@tyrano man- I did get your mail with the pic of the level
@small fish- I did want it to be as cryptic as Myst, not totally as cryptic, but somewhat. I remember one puzzle ,the last one, of Riven where you were supposed to have remembered all the freakin sounds each animal you saw in each age throughout the whole game. This one isn't that hard,lol. OK Since I'm taking this one down soon I'l do a walkthrough( and no not just jump from platform at the top to the next,lol)
*when you arrive, look at the inactive teleporter-its projecting 4 symbols. They are purposely drawn primitavely to fit with the Myst style.
*take the elevator down, now you can see a series of huts, hmm looks familiar. Also you see trees, hmm yet again familiarity strikes. In the second one of the huts you see a green eyeless snake(yes I just got lazy), This is starting to get real familiar. And last but not least something that seems to be a door, and how odd it looks similar to the primative drawing projected at the starting point.
*As you make your way through and explore you find another snake under a bed and another in a hut.
*When you finally get down to the last hut there is an inactive teleporter, A console, and yet again the projection of the Hut,Snake,Tree,and Door.
*I guess I should have put up an hud object asking the player to input on the keyboard but at last moment decided that it wouldnt be very 'Myst Like'.
*So If the player were somewhat observant they would have counted -
-6 huts
-3 snakes
-7 trees
-1 door
But if the player was really observant They would have seen good old Solid Snake, (barring the player has enough gameing salt to know who Solid Snake is)and count him in with the snakes making it a totals of 4 snakes (yes I know, feeble attempt at humor and trickery)
*So one would stand on the inactive teleporter and use the numberpad to input (as indicated by correct and non correct beeps)-
6,4,7,1, wich activates the teleporter and brings you right above where you started from.
*Now you see the other inactive teleporter...well active now, wich brings you to the center platform suspended by iron girders so that you can view the level in its entirety from above.
*go up stairs and use the last teleporter to end the game.
As for not dying in the water, I tried a death zone but it would only work 15% of the time. Plus Iwanted you guys to see SNake up close, but know this he is nothing more than an SAS body with a Specialist head and the goggles and head shape altered to look like Solid Snakes head. I would distribute him but I fear it would be a violation of the AUP since it comes from model pack1. As for getting stuck after teleporting, thats what the warning during the loading screen was about-'If you find yourself getting stuck on the woodwork blahh blah blah. Just my way of integrateing a glitch as a feature.