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FPS Creator X10 / Vista VirtualStore and Signs/MagicFPS

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Message
Uthink
17
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 2nd Jan 2008 03:59
I see that both Signs and MagicFPS end up writing to the virtual store on Vista instead of the actual physical directory for X10. Is there a way around this?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
pdidy
17
Years of Service
User Offline
Joined: 31st Dec 2006
Location:
Posted: 2nd Jan 2008 19:38
if you mean that magicfps does not write to x10 dir,
then go to magicfps open the pref file and change the
top line to.C:\Program Files\The Game Creators\FPS Creator X10
asuming it is instaled to the default dir.
Uthink
17
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 2nd Jan 2008 20:26
Magicfps is writing to the correct directory. (sort of)
Apparently Vista protects the 'Program Files' directory and routes the program to write to the same directory structure under a directory called VirtualStore. Vista somehow lets FPSC know about the VirtualStore directory, so FPSC does show the segments created with MagicFPS, even though they're located in a separate physical directory.

Now the issue is how to package a game for distribution. The only other alternative I can see right now is to install FPSC to a directory outside of the 'Program Files' directory.

Am I the only person with this issue?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Tutelage Systems
16
Years of Service
User Offline
Joined: 12th Dec 2007
Location:
Posted: 2nd Jan 2008 21:25
You will have to grant MagicFPS administrative permissions in order for it (a program) to write to the "Program Files".

Right click on MagicFPS and go to the compatibility tab, and near the bottom check "Run as Administrator".

Personally MagicFPS and the others should be done correctly to follow the rules of Vista and XP (XP had the same rules but not enforced like in Vista.)

Anyway that should solve your problem. If you will notice FPS Creator runs as an Administrator and that is how almost it is able to save into the program files.
Uthink
17
Years of Service
User Offline
Joined: 30th Sep 2006
Location: State of Confusion
Posted: 3rd Jan 2008 01:19
Switching to "Run as Administrator" did the trick. Thanks!

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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