND GDK. The same is true for Enhanced Animations. I also plan to make them both available for GDK.net. I can't promise that I will be able to do it, but I am going to try.
I have no plans to convert TextureMax at this time. I may do it someday, but it hasn't been popular enough for me to bother at this time.

I am pretty sure that TGC also plans to do things similar to what I am doing for their plugins.


a.k.a WOLF!
n008
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Posted: 23rd Nov 2007 00:16
Quote: "If you want to create a program that can run on different operating systems (which you don't if you're looking at DarkGDK), use c++. If you only want to write for windows (which you do if you're looking at DarkGDK) then I would personally use C#, mostly because the IDE is better."


I'm with you all the way .

Niels Henriksen
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Posted: 23rd Nov 2007 09:02
Quote: "
If you want to create a program that can run on different operating systems (which you don't if you're looking at DarkGDK), use c++. If you only want to write for windows (which you do if you're looking at DarkGDK) then I would personally use C#, mostly because the IDE is better.
"


or VB.NET.... the IDE is the same

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game
Dr Laz
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Posted: 23rd Nov 2007 12:45
I feel really bummed that I saved for GDK for ages before purchasing, and now I needn't have to Couldn't you give us purchasers a free downloadable copy of the "original" FPS creator or something? (you never know til you ask!)

Laz
Philip
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Posted: 23rd Nov 2007 13:54
@Cattlerustler

Well, I've already made significant headway into learning vb.net and I'm not too perturbed about having to learn some c++ because I learnt c back at Uni. I guess my real question is whether the Dark GDK will work with vb? I presume that I will have to wait until dark gdk.net is released in 2008? If so, I might as well stick with vb.net I suppose.

Cheer if you like bears! Cheer if you like jam sandwiches!
"I highly recommend Philip" (Philip)
CattleRustler
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Posted: 23rd Nov 2007 14:28 Edited at: 23rd Nov 2007 14:34
yes, thats what I was getting at. there's two dgk's: DGDK as libs for C++, and DGDK.NET (by Apexnow) which is a COM component that you use from VB.NET or C#. So if youre coming along in vb.net, waiting a month for dgdk.net 2008 should be no big deal I have been using dgdk.net since before it was released (as a tester for Apex) and had some input regarding some design aspects. Infact, it was my constant whining about wanting some such item (a dgk that could be used in .net like the c++ coders had with dgdk) that actually got apex started on the project in the first place. Apex came up with the idea of using COM against the existing dgdk, and thus the dgdk.net (via com interop for .net) was born. I was beside myself when I wrote a small backgammon sample in vb.net that incorporated cool .net 2.0 aspects like Generics Now add kBessa's LightEngine whcih really OOP-ifies the code and you have some slick powerful tools to use. I dropped DBP well before dgdk.net was even being worked on, because I knew there had to be a better way. For me its DGDK.NET+VB.NET

I'd suggest waiting for dgdk.net, since its only a month away. I dont know how far you'd get in learning c++ over the course of a month but I can guarantee it wont be as far as you are in vb.net. Im not saying that to be daft, I just know c++ is loaded with a bunch of cryptic menuciea(sp) that makes things that should be really simple, really overly hard. Not to mention every little nuance you need to remember about various libraries, oh, and then theres having to deal with pointers. You can deal with pointers in .net if you want to, but you are not forced to. Stuff like that makes .NET a better choice imho.

My DBP plugins page is now hosted [href]here[/href]
TinTin
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Posted: 23rd Nov 2007 15:24
WOW! Thanks guys, that's what I call an early Christmas present.

I hadn't considered DGDK. (been mucking around with DBP to much)

This might help me develop my R.O.A.M. engine a little quicker (I hope) Gonnah look into it once it downloads, Thanks again.

I'm also the proud new owner of an Ageia PhysX card, so once I get my head round the DGDK and start creating some Apps, I may get the DarkPhysics GDK plugin to go with it.


Go Create...

Cyberspace was becoming overcrowded and slummy so I decided to move. These nice chaps gave me a lift.
APEXnow
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Posted: 23rd Nov 2007 19:39
That's an excellent response Cattle, thx I also agree, that although I did the DGDK.NET version as a COM component, it certainly makes for a nicer coding experience with VB.NET and C#.

In general to the forum, C++ does obviously have it's advantages, but it also has it's flaws to. Quicker development can be acheived in both VB.NET and C# IMO, so alot of people should try to make the leap and learn a bit about the two languages. You'll be supprised at what can be done with them.

Paul.

CattleRustler
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Posted: 23rd Nov 2007 20:13


My DBP plugins page is now hosted [href]here[/href]
kBessa
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Posted: 24th Nov 2007 00:22
Yeah! I can't wait for the new version of DGDK.NET.

Paul, are there any structural changes that could break LightEngine? I am thinking about waiting for the new release before I can work on a new version.

One thing I'll change is the initialization, it will like any other DGDK.NET plugin, will make things easier (Or I would need to release a new version with each update of DGDK.NET).

I'll try my best to be on the IRC channel tomorrow

Thiago
CoffeeGrunt
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Posted: 24th Nov 2007 00:36 Edited at: 24th Nov 2007 00:41
The download don't work.....

it always jams at 99%, i've tried 3 times but to no avail.

You can tell i'm an old-school gamer, right?
Virtual X
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Posted: 24th Nov 2007 11:31
anyone else having problems installing .NET 3.5 ? I've tried to download VC++ 2008 but to no avail, due to the setup stopping at .NET install.
Virtual X
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Posted: 24th Nov 2007 11:40
Quote: "I feel really bummed that I saved for GDK for ages before purchasing, and now I needn't have to Couldn't you give us purchasers a free downloadable copy of the "original" FPS creator or something? (you never know til you ask!)

Laz"


I wonder if the people who purchased DarkGDK BEFORE this deal can sell games without paying the $500 commercial licence fee! I think that would be the best way to go for TGC customers, if not, then TGC are just shooting themselves in the foot as most will be very ticked off by that.

personally, if I bought DarkGDK before the deal and I stil had to pay $500 for a commercial licence I would probably go elsewhere.

Anyway, this offer is excellent, but I still feel this was the wrong move by TGC as they will have to work even harder to correct and improve the engine due to an increase in potential users!

If the engine isn't up to scratch then they would have advertised to even more 'potential' users the problems of the engine by offering a free edition, hence, shooting themselves in the foot (again).

can they handle that?
RPDan
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Posted: 24th Nov 2007 14:10
When DarkGDK was not free, the commercial licence was cheaper than it is now. Now the freeware version is free, the commercial version's price has gone up. Users who bought the paid freeware version can upgrade for the original commercial upgrade price.
CattleRustler
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Posted: 24th Nov 2007 21:23
this has been asked an answered in various places.

if you bought dgdk/dgdk.net then you will not pay 499 for the commercial version, I think they will honor the old tgc price.

My DBP plugins page is now hosted [href]here[/href]
Philip
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Posted: 25th Nov 2007 00:49
@Cattle

Thanks. I think I'll stick with vb then.

I think the biggest issue in changing to a Visual language is trying to get my head conceptually around the object orientated "design from the GUI downwards" rather than just code long files mindset. Being an old timer I've always thought of code as being long, long text files.

Mind you, I was delighted to discover that vb uses a sub main() as the principal function. Very c. Liking it.

And looking forward to the .net gdk of course.

Cheer if you like bears! Cheer if you like jam sandwiches!
"I highly recommend Philip" (Philip)
MikeS
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Posted: 25th Nov 2007 06:59
Tis great news!



A book? I hate book. Book is stupid.
(Formerly Yellow)
CattleRustler
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Posted: 25th Nov 2007 16:28 Edited at: 25th Nov 2007 16:30
@Philip, no worries mate, glad to help and theres plenty of great coders in this forum to help

Yeah, the jump to OOP is a bit odd at first, especially for us oldbies coming from flavors of procedural basic from back in the day. Once you realize that in .net "everything is an object" (and I mean that literally) you will be fine You might want to mess about with vb.net and make some small simple applications, to get a feel for OOP concepts, the Event Driven model, classes, and the like. Youll soon see that code hasnt changed all that much, just the structure and layout of it has, as well as how parts get fired off to execute. Then youll have a bit of a primer under your, erm, hat by the time dgdk.net 2008 comes along.

If you ever need any yappage, just post here. Also in the Programming Talk forum you can post about vb.net (or whatever you like) if you have questions that are not dgdk related.

cheers

My DBP plugins page is now hosted [href]here[/href]
Keo C
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Posted: 26th Nov 2007 19:55
Yay! DarkMatter1 comes with it too!


Dr Laz
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Posted: 26th Nov 2007 19:56
It might be all well and good to get the commercial version for less, but I don't want to sell my games. I usually only tinker as a hobby, and never usually reach completion with a game. FPSCreator was next on my list, when I could spare the money, but if I'd known DGDK was gonna be free, I'd have bought FPSCreator first, then waited for the free version of DGDK :'-( Just my luck, huh? It took me long enough to afford DarkBASIC classic, back in 2002. lol

Laz
pirate
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Posted: 26th Nov 2007 23:35
i just wanted to say thank you for dark gdk..i was going to buy 3d game studio but you just changed my mind...downloaded gdk and it works perfect...thanks again!

thanks, pirate
tempicek
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Posted: 28th Nov 2007 11:10
Sorry if not placing my post to the right place, i'm a noob here. Anyway, I tried to find some answers, but am not sure of them, so I will ask:

1) If I buy a commercial version, am I allowed to use the added stuff (models,sounds...) in a commercial project?

2) Considering a :serious: game development, which of the products is best to use? (saying a bit expressively - which one is less a child-toy? if any at all)

3) It's been said that .NET version of DarkGDK is gonna come soon.
3a) Will it offer the same functionality (less/more)?
3b) What's the known difference in execution speed?

4) Is there a direct access to the underlying graphics API (presumbaly DX9)? And what about an effect framework?

5) Say we buy the commercial version, will be there some free mail support? (Right now the GDK is unable to install properly. Not sure if it's that unproffesional or I'm just bloody unlucky, but I would like to have some backup if I ever make GDK my choice...)

6) Is the commercial version ready to work with the Pro edition of Visual Studio (any version)?
APEXnow
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Posted: 1st Dec 2007 13:34
tempicek,

I'll try to offer some answers:

Quote: "1) If I buy a commercial version, am I allowed to use the added stuff (models,sounds...) in a commercial project?
"


I believe that the models and textures are from one or more of the commercial model packs, therefore, buying the commericial license gives you rights to use the materials within your projects. I would still highly recommend that you email support@thegamecreators.com to be absolutely sure that this is the case.

Quote: "2) Considering a :serious: game development, which of the products is best to use? (saying a bit expressively - which one is less a child-toy? if any at all)
"


This entirely depends on your specific requirements and experience with software development. The DarkGDK.NET version which I'm currently working on, is entirely dedicated to working alongside the .NET development environments (VB.NET / C#.NET). The DGDK version requires experience with C++ and places a larger demand on your programming experience. I would have to be fare and say that both products are powerful in their own right, but the C++ version, although slightly faster than the .NET version, is more self contained. What I mean by this is that with the C++ libs, you just statically link these directly into your program, and therefore does not need any preliminary installation tool to setup the prerequisite. With DarkGDK.NET, this uses a runtime COM component that must be pre-installed onto a user's PC before it can be used by your .NET applications.

Quote: "3) It's been said that .NET version of DarkGDK is gonna come soon.
3a) Will it offer the same functionality (less/more)?
3b) What's the known difference in execution speed?
"


3a) The .NET version is exactly the same library that DGDK is. The .NET version is based on a COM component that exposes the same functions and commands to VB and C# via the Interop layer. But any changes made to the original DGDK base code, normally takes a couple of days to bring up to speed in the .NET version whenever new releases are brought out. I normally take responsibility for this process.

3b) The difference is purely based on the overall speed of .NET execution, and because of the Interop/COM calling layer, this does have a slight impact on performance. This has not proved to be a major impact on todays PCs, and I've written a fairly responsive Asteroids clone without too much trouble. You will definately gain the full speed advantages inherant in C++ if you use the DarkGDK (C++) version, but you also gain the ease and simplicity of programming concepts and ideas quickly by using the DarkGDK.NET version. Also, the DarkGDK.NET version allows you to use WinForms functionality, so you can program level editors and game designer tools very easily.

Quote: "4) Is there a direct access to the underlying graphics API (presumbaly DX9)? And what about an effect framework?
"


Both libraries offer the same functionality, and expose methods to access the underlying DirectX device/surface objects, but the .NET version can be more difficult to use in VB and C# with the DarkGDK.NET version. Some knowledge of C++ with added .NET extensions is probably advised when using this depth of functionality. Again, the same applies to the DarkGDK (C++) version, exposing the same level of functionality, but you have the advantage of using pointers to surfaces and the device object etc.

Quote: "5) Say we buy the commercial version, will be there some free mail support? (Right now the GDK is unable to install properly. Not sure if it's that unproffesional or I'm just bloody unlucky, but I would like to have some backup if I ever make GDK my choice...)
"


A majority of support and backup can be obtained from the forum. We here are always happy to help in as much as possible, but if you really do come up against the grain, the support email address may prove effective in getting a serious problem sorted out.

Quote: "6) Is the commercial version ready to work with the Pro edition of Visual Studio (any version)?
"


The libraries should compile with Visual Studio 2008 professional. They are provided with the Express version to promote the product, and to gain better exposure with the development system, but are sure to work very well with the professional development tools.

Hope this answers some or all of your questions.

Paul.

osea hello!!
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Posted: 2nd Dec 2007 16:47
it is really great! congrats to you!
Zumwalt
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Posted: 2nd Dec 2007 23:18
Ok, so when are we, those who own commercial of BOTH DarkGDK and DarkGDK.Net going to get an updated version ??? I only have 1.6.2c (NOTE: this shows DarkGDK_162c_Shareware.exe in the zip but DarkGDK_162c_Commercial.zip) which I reported almost a year ago. I can't believe that the microsoft 2008 has 1.6.2c in it.. that said, I presume those of us who do own the commercial version will get a real updated commercial version?

My DarkGDK.Net is 1.0900 with an update to 1.0901, I can only assume that is the only version of it as well.

I mean congrads on the promo thing, but what about those of us who actually own the product commercially?
HWT
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Posted: 3rd Dec 2007 10:19
AWWEESSOOOMMMEE!!!!!!!!!!!!!!!!!!!!!

I remember the beginning days of DarkBasic and the first demo I tried out... *sheds a tear of joy* - they grow up so fast! :')

Hello world tommorrow
tempicek
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Posted: 3rd Dec 2007 14:17
APEXnow,

thanks for exhaustive answers. Sounds interesting, so I think I will give it another chance. Hopefully it will install properly on some machine.
Zumwalt
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Posted: 4th Dec 2007 05:53
Quote: "The libraries should compile with Visual Studio 2008 professional. They are provided with the Express version to promote the product, and to gain better exposure with the development system, but are sure to work very well with the professional development tools.
"


The libraries are not backward compatible (just tested this thuroughly). You must use VS2008+ to compile and use the lib files included in the distribution. Unless I missed something in my setup (doubltful since I went line by line in all of the application configuration tabs), your pretty much stuck with express or purchasing 2008.
tempicek
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Posted: 4th Dec 2007 11:16
Quote: "The libraries are not backward compatible (just tested this thuroughly). You must use VS2008+ to compile and use the lib files included in the distribution. Unless I missed something in my setup (doubltful since I went line by line in all of the application configuration tabs), your pretty much stuck with express or purchasing 2008."


A baaaad, bad news
CattleRustler
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Posted: 4th Dec 2007 12:37
wont be the case with .net version
you can retain and use VS 2005 if you like

My DBP plugins page is now hosted [href]here[/href]
Dark Markus
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Posted: 4th Dec 2007 14:11
Maybe I sound negative but I have a question

1 for what system was Dark GDK made to?

2 are there any pathes that repairs the wizards thing?

3 what is the default.js file and where is it supposed to be?

Please Help!
Zumwalt
17
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Joined: 1st Feb 2007
Location: Tampa, FL
Posted: 4th Dec 2007 15:20
1) Appears to be Vista or XP Pro SP2 with a minimum of the base Vs2008 requirements, meaning individuals are required to have Framework 3.5 installed and their Dirext X must meet the August 2007 version (so include the redist in your package when you deploy a built game with it)

2) Wizard thing? The kit includes templates to setup your core game project, these are highly recommended to use if you do not know C++ since it automatically sets up the project dependencies, folders, libraries and header locations along with build conditions (a C++ programmers nightmare)

3) The latest Dark GDK is C++ only, no JS support built in. You want that, you need to buy VS 2008 and port it yourself. As far as will it exist in the future, your guess is as good as mine, but I seriously doubt it. This product is on the line to compete with XNA (minus XBox support of course).

Support for the original code (Dark GDK 1.6.2cX ) is on bug fix level only (pretty much its a locked down product). They won't be adding anything else to the original set, they are moving on to the lateast 2008 version for all expansion packs. I have been in communication with them about this, makes sense realy although I hate it, its the new direction of the company.
tempicek
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Location: Prague
Posted: 5th Dec 2007 11:16
Quote: "2) Wizard thing? The kit includes templates to setup your core game project, these are highly recommended to use if you do not know C++ since it automatically sets up the project dependencies, folders, libraries and header locations along with build conditions (a C++ programmers nightmare)

3) The latest Dark GDK is C++ only, no JS support built in. You want that, you need to buy VS 2008 and port it yourself. As far as will it exist in the future, your guess is as good as mine, but I seriously doubt it. This product is on the line to compete with XNA (minus XBox support of course)."


What Dark Markus was mentioning is the broken installer which doesn't work for many of us (copying and looking for wizards and default.js in wrong location), most likely those, who have Docs & Sets located in non-default folder.
Tapewormz
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 7th Dec 2007 02:42
This is huge news. I'm pretty thrilled for everyone involved. Get the word out on TGC products.

Cryptic Dragon
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Posted: 7th Dec 2007 13:33
BoooooWaWaHahaha
BoooooWaWaHahaha

I can not belive this. I know MSVC++ and MSVC# extremely well. In fact so well that not only did I recieve straight A's in all three college semesters of MSVC++ but I have also tutored many college students in several programming languages especially MSVC++ for five semesters, top end areas in school.

I have also been using 3DStudioR4 since MSDos6.0 clear into and currently using 3DSMax.

Now this hot new product comes along and what a deal. I get the MSVC++2008Express or also called MSVC++9.0 for free, just downloaded, and installed successfully. I get the MSDirectXSDKAug2007 for free, just downloaded and installed successfully. I just compiled a test program in MSVC++2008Express successfully. I now get the Dark GDK for free, just downloaded, and installed successfully. I can use it until I get a game ready for release to the market and then I pay the $499usa for the unrestricted license.

WHAT A DEAL!!!!!!

I can not wait until this Sunday when I am off of my cheesy low paying labor job to start coding!

Hey, since I have not paid for the license as of yet would you suggest that I go ahead and purchase the following...

Enhanced Animation
Dark Shader
EZ Rotate

...or wait unitl I get more familiar with Dark GDK???

Any other expansions that I should get or watch for???

I now ask the following question because some software requires an activation code after you pay for it to show a legal full version in the prgram... Will all of the current expansions for Dark GDK function normally in the Dark GDK even though I have not paifd the $499usa yet???

Any other suggestions for me before I get into this area???

Thanks So Much

Cryptic Dragon

You know for a fact that you have reached the edge when you can absolutely see sound!

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