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FPSC Classic Work In Progress / Sniper the game

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darimc
18
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Joined: 19th Jan 2007
Location: Canada
Posted: 15th Dec 2007 01:01
I think when you right click
Quote: "where do i find the range at?"


join the x games forum: http://www.fps-x-games.com

General powell11
17
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Posted: 15th Dec 2007 01:15
i dont see it, i looked in gunspec also and i dont see it, but when i go to a difrent gun there is range, but there is none on the sniper, and does anyone know how to get the silencer on the m9 in mp 10

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
darimc
18
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Location: Canada
Posted: 15th Dec 2007 01:19
I guess I was wrong about the range. But if you read the stickies you will find about the mp9 and 10 silencer stuff.

join the x games forum: http://www.fps-x-games.com

General powell11
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Posted: 15th Dec 2007 01:22 Edited at: 15th Dec 2007 01:30
which sticky is it, bc i cnat find it im been searching for 30 min to find the answer
EDIT: found it
EDIT: i cant find how ot change it to silencer!
EDIT: ok i got it, now i need a silencer sound, anyone willing to make one

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 15th Dec 2007 01:31 Edited at: 15th Dec 2007 01:48
edit: nvm i got one

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 15th Dec 2007 17:18
is there a script that an enemy wont shoot at you until he sees you?

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 15th Dec 2007 17:19
ahh, what gun do i see these terrorists have?

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 15th Dec 2007 17:19
opps pic atrtached

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25

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Seth Black
FPSC Reloaded TGC Backer
20
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Location: Pittsburgh, PA
Posted: 15th Dec 2007 17:35
Quote: "is there a script that an enemy wont shoot at you until he sees you?"


...yep. Most of them work that way.

There's even scripting in which an enemy won't shoot at you, until you attack him/her first.


Own It, Or Get Owned...
General powell11
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Posted: 15th Dec 2007 17:40
awsome!

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Accoun
19
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Location: The other end of the galaxy...
Posted: 15th Dec 2007 18:42
Quote: "..yep. Most of them work that way."

You're false. In FPSC in most of scripts enemy don't attack you even if you kill him...

Make games, not war.

General powell11
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Posted: 15th Dec 2007 18:48 Edited at: 15th Dec 2007 18:48
Quote: "You're false. In FPSC in most of scripts enemy don't attack you even if you kill him"
lets not bash fpsc to bad, it is the only tool of its kind

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Accoun
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Posted: 16th Dec 2007 00:03
I know, but AI it's the worst thing in it :-( Maybe they'll add darkAI in one of the next update...

Make games, not war.

General powell11
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Posted: 16th Dec 2007 00:22
hopefully, even tho, it is going to be super hard to put dark AI in because of the engine, i think

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Accoun
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Posted: 16th Dec 2007 00:29
Quote: " even tho, it is going to be super hard to put dark AI in because of the engine, i think"

Wasn't DarkAI in FPSCx10, and the engine isn't much diffrent...

Make games, not war.

General powell11
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Posted: 16th Dec 2007 03:53
well, x9, its the way the engine is, and it takes more than just putting in dark AI, it takes a ton of coding to do

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 16th Dec 2007 22:31
Quote: "You're false. In FPSC in most of scripts enemy don't attack you even if you kill him..."


No. I am not false. That's an insult, implying I'm a liar.

...I'm going to give you the benefit of the doubt, since english isn't your primary language.

Most of the people scripts are designed to allow the enemy to attack the player. This is a true statement

It's not my fault if you can't get them to respond. Struggle with the process like everyone else, and I'm confident that you'll acheive some acceptable results.


Own It, Or Get Owned...
General powell11
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Posted: 17th Dec 2007 03:01
alright guys, lets get back on topic, anyone know how to make the LSR (or sniper rifle) from model pack 10 shoot far?

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
Pain
FPSC Reloaded TGC Backer
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Location: Lake Orion, MI - USA
Posted: 17th Dec 2007 13:32
nope... i think that would be a FPSC limit

pain

Me = noob

and i love The TGC : )
General powell11
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Posted: 18th Dec 2007 13:45
are you sure? i tihnk that a bullet can go much farther than what its going now

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
chees hed
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Posted: 18th Dec 2007 21:13
it makes you wonder what they were thinkin when they made the sniper rifle shoot like 30 ft. i dont think many people would use a sniper for someone 10 ft in front of you when they have a machine gun.

when the chicken crosses the road, he never comes back
General powell11
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Posted: 19th Dec 2007 00:59
i know, someone should script up sunmtin

Check out my WIP game, and comment at>>>> http://forum.thegamecreators.com/?m=forum_view&t=118704&b=25
General powell11
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Posted: 19th Dec 2007 05:00
testing banner

General powell11
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Posted: 19th Dec 2007 05:02
General powell11
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Posted: 19th Dec 2007 05:03 Edited at: 19th Dec 2007 05:08
last test for now!
edit: i never knew edit worked on banner
ok i give up anyone know how to do this
do i have it now?
YAY!!!

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 19th Dec 2007 07:22
Quote: "...In gun settings under "zoomaccuracy = 2",
add a line that reads "range = 15000".

That should increase the range enough. Adjust the value as you see fit. Without a specified value, I believe it defaults to around 6000 or something like that. Keep in mind that damage will degrade over longer shots, so you may need to set the range value quite high if you want one shot kills at very long ranges."


...the above is a quote from Errant AI, posted on another thread. By making a modification to the weapon's gunspec.txt, you should be able to get the extra range you're after.


Own It, Or Get Owned...
General powell11
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Posted: 19th Dec 2007 15:12
alright, thanks a ton seth!

General powell11
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Posted: 21st Dec 2007 15:10
new pic

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Fuzz
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Location: Tasmania, Australia
Posted: 21st Dec 2007 15:48
nice

(\__/)
(O.o )
(> < )Please join groves inc.....World domination
Gizmoguy
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Location: Hell
Posted: 21st Dec 2007 16:29
tht looks alot better

God in his heaven, alls right with the world.
General powell11
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Posted: 22nd Dec 2007 02:50
thanks

GP PrOdUcTiOnS
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Posted: 22nd Dec 2007 14:34
Looks fun. I think that it would be cool thow, if you had a mission were you had to go into a bass and do some sniper work.

take your games to newlands
General powell11
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Posted: 22nd Dec 2007 14:53
yea, that is an idea, im thinking about making it like tom clancy games where you die in two hits

General powell11
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Posted: 22nd Dec 2007 20:59
well, fpsc in its wisdom got a bug, and caused me to reinstall everything, so i lost it

Seth Black
FPSC Reloaded TGC Backer
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Location: Pittsburgh, PA
Posted: 24th Dec 2007 10:16
Quote: "well, fpsc in its wisdom got a bug, and caused me to reinstall everything, so i lost it"


...ouch!

Sorry to hear about that.


Own It, Or Get Owned...
General powell11
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Posted: 24th Dec 2007 14:25
now its going to take 4 hours of putting custom media back in

darimc
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Location: Canada
Posted: 24th Dec 2007 15:03
Even more "ouch." It happened to me once, but after that, I improved twice as quick.
Quote: "now its going to take 4 hours of putting custom media back in"


join the x games forum: http://www.fps-x-games.com

General powell11
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Posted: 24th Dec 2007 15:20
oh well, i will start later

chees hed
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Posted: 24th Dec 2007 17:14
oooh, sounds like you're screwed, for now. i dont doubt its posible to remake it.

when the chicken crosses the road, he never comes back
General powell11
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Posted: 28th Dec 2007 05:53
ok i have decided to go back at this project becuase of the high demand! i will start work soon, after i find where i put those terrians

Check out gang- the gangster fps
Cyborg ART
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Location: Sweden - Sthlm
Posted: 28th Dec 2007 11:21
Great!

chees hed
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Posted: 29th Dec 2007 02:08
alright dude. TIP: you should put some sniping stuff in yo gangsta fps game

hello little children UUUAAHHH ARRRGG HELP ITS GOT ME AAAHHHHHHH...... BBBRRRAAAIIINNS, HUNGRY.

General powell11
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Posted: 1st Jan 2008 21:22
NEW SCREEN! after taking 30 min getting rolfys terrain to work i have came up with a new levle one screen shot major wip, and getting a new skybox, right after i get the error to stop working

Check out gang- the gangster fps

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Seth Black
FPSC Reloaded TGC Backer
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Posted: 1st Jan 2008 21:35
...very nice looking, General powell11.

Glad to see you're breathing life back into Sniper.


Widow 13 - Coming Spring 2008
General powell11
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Posted: 1st Jan 2008 21:38 Edited at: 1st Jan 2008 21:38
Quote: "Glad to see you're breathing life back into Sniper."

untill i get a headshot and there is no life, then i got to make sniper 2 zombie lol

Check out gang- the gangster fps
Cyborg ART
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Posted: 2nd Jan 2008 11:35
Just have someone tell the player that its pointless to shoot at the head since the enemies have überhelmets that cant be penetrated
Or something like this: "Listen up marine! Its pointless to shoot at their head since the gameenginge dont handle hitboxes, try to shoot somewhere else!"

Snipesoul
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Posted: 2nd Jan 2008 12:44
I like the second idea of yours, BVG

Snipe to Success
chees hed
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Posted: 2nd Jan 2008 17:50
"listen up marine, just shoot them in the n**s if you feel like. since the game engine doesnt support hit boxes, he wont know the difference."

what doesn't kill me makes me stronger; but if something kills me, I'm not that strong am I?

Seth Black
FPSC Reloaded TGC Backer
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Posted: 2nd Jan 2008 19:30 Edited at: 2nd Jan 2008 19:32
...General powell11's got quasi-hitbox capability at his disposal. The illusion of headshots can be pulled off.

He's sworn to secrecy, so don't ask...


Widow 13 - Coming Spring 2008
Cyborg ART
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Posted: 2nd Jan 2008 19:49
Quote: "...General powell11's got quasi-hitbox capability at his disposal. The illusion of headshots can be pulled off.

He's sworn to secrecy, so don't ask... "




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