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FPSC Classic Models and Media / Hooverboards [FREE!] 100% Working vehicles

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Cyborg ART
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Location: Sweden - Sthlm
Posted: 4th Jan 2008 18:28 Edited at: 5th Jan 2008 22:38


This is my very late christamspresent to you all...

A working Vehicle!

You heard rigth!

This Hooverboard is steerable with the I J K L keys and only when you stand on the Hooverboard.
There is also a Army version with mounted Rockets that fires when you press the O key.

Download is attached to this post, please read the ReadMe.txt before use.

If you find any problems with this Vehicle, please tell me.

Please C&C and tell if you download, I want to know if people like this.

Regards, Joakim

[Update] Video of one of the Hoovers in use

http://www.youtube.com/watch?v=pTbympmYW6Y

Known issues:

They dont move - Update to 1.07
I get 9999 in health when going forward - the I key activates invincible in test game, this doesnt happen when the game is built

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CoffeeGrunt
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Posted: 4th Jan 2008 18:30
this looks great BVG, are you going to use this in Silent Depths?

Cyborg ART
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Posted: 4th Jan 2008 18:34
Quote: "this looks great BVG, are you going to use this in Silent Depths?
"


No, Silent Depths arent working. Or it is FPSC that doesnt want to create working .exe files.

Have you downloaded the Hooverboard?

CoffeeGrunt
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Posted: 4th Jan 2008 18:38
Quote: "Have you downloaded the Hooverboard?"


yes, but i haven't tested yet.....

Will do as soon as possible.

Quote: "No, Silent Depths arent working. Or it is FPSC that doesnt want to create working .exe files.
"


What version are you using, i was really looking forward to that game,

0 Geoff 0
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Posted: 4th Jan 2008 18:41
This Works Great and well done for getting a vechicle working in FPSC.
It would be better if the rockets fired horozontal and not at an angle because you can't use it to fire at enemies also it needs to go a little faster but that can be alltered in the script anyway so well done.
Deathead
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Posted: 4th Jan 2008 18:47
Please post .zip aswell than .rar as somepeople cannot open .rar

Luke314pi
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Posted: 4th Jan 2008 18:47
Wow, what a great idea! I can't wait to try it out!

BMG
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Posted: 4th Jan 2008 18:50
I haven`t tested these yet but i am already convinced they are the best things to be put into fpsc yet! Great work BVG!

My guide to the rules:
1)Do not waste forum space 2)Don`t waste forum space 3)Never waste forum space
...oops.
Cyborg ART
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Posted: 4th Jan 2008 19:00
Quote: "needs to go a little faster but that can be alltered in the script anyway so well done."


As I said in the ReadMe, change the speed to whatever you like 300 is a perfect speed.

Quote: "What version are you using, i was really looking forward to that game"


First it is 1.07, the it get back to 1.03 after installing modelpack 16.



I am uploading a movie at YouTube for the moment.

Seth Black
FPSC Reloaded TGC Backer
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Posted: 4th Jan 2008 19:01 Edited at: 4th Jan 2008 19:30
BIG Viking Games,

Very cool! Many will get some serious use out of
this baby, to be sure.

I'll take a peek under the script-hood again, and see about tweaking it for vertical rise and fall commands. No proper hoverboard should be without 'em!

Thanks,

Seth Black


Widow 13 - Coming Spring 2008
Cyborg ART
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Posted: 4th Jan 2008 19:02
Quote: "Please post .zip aswell than .rar as somepeople cannot open .rar
"


How do I do that?

Deathead
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Posted: 4th Jan 2008 19:16
Easy go to my documents right-click then new...
Compressed folder then copy the items in the rar into the zip.

Seth Black
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Posted: 4th Jan 2008 19:22
...here you go, Deathead...


Widow 13 - Coming Spring 2008

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Deathead
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Posted: 4th Jan 2008 19:25
Thanks seth.

Cyborg ART
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Posted: 4th Jan 2008 19:30 Edited at: 4th Jan 2008 19:31
I have posted a link to the video in the first post.

And thank you everyone for the comments, I could make som more textures fro them if you don what that freaky texture. If thats the case, say what you want them to look like.

[Edit] Just saw:

Quote: "I'll take a peek under the script again, and see about tweaking it for vertical rise and fall commands. No proper hoverboard should be without 'em!"


Thank you Seth, if you find out a way then please send them to my mail and I will put them in the pack.

Seth Black
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Posted: 4th Jan 2008 19:45 Edited at: 4th Jan 2008 20:50
...here's an addition to the script, that allows the player to make the hoverboard rise and fall.




Widow 13 - Coming Spring 2008
Slayer222
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Posted: 4th Jan 2008 19:58
Very cool, Not a terribly hard to code thing after the release of the other vehicle script but its still very nice of you to give them out I think I will try adding some sounds to it and then maybe a new sci-fi glowing blue texture and "Plasma Rockets" (really fast moving rockets). Good job man, you could have easily sold these.
*Slayer_2

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Deathead
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Posted: 4th Jan 2008 20:00
It goes through ramps. So you can't make it goe up a level but its cool.

Slayer222
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Posted: 4th Jan 2008 20:07
Maybe if you turned physics on?

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Cyborg ART
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Posted: 4th Jan 2008 20:12
I am sorry Seth but when I stepped up on the hoover with that script I just rised untill I got stucked in the skybox.

Deathead
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Posted: 4th Jan 2008 20:13
The physics was on. But saying that it was the sci-fi ramp.

Cyborg ART
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Posted: 4th Jan 2008 20:17
Turn physics on and it works, but the fron will go trough the ramp.

Seth Black
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Posted: 4th Jan 2008 20:20 Edited at: 4th Jan 2008 20:21
Quote: "...It would be better if the rockets fired horozontal and not at an angle because you can't use it to fire at enemies also it needs to go a little faster but that can be alltered in the script anyway so well done."


...can't be altered, as is. The angle of the shell is based on the positioning of the player, and the player's point of view.

Because the firespot on the hoverboard model is so low, the trajectory angle of the shell is steep, so the player can see it.

I've logged in a lot of hours playing with ally scripts, dealing with these issues.

@BIG Viking Games,

With your okay, I'll see if there's a way I can tweak your model, to fool FPSC into giving us the view we're hoping for.

Quote: "I am sorry Seth but when I stepped up on the hoover with that script I just rised untill I got stucked in the skybox."


...yep. Same problem I had. I'll see if I can solve the problem and repost here. I'm pulling the other attachment.


Widow 13 - Coming Spring 2008
Cyborg ART
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Posted: 4th Jan 2008 20:23
Quote: "With your okay, I'll see if there's a way I can tweak your model, to fool FPSC into giving us the view we're hoping for."


Do whatever you can
Do you have everything you need?

Deathead
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Posted: 4th Jan 2008 20:25
Why don't you make a car without doors and then make it so your character can enter and then use the IJKL to move it?

Cyborg ART
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Posted: 4th Jan 2008 20:28
Quote: "Why don't you make a car without doors and then make it so your character can enter and then use the IJKL to move it?
"


Thats my next project.

Set Black, do you have an email adress? I have some questions for you.

Seth Black
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Posted: 4th Jan 2008 20:33 Edited at: 4th Jan 2008 21:47
BIG Viking Games,

Got your email. I'll send you a response later, when I get back to my computer.


Widow 13 - Coming Spring 2008
Seth Black
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Posted: 4th Jan 2008 20:48
...got it. Had a typo. I've changed the rise and fall keys.

If using physics, be sure to set

PHYSICS FORCE DAMAGE = 0

otherwise the player will take damage when the board rises.




Widow 13 - Coming Spring 2008
CoffeeGrunt
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Posted: 4th Jan 2008 20:55
ahhh.....

You're using that good ol' RC script!

thanks Seth...

Cyborg ART
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Posted: 4th Jan 2008 21:26
Thanks Seth, I will change the mainscript in the download tomorrow.
I have sent you an email Seth.

fallen one
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Posted: 4th Jan 2008 23:05
it needs some speed and some hover like movement.

Evil Things Most Foulhttp://www.avantivita.com/
Roger Wilco
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Posted: 4th Jan 2008 23:45
@BVG: I had the same issue with 1.07 going back to 1.03. If you have run the installer directly from winrar, you can fix it by simply extracting all files before installing the update, it worked great for me after that.

Hoppas det funkar.
Luke314pi
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Posted: 5th Jan 2008 05:03
So in theory, could Higgin's rails carts be modified to move backwards and forwards using this same method?

Seth Black
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Posted: 5th Jan 2008 08:50
Luke314pi,

Greetings. Sure it could. When the original Remote Control script was completed, it allowed fluid movement forward, backward, and left & right turns.

Although not a vehicle per se, I took many rides atop the bots.

This Hoveboard variation has got some slight bugginess, in regards to collisions, but forward & backward seem to work fine.

Thanks,

Seth Black


Widow 13 - Coming Spring 2008
Toasty Fresh
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Posted: 5th Jan 2008 10:30 Edited at: 5th Jan 2008 10:43
Ummmm.... having trouble. Each time I use the controls, my health sets to 9999. Whoops! Oh yeah, and the board isn't moving.

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....
Captain Kirk
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Posted: 5th Jan 2008 11:18
WoW. Thank you Big Viking Games. This is awesome.
Now i can make a game like: Fantastic Four and the Hooverboard traveller . (I know, copyright issuses. Just kidding)
Cyborg ART
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Posted: 5th Jan 2008 11:21
Quote: "it needs some speed and some hover like movement.
"


Try Seth´s new script
and change the speedproperties.


Quote: "@BVG: I had the same issue with 1.07 going back to 1.03. If you have run the installer directly from winrar, you can fix it by simply extracting all files before installing the update, it worked great for me after that.

Hoppas det funkar. "


I will try that.

Quote: "Ummmm.... having trouble. Each time I use the controls, my health sets to 9999. Whoops! Oh yeah, and the board isn't moving"


Dont know about the healt issue but for not moving, did you change isimmobile to no, physics to no and allways active to yes?
And you do know that its the IJKL keys that steer the hooverboards?

SpyDaniel
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Posted: 5th Jan 2008 12:42
You might want to change the name on the image, as it implies they are:

CoffeeGrunt
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Posted: 5th Jan 2008 13:23
ohhh Yehh......

But haven't you heard of up-to-date Witches now using Hoovers as a modern broom-replacement during flight, Higgins?

Lol,J/K.

vorconan
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Posted: 5th Jan 2008 13:29
Quote: "Ummmm.... having trouble. Each time I use the controls, my health sets to 9999"


Unless the game is built, the 'I' key will set your health to 9999.



Defy
FPSC BOTB Developer
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Posted: 5th Jan 2008 14:08
BIG Viking Games, Congratulations and some very fine work.


"in videogames you try to get the best graphics with the least amount of processing." -Ingolme
Pus In Boots
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Posted: 5th Jan 2008 21:02
This throws my entire perception of reality into question... Awesome!!!

my blog!
Latest post: You are ranked 70,454th in the leaderboard. Try again?
Cyborg ART
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Posted: 5th Jan 2008 22:35 Edited at: 5th Jan 2008 22:58
Thank you everyone!
Does anyone wants new textures for them? I know that they look quite funny, just tell me if you have a specific type of thougth and I will try to make a texture for that.

Quote: "You might want to change the name on the image, as it implies they are:
"


Its the scifi version of a vaccum cleaner You fly around in your livingroom on one of these and the whola room gets clean.

CoffeeGrunt
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Posted: 5th Jan 2008 23:01
Lol, I'd like a kinda plain, military, metal style......

It would fit in great with my game with that colour scheme.

Thx.

Cyborg ART
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Posted: 5th Jan 2008 23:09
I am to tired for the moment but I will make some tomorrow. I have a great green metalish texture just waiting to be used, Do you want it for the army version?

Toasty Fresh
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Posted: 6th Jan 2008 00:27
Quote: "Dont know about the healt issue but for not moving, did you change isimmobile to no, physics to no and allways active to yes?
And you do know that its the IJKL keys that steer the hooverboards?
"


Yeah. Still not working. I'll try extracting them first.

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....
CoffeeGrunt
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Posted: 6th Jan 2008 01:30
@ BVG

Yeh thanks mate, that will do great! I wanted something to replace the anti-grav platform in my new game.......(WIP coming soon to a Showcase near you).

Toasty Fresh
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Posted: 6th Jan 2008 02:21
Oh hang on.... It's working now. One question... Can you get the boards to float in midair with no ground?

WOOO OOOO WOOO OOOO WOO OO OO OO OO OO
I'm a fan of Doctor Who.....
Snipesoul
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Posted: 6th Jan 2008 02:42
Nice work BVG! I'm gonna find some good use for this!

Snipe to Success
Cyborg ART
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Posted: 6th Jan 2008 18:08
Quote: "One question... Can you get the boards to float in midair with no ground?
"


Dont know, try Seths new script in this topic. I didnt get it work, or it worked but my FPS sank to 5 fps

Here you go coffe grunt, the texture is attached, place it in entitybank/BIG vikinggames and then choose it from properties in the editor.
If this wasnt what you thougth of I can amke a new for you.

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