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FPS Creator X10 / Certain Controls

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The Optimizer
16
Years of Service
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Joined: 11th Dec 2007
Location: FPS\'ing in Manchester
Posted: 12th Dec 2007 16:55
Can X10 handle controls?

For example:

Pressing N would make you dive..

Pressing K would make you manually go in slow motion..?

And so on..

Oh and btw i'm new, My names Dale.

Even if you have no model packs you can still make a great game! (Brian FPS, 24:12)
DJ Professor K
18
Years of Service
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 12th Dec 2007 17:01 Edited at: 12th Dec 2007 17:01
No, nope, nien, não, nicles, népia, nada.

Default key setup, with the deafault simple movements:

Foward, backward, strafe left/right, peak left/right, jump & crouch.

And i think it still has turn left/right, but who in the hell uses those keys on an FPS?


EDIT: Ohh yes, you can change these keys on the ini file.
The Optimizer
16
Years of Service
User Offline
Joined: 11th Dec 2007
Location: FPS\'ing in Manchester
Posted: 12th Dec 2007 17:06
Quote: "And i think it still has turn left/right, but who in the hell uses those keys on an FPS?"

Lol!

Anyway i got the idea of stranglehold but oh well, It's not like the end of the world...

Even if you have no model packs you can still make a great game! (Brian FPS, 24:12)
Tutelage Systems
16
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Joined: 12th Dec 2007
Location:
Posted: 12th Dec 2007 17:46
I am at work so I cannot give a 100% answer, but you should be able to change your keys in the Game Setup (File -> Build Game).

If you want to make special keys you will need to script them to an object in the game (Example; a light and that light listens for the keypress of 'D' and once it has been hit, it runs the rest of its script on the player).

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