Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / DarkGDK 1.0 is available for FREE with Visual Studio 2008

Author
Message
RPDan
16
Years of Service
User Offline
Joined: 29th Apr 2007
Location:
Posted: 7th Dec 2007 19:16
You can use them with the freeware version. You only need to buy the license when you start to sell games.
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 7th Dec 2007 22:03
Cryptic Dragon,

You do not need to own a commercial license for GDK to use Enhanced Animations, EZrotate, or Dark Shader. If you buy any of those products, you are free to use them with the freeware and/or commercial versions of GDK.

-Ron


a.k.a WOLF!
Bhax
16
Years of Service
User Offline
Joined: 2nd Jun 2007
Location:
Posted: 8th Dec 2007 23:54
Guys, i have a security question, please forgive me if this is the wrong place to ask. If i create a game using Visual C# and Dark GDK .net will it's executable be vulnerable to decompilers like remotesoft's salamander? If yes, wouldn't be better (and more secure) to use Visual C++ and Dark GDK over the .net version? I don't know much about this stuff, so i could use some enlightenment...
Cryptic Dragon
16
Years of Service
User Offline
Joined: 7th Dec 2007
Location:
Posted: 9th Dec 2007 06:09
Quote: "Bhax User
Guys, i have a security question, please forgive me if this is the wrong place to ask. If i create a game using Visual C# and Dark GDK .net will it's executable be vulnerable to decompilers like remotesoft's salamander? If yes, wouldn't be better (and more secure) to use Visual C++ and Dark GDK over the .net version? I don't know much about this stuff, so i could use some enlightenment... "


Same question as well.

I found one that only works in the pseudo_dos window called command prompt but is will take out any EXE file done in C# and give a very nice assembly for it.

Cryptic Dragon

You know for a fact that you have reached the edge when you can absolutely see sound!
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 9th Dec 2007 16:08
you can use an obfuscator for .net.

nothing is safe from decompiling, not .net, not c++, not any language, but you can use tools to make a hacks life miserable.

My DBP plugins page is now hosted [href]here[/href]
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 9th Dec 2007 18:24
Although the current version of DarkGDK.NET uses RSA encryption, which is very difficult to crack, the keys generated for your application, will only work with your application. As CattleRustler has suggested, using the community Dotfuscator does help to protect your applications, but there are much better obfuscators that are expensive.

Paul.

CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 9th Dec 2007 18:59
I just read that MS is including very strong Encryption/Obfuscation tools in VS 2008 (above and beyond dotfuscator) for application protect, but I dont think they are part of the express versions. I'll see if I can find the article again...

My DBP plugins page is now hosted [href]here[/href]
DiSSo
16
Years of Service
User Offline
Joined: 9th Dec 2007
Location:
Posted: 10th Dec 2007 05:08
I used darkbasic back when the website was darkbasic.co.uk. I stopped after hitting the object limit, and being the age I was, could not afford to buy the whole program, and it was difficult convincing anyone i wanted a software development product for christmas.
anyway, its amazing to see how much expansion has been done since the original darkbasic. i've been using .net since v1.0, and was devastated when i learned the the xna framework's first nonbeta release required a graphics card with a pixel shader to operate. When i noticed the gdk being paired with c++ 2008, i initally assumed i would have to wait until i got a new computer with a better graphics card. however, somehow, even though it uses the directx sdk from august '07, the dgdk actually works on my old mobility radeon. thanks!

[DiSSo]
「ヂソ」
「毛炉志手 進」
Cryptic Dragon
16
Years of Service
User Offline
Joined: 7th Dec 2007
Location:
Posted: 10th Dec 2007 09:29
Quote: "CattleRustler Moderator
you can use an obfuscator for .net.

nothing is safe from decompiling, not .net, not c++, not any language, but you can use tools to make a hacks life miserable."


Thats right, obfuscation is one method to help slow them way down. Of course expecting a hacker NOT to disassemble or decompile something, well I mean Come On. I personally do not know of any other methods other than obfuscation.

I have heard in China they have hundreds of hackers in large rooms going over programs clear down at the assembly and even at the bit level 24/7. This is just to crack your programs even the very expensive programs that require a hardware key to start and perform many functions in the program.

Cryptic Dragon

You know for a fact that you have reached the edge when you can absolutely see sound!
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 10th Dec 2007 18:29
@Niels Henriksen -
Quote: "But this means that you can have a team developing the game and not pay a dime for that?
"


Dude - you are officially twisted

1: Teams don't work all that well - (so far that I've seen in this genre - here - with TGC users to date) - and if one or two did - so be it

2: You might have just shot "Your Team" in the foot for bringing it up.

But - its funny you mentioned it! I laughed when I saw your post - I thought - "That Neils"

Hope to see ya around posting!

BTW - Congrats to TGC - Had no idea natually - Great Job - Great Partner! (You too Ron Erikson)

APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 10th Dec 2007 20:44
<tsk tsk tsk> I can't really imagine a large hall full of Chinese hackers spending vast amounts of time and electricity trying to crack... erm.... Ping Pong

Seriously, if it was the source code to HalfLife 3, then maybe that would be worth the effort... not that I in anyway condone such unlawful activities. Hell this is one of the main reasons why I spent alot of time on the Authenticator stuff in DGDK.NET to protect our interests. But I don't think I'll be writing a game as good as HalfLife 3.. if/when it gets released.

Happy coding

Paul.

neiklot96
17
Years of Service
User Offline
Joined: 15th Jun 2006
Location:
Posted: 11th Dec 2007 17:52
Now gdk is free. I bought dark sdk a coon's age ago and never got it to work. I suppose it should be free until I figure out how to extract value from it.
Inauxas
16
Years of Service
User Offline
Joined: 11th Dec 2007
Location:
Posted: 11th Dec 2007 18:39
So its $500 dollars to make games with GDK in order to sell them?
Niels Henriksen
19
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 12th Dec 2007 01:14
Quote: "Dude - you are officially twisted

1: Teams don't work all that well - (so far that I've seen in this genre - here - with TGC users to date) - and if one or two did - so be it

2: You might have just shot "Your Team" in the foot for bringing it up.

But - its funny you mentioned it! I laughed when I saw your post - I thought - "That Neils"
"


Jason - Yep.... Im twistet. Even my wife says that to me.

But what I was meaning is that you can have a team making a game in DGDK and just using the C++ version with VS2008 Express (its free). And then you could buy the "big box" and sell the game.

Right now I'm my own team and I have to tell the Terrain programmer that he needs to speed up his development so the UI programmer can continue

But the question is then now if there should be bought a licenes for every developer in the team....

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 12th Dec 2007 03:08
@Neils - I think TGC would love it if they did - but - I'd be willing to gamble they banked on the fact that most of us ARE independant - 100% - and frankly - giving a "FREE" base for people to play with - that work with "Pay for Add ons" means - They should be happily laughing their way to the bank - which I'm ok with. More $$ for them - means more toys getting developed for us - for us - a quandry I'm ok with Money inspires sometimes - often - alot - most of the time even!

Karsten
17
Years of Service
User Offline
Joined: 24th Jan 2007
Location: N/A
Posted: 14th Dec 2007 19:20
Hello,

I am pretty sure that the Dark GDK can only use VC++ 2008, but is there any way it can be used with Visual Studio 2005?

Also, could someone please explain the naming, I thought that the Dark GDK was the dot net c-sharp version and the Dark SDK was the c++ one :S

regards,

Karsten

CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 14th Dec 2007 20:16
DGDK = C++
DGDK.NET = VB.NET & C#


My DBP plugins page is now hosted [href]here[/href]
Karsten
17
Years of Service
User Offline
Joined: 24th Jan 2007
Location: N/A
Posted: 14th Dec 2007 20:34
ah ok cheers

...and like the advert says, is it vs2008 only? Coz I have visual studio 2005 already installed and dont really want to install a second on my computer lol.

CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 14th Dec 2007 22:17
actually dgdk.net will work with 2005, since its a com component, unless they (ms) force TGC and Apex to check for .net version 3.5 and use 3.5 to develop/compile. If thats the case youll need VS 2008 (express versions ok) because VS 2005 wont compile for framework 3.5. At least I couldnt find out how to.

My DBP plugins page is now hosted [href]here[/href]
Karsten
17
Years of Service
User Offline
Joined: 24th Jan 2007
Location: N/A
Posted: 15th Dec 2007 20:49
Yer thats exactly what I thought... The installer might even have a check to make sure that u have 2008 installed

Well hopefully it will install, ill report my findings when i get some time to install it.

CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 15th Dec 2007 21:33 Edited at: 15th Dec 2007 21:33
I have frameworks 1.1, 2.0, and 3.5 with VS 2003 Enterprise, VS 2005 Pro, and VS 2008 Express (VB.NET) all living happily side by side on my machine. There were other things I wanted to experiment with in framework 3.5 that propmpted me to install vs2008 express, until my work gets me a licensed copy of pro for my home machine

there shouldn't be any issues with installing 2008, just make sure to remove any 2008 beta's, but DON'T remove earlier full versions of visual studio - that can borkt stuff up.

My DBP plugins page is now hosted [href]here[/href]
PeterG
19
Years of Service
User Offline
Joined: 16th Aug 2004
Location:
Posted: 22nd Dec 2007 13:22
For those who already own the commercial GDK (200US$) will there be updates or must they buy a new commercial licence for the full price?
SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 29th Dec 2007 01:48
I was going to complain about the change to free but then I saw Rick's post about upgrading to Commericial for $140. That's good to see they didn't forget about us who purchased the SDK when it first started out.

No Kittah, this is my potpie!!!
PeterG
19
Years of Service
User Offline
Joined: 16th Aug 2004
Location:
Posted: 6th Jan 2008 22:39
The 140$ ist for those who paid the 60$ Version. I paid 200$ for the Commercial Version.
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 6th Jan 2008 22:55
Quote: "I paid 200$ for the Commercial Version. "

that was the deal at the time you made it

My DBP plugins page is now hosted [href]here[/href]
Don Malone
20
Years of Service
User Offline
Joined: 27th Apr 2003
Location: Birmingham, Alabama
Posted: 7th Jan 2008 03:53
Not an owner of the DarkGDK myself, but I understand Peter wanting to make sure that he is included in any updates since he already purchased a commercial license.
Logic dictates that since he already purchased the commercial version; that he is in the same boat as anyone who purchases the commercial version now. Problem is that you can't assume anything.

Making nothing for the forth straight year; or is it five years now?

SoulMan
21
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 7th Jan 2008 19:02
I wouldn't assume, but since those that purchased the Freeware License(Like me when it was released) were mentioned that we can still buy the same $140 upgrade to get the commercial license. If those that bought a Commercial License back then, I would believe it still should hold true for them. That they have a commercial license with the newer version.
I wish Rick would clarify that.

No Kittah, this is my potpie!!!
Bill
21
Years of Service
User Offline
Joined: 25th Mar 2003
Location:
Posted: 17th Jan 2008 23:40
Two questions

1. Can I use DarkGDK with C# or VB.net?
2. Will this product work with Sketchup? If so, I'd like to see some tutorials.
Deagle
18
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Finland
Posted: 23rd Jan 2008 20:54
Any news on the GDK.NET?

Deagle aka D-Eagle
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 23rd Jan 2008 21:24
lets just say: things are in motion...

My DBP plugins page is now hosted [href]here[/href]
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 24th Jan 2008 13:05
I'm working with Mike to bring the .NET version to fruition. Please be patient

Paul.

Deagle
18
Years of Service
User Offline
Joined: 28th Aug 2005
Location: Finland
Posted: 24th Jan 2008 14:00
I'll try

Deagle aka D-Eagle
kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 24th Jan 2008 14:28
@Paul:

NOOOOOOOOOOOOOOO!!! I can't wait anymore!
LOL, just kidding. Do your best, mate!

Ok, I'll go back to work

-Thiago
Niels Henriksen
19
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 25th Jan 2008 00:16
Im just sitting and waiting for .net version to come.... I feel so not home in this forum becuase it only about C++ here and there...

I only have my work (and plenty of it) and my wife.... but she is keeping my mood up.... I just want to feel loved by TGC.... just once....



Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 25th Jan 2008 01:17
Aw Neil - I love you man!

(Relax I'm married and loving it too )

kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 25th Jan 2008 05:34
@Niels: I love you too also! (For being the only active user of LightEngine I know so far, hehehe).

I'll make jason's words mine, although I'm not married, I do have the BEST girlfriend on Earth, and she's the one I love! Sorry dude :-P

@Paul: Sorry to you too mate. I promised to be you loyal companion this week on the IRC channel but have been REALLY busy. I'm SOOO sorry.

But things are closing to an end. By next month I'm pretty sure LightEngine will get to v1.0, as will LightTextDX. And probably a couple of 0.1 new plugins. I won't stop before the 58348th plugin, I need them!

Best regards everyone, (and Kudos to TGC! Free DGDK!)
-Thiago
CattleRustler
Retired Moderator
20
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 25th Jan 2008 12:28
Quote: "For being the only active user of LightEngine I know so far, hehehe)."

that should be changing fairly soon, now shouldnt it?

Quote: "@Paul: Sorry to you too mate. I promised to be you loyal companion this week on the IRC channel but have been REALLY busy. I'm SOOO sorry. "

don't feel bad, he wasnt around much this week either. We all know what its like to be getting pulled in 10 different directions.

My DBP plugins page is now hosted [href]here[/href]
kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 25th Jan 2008 16:20
Quote: "that should be changing fairly soon, now shouldnt it? "


I hope so, hehehe. :-P
Niels Henriksen
19
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 25th Jan 2008 22:33
Quote: "that should be changing fairly soon, now shouldnt it? "


I hope so very much....

Niels Henriksen
Working on a (MMO)RPG right now in LightEngine
http://noggs.netopcom.dk/forum/default.asp - Forum for the game
Tdawg
16
Years of Service
User Offline
Joined: 24th Nov 2007
Location:
Posted: 1st Feb 2008 17:58
will there ever be a free version of DarkGDK.net? Just curious because I prefer C# over C++
kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 2nd Feb 2008 18:44
@Tdawg: APEXnow is doing it, let's just wait a little more.
Diggsey
17
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 6th Feb 2008 00:15
Are we allowed to make plugins/wrappers for the DGDK that cost money with the free version?

kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 6th Feb 2008 16:22
That's a good question! But I'm sure I don't the exactly answer. I wonder...
Diggsey
17
Years of Service
User Offline
Joined: 24th Apr 2006
Location: On this web page.
Posted: 6th Feb 2008 19:42
Well, seing as technically, what we compile in a plugin or wrapper won't actual contain the GDK .lib, I will assume for now that we can...

Keaz
20
Years of Service
User Offline
Joined: 22nd Sep 2003
Location: Somewhere in south Texas
Posted: 9th Feb 2008 19:35 Edited at: 9th Feb 2008 20:49
Well I left the DB community a while back... this was simply because DB just wasn't powerful enough for what I wanted. I've spent my time since learning C++ through a combination of Visual Studio Express & Ogre3D, but I just got a new laptop and I go to the giant's site for my latest copy of Express and see TGC there... At first I was like, "Do my eyes deceive me? Has the Dark horse of Visual Basic now seen the light of day by the one and only?" I clicked further and found my self back here... And now after having spent months learning a new language, learning a new graphics engine I find myself back here again... If only it wasn't pseudo free, (I plan on commercial development) I'd definitely have to give it a bit more consideration... I am currently considering it yet still at $500 a nice professional environment with ease of development, (I imagine it's going to take a lot long to do some of the same stuff in Ogre3D) is definitely worth it. The "FREE" version will definitely be worth the download and a quick app or two just to give it it's due... Only one question I have left is... for commercial development a company needs access to source code for correcting bugs in their own software. When purchasing a commercial GDK liscense is this available? or Are we just given DLL's without any source access... This would be my only sticking point to continue using Ogre over this.

BTW... Congrats on the partnership however.

Ooopss... just realized my sig is so old that site doesn't even exist any more... an old project of mine... Time to update the profile... lol

Final Note: While I'd still like the answer for future projects.. the GDK won't work for the current one as the Team wants it to be cross platform... (No OpenGL support in the GDK... ) Oh well the Linux and Mac enthusiast on my team wins (My artist hates Microsoft) May still do a side project or two on my own with it... but that will have to wait.
dj trickdog
16
Years of Service
User Offline
Joined: 2nd Aug 2007
Location:
Posted: 22nd Feb 2008 19:18
wait so i have a few questions myself.

Only this release of DarkGDK will be free?
-if so how much will new version cost?


Click to Visit
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 22nd Feb 2008 19:53
$500 Bucks ... unless you make freeware games - then its free... just for you though.

Yoda Master
16
Years of Service
User Offline
Joined: 23rd Feb 2008
Location: Genova
Posted: 23rd Feb 2008 12:54
Hi everyone,

I joined this forum to ask a question about DarkGDK.NET:

After 4 pages of posts I haven't already understood if DarkGDK.NET is free or will become so....I mean free of charge, not freeware license....

Thanks all
jason p sage
16
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 23rd Feb 2008 15:38
Free to Use - FRee to Make Freeware Games - If you want to sell a game - then you pay $500 to TGC - then they give you something - so you can go Sell without Worry.

kBessa
17
Years of Service
User Offline
Joined: 8th Nov 2006
Location: Manaus, Amazonas, Brazil
Posted: 23rd Feb 2008 16:02
Yoda Master:

You may know everything reading the DarkGDK license.
There's no licensing diference between the C++ and the .NET version, so Jason is right:

Make any number of freeware games: FREE!
Sell any number of shareware/commercial games: One time fee of $500.

Login to post a reply

Server time is: 2024-04-20 07:54:22
Your offset time is: 2024-04-20 07:54:22