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Geek Culture / Activision and Vivendi to merge and become Activision Blizzard

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Jeku
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Posted: 2nd Dec 2007 20:59
This is *huge*. The #2 and #3 publishers, Activision and Vivendi, are going to merge in a near $19 billion deal. This will make them the single largest game publisher in the world, with EA at #2.

Wow, does anyone here think that in the future there will be just a few game publishers as they will all be merged together?

:o

Zombie 20
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Posted: 2nd Dec 2007 21:04
Ya just read about that too, isn't that amazing? I think there will be a few giants as you say battling for our money yes but at the same time this could be bad, what if one deflates? That would be a lot of revenue down the drain.


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Osiris
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Posted: 2nd Dec 2007 21:06
Lol wow, I hope that games don't succumb to this and become even worse...

I can see it now, Activision remakes Vevendi games and vice versa. Ah well, I hope it works out for everyone and no one loses any jobs over it.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
dark donkey
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Posted: 2nd Dec 2007 21:55
Huge. I hope that it dosent end up in only being one main game developer. That wouldent be good...
tha_rami
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Posted: 2nd Dec 2007 21:59
Whoa! That is like, massive! I don't foresee good stuff there, though. Small developers and publishers will have no chance at all if this continues.


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Insert Name Here
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Posted: 2nd Dec 2007 22:17
Oh. My. God.


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Agent Dink
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Posted: 2nd Dec 2007 22:41
Well, Jeku, you're off the hook. I now hate this new company even more than EA ^_^

Keo C
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Posted: 2nd Dec 2007 22:47
Quote: " toggle
Well, Jeku, you're off the hook. I now hate this new company even more than EA ^_^
"

Ditto.


Osiris
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Posted: 2nd Dec 2007 23:09
I hope EA does not take this as a sort of competition and go around trying to buy out other game companies to try and get back on top. However this thing might be the smack in the head EA needs to stop making POS games (no offense Jeku).

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Matt Rock
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Posted: 2nd Dec 2007 23:18
Quote: "does anyone here think that in the future there will be just a few game publishers as they will all be merged together?"

I said that a year or two ago, someone argued with me about it lol. But it's good to know someone agrees with me. I can totally see three major game studios running the industry, sort of like the Hollywood of the old days.

Quote: "I hope EA does not take this as a sort of competition and go around trying to buy out other game companies to try and get back on top."

I don't think they'd buyout a bunch of other studios to match Activision Blizzard in strength, not yet anyway. The article says Activision Blizzard will have $3.8B in annual revenue, whereas EA will have between $3.35B to $3.65B. It's a relatively small difference that could be reversed with the public's reception of certain titles. I'm worried for Jeku, because I'd assume EA might make redundancies or something if they really took this to heart. Then again, they might just hire in a ton of new people and start up a new franchise... or six .

tha_rami
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Posted: 2nd Dec 2007 23:19
Or twelve.


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David R
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Posted: 2nd Dec 2007 23:22 Edited at: 2nd Dec 2007 23:23
I'm worried the market will turn into an (even more) over-saturated "let's get our games making more revenue than yours" publisher-fest, to the point where developers are pressured to get their games out prematurely - a practice which EA were renowned for, but recently stopped doing so much (e.g. they've allowed lots of time for Spore, after having the Sims make the mammoth quantity of cash it did).

I hope they don't restart it and push out some really promising games too fast (and too early)


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Darth Kiwi
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Posted: 2nd Dec 2007 23:39
I hope this new deal will make one of the 2 companies sit up and think "hey, maybe the other company will make expensive yet soulless games! If they do that, then we can come in and make fun, interesting, deep, intriguing games and smash them silly!" And then BOTH will make great games, rather than cookie-cutter clones that make a mockery of intellectuals. But I doubt it...

I'm not actually a Kiwi, I just randomly thought it up one day.
Roxas
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Posted: 3rd Dec 2007 00:06
This ends up being another Square Enix what starts to make games too quickly and becames rubbish..

Squaresoft/Square were one of the best game developers ever until Enix came.. Well they still make good games IMO but they were much better some times ago.

But im really looking forward does this company succes.


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Jeku
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Posted: 3rd Dec 2007 00:27
Quote: "I'm worried for Jeku, because I'd assume EA might make redundancies or something if they really took this to heart."


Well, for starters I work in one of the most profitable parts of the company, so I have never felt threatened. But thanks for the concern

Kentaree
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Posted: 3rd Dec 2007 11:27
Quote: "Well, for starters I work in one of the most profitable parts of the company, so I have never felt threatened"


Famous last words

Zappo
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Posted: 3rd Dec 2007 14:32
Its been announced that the two halves won't share development teams and no games will be labelled with the new parent company name. So basically it looks like Activision will still be making Activision games and Blizzard Entertainment (owned by Vivendi) will still make Blizzard games.


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Digital Awakening
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Posted: 4th Dec 2007 13:52
The video game industry have been following the development of the movie industry for a long time. A merge between #2 and #3 is a bit of a shock I guess. For a company as a whole I think this will lead to a better success/failure ratio on games. The more successful franchises you own the more stable the company is as a whole, even though they can cut of individual studios/branches.

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jasonhtml
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Posted: 5th Dec 2007 01:57
i read about this in the newspaper today. i just hope nothing bad comes out of it...

Zotoaster
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Posted: 5th Dec 2007 15:47
Wow, I would never think it would make them bigger than EA. I mean when you think about it, EA had released countless more (famous) games than both, atleast, more famous to me.

"It's like floating a boat on a liquid that I don't know, but I'm quite happy to drink it if I'm thirsty enough" - Me being a good programmer but sucking at computers
Benjamin
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Posted: 5th Dec 2007 15:55
Quote: "I mean when you think about it, EA had released countless more (famous) games than both"

Ah yes, but quality over quantity is the key...

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Nemesis_0_
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Posted: 5th Dec 2007 16:01 Edited at: 5th Dec 2007 23:50
Next mont, EA, and Activision Blizzard merge to form Electronic Activision Blizzard Arts! and the mont after the headlines read "EABA Soldiers move on Washington" ITS A CONSPIRACY! THEY WANT TO TAKE OVER THE WORLD!

GUess what! I have an exclusive picture from the 3rd wow expansion (called Call of Wow Duty)

[Changed to a link for other ppls sanity]

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tha_rami
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Posted: 5th Dec 2007 19:16
Why is that idiot orc on the foreground waving at the dude with the bazooka? Whoever is playing that character must be extremely dumb. Like, painfully dumb, you know.

Although it is extremely funny that there's a player called "Frostbite" in this thing, seeing that it is DICE's (EA) new engine for Battlefield: Bad Company.

Coincidence or conspiracy?


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Benjamin
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Posted: 5th Dec 2007 21:21
@Nemesis_0_: Could you please change that to a link so we don't have to load a 1MB image every time we view this thread?

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Posted: 5th Dec 2007 23:50
Also check out GUITARCRAFT

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Matt Rock
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Posted: 6th Dec 2007 04:36
Hey, if EA joins the fray, might we see COD 5: World of Madden Pro Skater?

Agent Dink
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Posted: 6th Dec 2007 04:54
I would buy it

Keo C
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Posted: 6th Dec 2007 04:58
Riding a skateboard, shooting people, and scoring a touchdown once, eh?


Matt Rock
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Posted: 6th Dec 2007 05:03
No no no, you have it all wrong! Scoring a touchdown on a skateboard while shooting people! Yeesh! Who'd want to ride a skateboard shooting at people while scoring a touch down? You're a madman keo

tha_rami
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Posted: 6th Dec 2007 05:19
You're both idiots. It would be a text-adventure with uberawesome 3D graphics.


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Agent Dink
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Posted: 6th Dec 2007 05:52
I will by anything and everything from EA because I am a mindless consumer!!!

Wait... crap... last 3 games I bought WERE by EA. I'm ashamed.

Antidote
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Posted: 6th Dec 2007 22:52
I wish they had come up with a better name then Activision Blizzard. I personally think they should have gone with Blizzion.

Digital Awakening
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Posted: 6th Dec 2007 23:03
Normally you go with something like Activision Vivendi so people recognize the company but I guess Blizzard is more well known then Vivendi. In the future they will probably change name though. Let's face it: Activision Blizzard is too odd of a name.

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Matt Rock
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Posted: 6th Dec 2007 23:07
Blizzion sounds good, but I kinda like the sound of actiblizzard, or maybe activendi The latter sounds sorta Italian, doesn't it?

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Posted: 6th Dec 2007 23:09
activendi sounds like an Italian car maker. Actiblizz maybe, or Vendision. I still like Blizzion though.

hessiess
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Posted: 7th Dec 2007 00:00
unfortunately large company seems to equal boring remakes just look at all the trash games EA has been macking

Jeku
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Posted: 7th Dec 2007 01:11 Edited at: 7th Dec 2007 09:42
Quote: "just look at all the trash games EA has been macking"


Do go on. Examples?



The press releases say that Activision and Vivendi will still remain their separate entities, so you won't see Activision Blizzard on any games in the future. There will still be Activision, Blizzard, Sierra, etc.

Darth Vader
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Posted: 7th Dec 2007 02:16
Well all I can see this leading to is monopolization! Which I really hope doesn't happen, cause then Independent game developers haven't got a chance!


Matt Rock
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Posted: 7th Dec 2007 05:26
I agree completely with Jeku, I think EA has done quite a bit lately to turn around their image and start getting more innovative. If they stay on this course they'll more than likely beat out Activision Blizzard and reclaim their thrown as top dog once again.

I think all of the anti-EA sentiment that exists today comes from their former cookie-cutter style of making game sequels year after year, with sports games anyway. Take a look at FIFA. Every year they introduce one or two new features, but the bulk of the game remains the same year after year. It's impossible to call a game innovative when 95% of the product is a carbon copy of the game from the year before. And it stayed that way until the launch of FIFA 2008, where EA completely opened the floodgates and released what is, in my opinion anyway, the best damn football game of all time. It's been happening across the board with EA titles, and I personally think it's a really great trend to see out of EA. Their games are starting to feel a little less corporate and a little more homely (in a good way), and that's precisely what EA is going to need if they want to reclaim their throne. Not that I'm changing my stance here on corporate morality or anything, just saying bravo EA for starting to turn things around .

tha_rami
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Posted: 7th Dec 2007 06:08
Matt, why are you repeating what I said in a clearer, more sincerely sounding way? You make me look like an idiot now. *cries*


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Jeku
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Posted: 7th Dec 2007 09:43
Thread cleaned up.

tha_rami
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Posted: 7th Dec 2007 10:58 Edited at: 7th Dec 2007 11:00
Thanks .

Quote: "Well all I can see this leading to is monopolization! Which I really hope doesn't happen, cause then Independent game developers haven't got a chance!"

There's a painful truth there: the indie appears to be a dying race. Now games become more complex, bigger, better, prettier ect. ect., there is no way indie will be able to keep up for much longer. At first, you'll see that indie's will have to team up more often and organize. After that, you'll see most of them fail, and some of them reach a professional status. After that, I don't think there'll be much of an indie market.


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Matt Rock
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Posted: 7th Dec 2007 14:22
Quote: "At first, you'll see that indie's will have to team up more often and organize."

Well if that's true, I guess you're safe then hehe

I don't think Activision Blizzard, or EA, or Ubi, or any of the other big studios could kill off indie developers, even if they wanted to. Every time they buy an indie studio, two more fill in the gap. As indie developers, we only have one real bottleneck... dev tools. Companies like TGC make fantastic development tools for us to work with, capable of creating intense gameplay experiences at a fraction of the cost and with a fraction of the manpower and resources that mainstream studios use to develop similar products. With FPSC X10, you can make a game of similar quality to that of almost any mainstream game around. So long as companies like TGC keep us well stocked with fully capable development tools, and so long as indie developers are willing to work their tails off to make games of their own, I think the indie world will be around for as long as the mainstream industry.

I really think indie developers SHOULD team up. We SHOULD be more organized. I apologize for my recent string of MISoft conversation, I know it must be really annoying and I'm trying to cut back before it gets on anyone's nerves, but last night I sent out our "State of the Studio Address" to our team members and people we consider close friends of the team. Shortly after sending it out, someone emailed me and asked this question. I'm directly quoting them here:
Quote: "Why are you guys so serious about this stuff? I mean you only sold what like five copies of EE and why do I need a NDA to know about new games?"

I think the answer is clear... if you go around treating yourself like a lowly bedroom coder, guess what you're always going to be? Yep, a lowly bedroom coder. We have every single member of our team sign an NDA, an art release contract, and a team membership contract. We have a "constitution," sort of a super-expansive business plan. We issue an ID code to everyone on the team for security reasons, keep extensive "employee" databases, and track every single penny of our finances, in and out, regardless of how many units we sell. If you're thinking all of that is unnecessary, guess what: you're dead wrong! If we didn't have all of those things, we'd fall apart like any number of other indie teams. Every time someone leaves our team (and that's a VERY rare occurence) we review the system and try to figure out what needs to be adjusted. If these documents are designed to benefit the employees/ team members equally as much as they're designed to benefit the company/ team, then every possible outcome of employing such documents will prove absolutely positive and useful. And it's organization like that that indie teams need to start utilizing

David R
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Posted: 7th Dec 2007 18:06 Edited at: 7th Dec 2007 18:06
Quote: "I really think indie developers SHOULD team up. We SHOULD be more organized. "


Doesn't that totally defeat the object of being indie in the first place though? The reason indie devs are renowned for innovation etc. is because they break the rules which would normally be enforced by large corps. and don't constrain themselves to what has gone before.

Quote: "I think the answer is clear... if you go around treating yourself like a lowly bedroom coder, guess what you're always going to be? Yep, a lowly bedroom coder"


I think you're wrong there. It depends entirely on what you're making rather than how you're making it. You could be the most 'bedroom-coder' esque loose-knit team on the planet, and still make something amazing; ok, it's unlikely, but then again, it's unlikely that formalizing it all will make things a whole lot better.

I think the only way that being 'formal' would help is that it could instil more trust from publishers etc. But then again, a lot of indie devs get their ideas out there without publishers, and then they get picked up afterwards, so it's an arguable facet.


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Matt Rock
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Posted: 7th Dec 2007 18:37
I don't think it's about just being formal as much as it's about how you treat being formal. For every restriction we place on our team, we have a looser quality to match. For instance, we have hardcore contracts that we take very seriously, while at the same time we try to promote a relaxed work pace and try to get as much creative input from our team members as possible. There's an important balance there I think... if you're too strict, no one will want to work with you, and if you're too loose, the team will most likely fall apart. I guess it depends on the purpose of the team: if you've organized people to work on one solitary project, loose might work. But if you want to keep that team together for an extended period of time over the course of several projects, I think having an adquate structure is crucial. In our case, we don't want to be picked up by publishers... we want to try and become a self-publishing indie company and stick to the same principals that we were founded on. From what I've seen in my experiences, being extremely structural and organized has definitely helped us work toward that goal.

I think that to be groundbreaking, you basically need to be organized. I could easily name a few people on TGC who think MISoft's core beliefs of quality before quantity and fun before profit are nothing if not silly, but if you ask those same people if they think MISoft is well-organized, or if they doubt how serious we are about wanting to succeed our own way, I'm willing to bet they'd responded favorably (for us) to both questions. But if we were any less organized, I really don't think we would have made it this far. Maybe I'm wrong, but I'd rather not experiment with a team structure that works so well .

Jeku
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Posted: 7th Dec 2007 21:45
Indie devs will never die out, but they have to come to terms with the realization that they will most likely not create the next Gears of War or Halo 3. Over the past few years, indie teams have been best known for making casual games and smaller games on services like Shockwave.com, Real Arcade, XBLA and PSN. The casual game market is *much* too large to ignore, and it has already surpassed that of the hardcore gaming market.

Osiris
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Posted: 8th Dec 2007 00:05
Maybe EA will stop making madden games. 700 of them is enough already, it's the same game every year but with better graphics and one new game play mode. Stop already!

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
Darth Vader
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Posted: 8th Dec 2007 02:16
Quote: "that they will most likely not create the next Gears of War or Halo 3."
While they might not get the next Gears of War, sometimes you just need an interesting idea, and you've captured the whole market! Although maybe thats wistful thinking or me just being over positive!

Quote: "The casual game market is *much* too large to ignore, and it has already surpassed that of the hardcore gaming market."

I totally agree. Why is the Wii doing so well? Cause it gets causal gamers to play, and there are so many more causal gamers then hardcore!


Jeku
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Posted: 8th Dec 2007 02:20
Quote: "Maybe EA will stop making madden games. 700 of them is enough already, it's the same game every year but with better graphics and one new game play mode. Stop already!"


Why would they stop making the best selling sports franchise in North America? Hello, people are buying it, so you just have consumers to blame for that, not the company.

And by the way, it's not just one new feature every year. There is a crapload of hard work that goes into making games like Madden that most people take for granted. Oh well, most American football fans would disagree with your opinion of the game

Matt Rock
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Posted: 8th Dec 2007 02:35
Well, as a proper football ("soccer") fan whose played the game and followed it through most of my life, I can definitely tell you that FIFA didn't get that same treatment. I haven't played Madden enough to pass judgement, but I played FIFA religiously, and shy of bugs they fix with each new edition (not saying that's any small or insignificant achievement, just iterating my point here), I'd like to know exactly what features had been added or altered in comparison with the ones that hadn't been. That's where the basis of a lot of anti-EA sentiment comes from I think, and I was definitely the source of my fair share of it.

But really, EA has turned that around and you guys really should give credit where it's due. And Jeku, you should try to look at the FIFA games objectively and see what I'm talking about. Play 2005 and 2006 and write me a list of the differences. You'll definitely see how "clone-ish" they feel, I think.

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